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Virus Redux Epic

As Requested here are some teasers for parts 1-3 of the Guilded Lilly

Part 1

A previous post under this topic describes part 1.

GL Part 1 is a nice adventure - it gives you:

complete details of the inhabitants of berens, including an NPC detailed in the personalities of the RC book
Details of the Madoc subsector (stats and write up)
Details of the victrix with deckplans
A nice adventure.

Guilded Lilly Part 2

From details obtained from the dying vamp, the PCs can head deep into the wilds in search of the vampire base. Details of included for planets on route.

As they finally arrive at their target, they find a world enduring internal disputes and a seemingly friendly society with a outlook similar to home.

However, things are never as they seem and the PCs soon end up neck deep in intrigue and possibly on the run.

Smart or lucky PCs can end up commanding / leading the battle against a hidden virus presence.

Part 3

Just an outline at present.

With the trail apparently cold, the PCs can retrace their route and finish some old RC business.

Their new allies may be able to throw new light on the vampire menace. Old friends from Part 2 add their weight, but at a cost.

Finally the PCs with unexpected allies and possibly anticipated opponents get to face the vampire threat in its lair, where it is starting to produce new vampire ships to infect the entire sector.

My apologies if the teasers for parts 2 and 3 are annoyingly vague - this is my first attempt at a plot summary that does not give the game away.

Cheers
Richard
 
Interesting...

I'd assumed that the vampire base would be dealt with in the second and lead to a bigger threat/resolution in the third.

I think you have hinted at a much more involved plot
file_23.gif
.

I like the sound of that
.
 
Sigg

There is not much official GDW info on what was supposed to happen for GL parts 2 and 3, just a couple of world stats, a couple of lines on the world locations and a single sentence or so on the vamps behind the plot. Also checked with martin and he has no secret knowledge

Our version expands on these tiny threads, and and reading between the lines from GL part 1.

But I can safely say that Part 2 is not a straight in and nuke / blast the vampire base. The PCs will have to poke around through several layers of "truth".

They also get to finish some unfinished RCES business - just trying to tidy up some of the threads from the Path of Tears.

There are also some surprises on the what - just from the official GDW TNE world stats published on the BARD site

Cheers
Richard
 
Richard,

TA9 has the ubiquitous janitorial robot, as well as the Zho medium warbot and a security guard modelled on a slightly larger frame.
Martin, is it cool to send them the specific stats they're looking for?

If not, Richard, I think you'll find what you are looking for in TA9, which as I've said should be out soon-ish.

TA8 deals with Watercraft, if I recall correctly, and will be Sir Jones's third contribution to the TA product line. Excellent work, I'm told.


Hope this helps,
Flynn
 
Originally posted by kafka47:
</font><blockquote>quote:</font><hr />Originally posted by RichardP:
We (me, liam and matt have a 2-3 page outline of part 3).

Is there any chance that any one of you guys could post the outline here or at least the synopsis of all three parts. Also, do you plan to release it as one mega adventure (certainly the dead tree version would get me and my credit card out) or again as three separate parts?[/qb]
--------------------------------------------------
See below, I think RichardP has done ye well by that..<grin>
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The fact that Liam is on board makes me very happy as I think we share a wavelength on the TNE front...even though I tend toward liking more of what Dave Nilsen was producing toward the end of the TNE line. </font>[/QUOTE]--------------------------------------------------
Why TY, Kafka47! As with another project, this one was done in triumvirate fashion..Richard, Myself, and Matt Ashley (aka Helvorn here on CoTI): 3 of the four "TNE-Heretics R Us" from the Tne-List (Shane McLean being the fourth Horseman of us).
Awfully nice compliment.."Sharing a wavelength" (hmm, an EMpress wavelength?) :eek: !?
C'ya around the forum lad..<grins>

Slainte!
 
It's back! Wow! I remember buying Part 1 back in back in 97. Never did get to convince my referee to run the game though so I ended up reading the thing. Sigh, real life concerns are such a major hindrance to gaming. Hehehe.
 
EVC

Almost back,

Matt Ashley is starting converting the TNE rules / NPCs to T20.

Myself and Sigg are trying to develop a believable Victrix (if only we had another 50 dtns :))

I have updated the rest of the ships, and have got to convert over the robots. Hopefully Flynn's forthcoming TA9 Robots will provide lots of useful input.

Flynn, I would be grateful if you could post over the robot stats (my private email is richard@rjperks.freeserve.co.uk). If it is okay with Martin.

Martin is reading the adventure for general plot, acceptability etc.

Cheers
Richard
 
Hahaha. Distinction noted.


Originally posted by RichardP:
EVC

Almost back,

Matt Ashley is starting converting the TNE rules / NPCs to T20.

Myself and Sigg are trying to develop a believable Victrix (if only we had another 50 dtns :))

I have updated the rest of the ships, and have got to convert over the robots. Hopefully Flynn's forthcoming TA9 Robots will provide lots of useful input.

Flynn, I would be grateful if you could post over the robot stats (my private email is richard@rjperks.freeserve.co.uk). If it is okay with Martin.

Martin is reading the adventure for general plot, acceptability etc.

Cheers
Richard
 
EVC

A further update on Guilded Lilly Part 2

martin has sent his comments (not massive thankfully).Mainly I have to reformat it as per QLIs standard format.

Martin plans to release it as a PDF for the old GDW TNE rules (as the first part of the story was a TNE adventure) with possibly a T20 TNE version later.

Cheers
Richard
 
SOunds good. I'll have to cue in my old gaming group when the material does come out. Much of my TNE material has made it's own mini-Diaspora among them.

Cheers


Originally posted by RichardP:
EVC

A further update on Guilded Lilly Part 2

martin has sent his comments (not massive thankfully).Mainly I have to reformat it as per QLIs standard format.

Martin plans to release it as a PDF for the old GDW TNE rules (as the first part of the story was a TNE adventure) with possibly a T20 TNE version later.

Cheers
Richard
 
To RichardP and MJD; If GL2 is allready written for original TNE/GDW house rules as bred through
T2K please don't "convert" it to T20 just "ADD"
T20. I learnt, have, and use all the GDW stuff
ever printed for TNE (except the novels) and this is what I use and hence haven't yet been convinced to buy/get T20 or any of the new line.
However I thought this (GL1) was a pretty good adventure and I would be interested in buying parts 2 and 3 as I thought they would be the better parts of the trillogy anyway. Why limmit your market base especially if the info is allready there?
 
Doh!!! I somehow missed the last few post's from Richard that said Martin was doing exactly as I requested. ummm feeling kinda silly now....
 
badbru

yes, we are doing it in TNE (with maybe a T20 addendum later)

As for status.

It has now been reformed to QLIs standard format, drawings produced, and should be emailed to martin for final editing first thing next week.

Cheers
Richard
 
I do really like we are going to be getting all this PDF stuff and it is consistant with the industry's trend toward Print on Demand (POD).

But, am I the only one who fears that once the novelity of POD wears out that newbies searching for Traveller will not be content and move on.

Therefore, even as an interm measure should we not try to focus our energies on trying to release some sort of dead-tree outline of Traveller history to bring in those newbies?

Because, as much traffic this website gets it can be taunting and scary for the D&D20 player who thinking: "what is this thing called Traveller?" especially as the community has at least 1100 responses lined up...plus, it won't help that newbie in her/his own Gaming Shop.
 
Originally posted by Kafka47:

But, am I the only one who fears that once the novelity of POD wears out that newbies searching for Traveller will not be content and move on.

Therefore, even as an interm measure should we not try to focus our energies on trying to release some sort of dead-tree outline of Traveller history to bring in those newbies?

Because, as much traffic this website gets it can be taunting and scary for the D&D20 player who thinking: "what is this thing called Traveller?" especially as the community has at least 1100 responses lined up...plus, it won't help that newbie in her/his own Gaming Shop.
The T20 THB has a "What is Traveller?" section on pp. 12-17 including both what the game is and a brief overview of the OTU*. It also has several full page "ads" at the end with pointers to the Far Future site and reprints, the Traveller Aides, JTAS, etc. as well as a section on creating a "Traveller Campaign". This website has a copy of the Library Data and pointers to plenty of Traveller websites. This forum has plenty of folk willing to help out with newbies questions.

There's always the old pamphlets GDW handed out back in the day at cons but frankly PDF has largely replaced such things. If you want to increase local awareness of Traveller at your FLGS, print out one of the various intros to Traveller and the OTU or make your own and ask the manager if you can put them in the freebies section and/or nearby where the Traveller books are. Offer to run demos and/or regular games. From my experience FLGS folk are open to *anything* that increases sales at their store.

Since Firefly's been recently released on DVD that's another way to hook newbies. You liked Firefly? Well now you can play it.

Casey

* looks like most of that info is also in T20 Lite which is in both print and pdf form

yay me I'm SOC-13 now
[Asu throws confetti, streamers, and flying pandas in the air!]
 
Not having seen, Firefly...I cannot comment.

I agree that the T20 book is useful as are the reprints. But, here is the issue of cost. A nicely produced sourcebook that would be Milieu 1000 might lure more players/newbies.

I know MJD was working on a Third Imperium sourcebook but maybe we need to bring this project forward, so as to establish the presence of Traveller.

I can only speak from my experience, I did not play Fading Suns but in an eBay auction, I won the Dark between the Stars. This intrigued me and I wanted to figure out about the dark Droyne/Ancients for my Traveller universe but then the setting and detail hooked me. Now, I own the entire FS line because of the detail of the universe presented in that one supplement.
 
Badbru

Marc Miller has given permission for QLI to release Guilded Lilly 1. MJD has got the text and artwork for this.

Belly of the Beast (GL2) is complete (with artwork, reformated and MJD comments in) and is with MJD since early this year.

Part 3 of the Guilded Lilly is in production. I have written 4 of the 9 chapters + all the appendices of stats etc. No artwork or drawings yet (got to do those later).

As for release dates. No idea, not heard anything from MJD. I know they were busy doing the dead tree version of Gateway + writing TNE sourcebook and getting those TAs / Epic adventures ready (several already done and awaiting publishing) and the starfall campaign book is still awaiting publication. Martin is also doing Honour Harrington.

Hope that helps

Cheers
Richard
 
As I said, I knew they had a lot on their plates, they're hard working fellows.
Thanks for the detailed update Richard.
Your earlier posts on this thread got me keen to see it all finished. (and to own a dead tree version of the trilogy)
 
As am I - I recently ran through Guilded Lilly with my boys, and it was great - leading to a (spoiler) Wild West style show down with gravbelts, machineguns and battle dress thrown in. (We have our individual style, you know).

I freestyled a follow on with further encounters leading to a confrontation with an automated ship production facility with many automated pointy bits.

However, I can easily see how to make that a false climax and use the rest of the material ...!
 
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