As Requested here are some teasers for parts 1-3 of the Guilded Lilly
Part 1
A previous post under this topic describes part 1.
GL Part 1 is a nice adventure - it gives you:
complete details of the inhabitants of berens, including an NPC detailed in the personalities of the RC book
Details of the Madoc subsector (stats and write up)
Details of the victrix with deckplans
A nice adventure.
Guilded Lilly Part 2
From details obtained from the dying vamp, the PCs can head deep into the wilds in search of the vampire base. Details of included for planets on route.
As they finally arrive at their target, they find a world enduring internal disputes and a seemingly friendly society with a outlook similar to home.
However, things are never as they seem and the PCs soon end up neck deep in intrigue and possibly on the run.
Smart or lucky PCs can end up commanding / leading the battle against a hidden virus presence.
Part 3
Just an outline at present.
With the trail apparently cold, the PCs can retrace their route and finish some old RC business.
Their new allies may be able to throw new light on the vampire menace. Old friends from Part 2 add their weight, but at a cost.
Finally the PCs with unexpected allies and possibly anticipated opponents get to face the vampire threat in its lair, where it is starting to produce new vampire ships to infect the entire sector.
My apologies if the teasers for parts 2 and 3 are annoyingly vague - this is my first attempt at a plot summary that does not give the game away.
Cheers
Richard
Part 1
A previous post under this topic describes part 1.
GL Part 1 is a nice adventure - it gives you:
complete details of the inhabitants of berens, including an NPC detailed in the personalities of the RC book
Details of the Madoc subsector (stats and write up)
Details of the victrix with deckplans
A nice adventure.
Guilded Lilly Part 2
From details obtained from the dying vamp, the PCs can head deep into the wilds in search of the vampire base. Details of included for planets on route.
As they finally arrive at their target, they find a world enduring internal disputes and a seemingly friendly society with a outlook similar to home.
However, things are never as they seem and the PCs soon end up neck deep in intrigue and possibly on the run.
Smart or lucky PCs can end up commanding / leading the battle against a hidden virus presence.
Part 3
Just an outline at present.
With the trail apparently cold, the PCs can retrace their route and finish some old RC business.
Their new allies may be able to throw new light on the vampire menace. Old friends from Part 2 add their weight, but at a cost.
Finally the PCs with unexpected allies and possibly anticipated opponents get to face the vampire threat in its lair, where it is starting to produce new vampire ships to infect the entire sector.
My apologies if the teasers for parts 2 and 3 are annoyingly vague - this is my first attempt at a plot summary that does not give the game away.
Cheers
Richard