• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Warehouse question

Kaelyn

SOC-4
Hi All,
I have a question that I can't seem to come up with an anwser to.
(and things were going so well)
My supercargo player has gotten very lucky with the dice and has decided to invest his credits in a warehouse. He would like to rent said warehouse at a Ryhlanor starport.
Does anyone have any ideas/suggestions I should charge for him renting the warehouse?
His plan was to rent and then do a sub-lease thing, by charging others to store cargo there while he and the others are exploring the rest of the Spinward Marches.
Any help would be greatly appreciated.

-Kaelyn
 
Sky's the limit. That could turn into all kinds of fun adventures. Especially , when some breaks in and steals that mob connected customer's prize vodoo doll. I would suggest calling around to local realitors and get prices for just that. Normally it is expressed in $ per sq. ft. but a simple conversion to credits per and there you go. I can see a lot of fun times as a GM with this. Let him have it and spend the next few years abusing him with it.

Cheers
 
I base it on Starship construction costs (the drop tanks).

One dTon costs 10,000 credits with a monthly bank payment of about 42 Cr. Round off to 50 Cr per month per dTon of warehouse space. They can upgrade the space just like any other 'starship hull' with computers and life support, etc. [FYI: 2 dTons = 3m cube = 10' cube = 100 cr/mo]

At 1 Cr = $2.5, the 50 credits per dton (per month) equates to $2.5 per sf (per month). Compare that with local costs in your area.
 
I would definitely include a visit from some wiseguys, maybe a insurance agent or two, some local officials or building inspectors, and possibly a union rep, all looking for a little money on the side to keep the doors open. Then there's the disgruntled stevedores who lost their cush jobs when your player bought the warehouse and they were let go. :)

Not sure about YTU, but in MTU, there's no such thing as a good deal without a whole lot of strings attached.
 
Hi All,
Does anyone have any ideas/suggestions I should charge for him renting the warehouse?

This is CT! Make it up! Quick!

If it were me, I'd just pull a number out of my butt that sounded reasonable and then maybe role play some bargaining.

If it were in-between games, I might just do a quick google on the net for some real life warehouse prices.

And, I'd also "play" on this warehouse idea, molding my "pulls" into other adventures using it. I might mess with the player a bit when his character gets a call in the night about a warehouse fire--or the fire suppression system being set off by some homeless people. Whatever is in the warehouse might be (or a percentage of it) ruined.

Or...The "manager" of the warehouse complex may become a valuable NPC. You see, he's "connected" to the right people, and he knows someone who knows someone who's looking for a ship and crew for a mission...keep that under your hat, OK?

Or...As the crew is unloading the lorry, filling the warehouse, late at night, they witness a murder! Was it a murder? I dunno? It sure looked like, from here, that he killed her.

I'm sure you get the idea. I'd take the warehouse that the player is all into and make it pivotal to the campaign. I'd morph my future plans for the campaign to include, providing he illusion that none of the future adventures would have ever happened had the player never rolled the warehouse.

This kind of opportunity is golden. GMs would kill to have players that "into" a warehouse that the GM had sprung on the players, so why not capitalize on something the player is already interested in?
 
Holy ****! S4 and agree on something!

What you have them charge doesn't really matter. If they are making too much money, it is really easy to lighten the load in a big way.

Also, they are going to be absentee landlords. This means they need to hire a manager to run it for them. At that point, the actual price doesn't matter. Just tell them what they made when they get back. If you want to be nice.

If you don't, there is no limit to how you can screw wi -- err, uh, introduce new adventure seeds. Maybe the manager sucked and it has been repossessed. Maybe the manager was crooked and there is stolen goods in it that are found at jjuuuussstttt the right (or, more properly, wrong) time. Maybe they find a dead body. Maybe the body is the manager's. Maybe it isn't and the manager is missing.

Geez, I don't know. My point is that this is basically a gift from God to do whatever you want to the players and they are giving it to you on a silver platter. The month charge rate is, quite frankly, irrelevant.
 
And don't forget about how he goes about buying the warehouse

Does he use a legal agent or just walk down warehouse avenue looking at buildings?

Is there a reason that big old building is so cheap (back taxes, condemnd, mob owned)?

How close is the warehouse to the port (closer it is the most it could cost) and how much to move the goods (safely) from port to the warehouse?

What is the zoning of the warehouse? Can he legally store anything he wants in the warehouse or are certain items prohibited?

Are they are Unions or consordiams that he must be member of to stay out of trouble?
Does need permits for
moving the warehouse items?
storing the items?
selling the items?

How much does the security cost?
Does he hire adventures? a legal protection/security company? the mob? all the above?

Insurance legal kind? How much is stored, what kind of items are stored and where is the warehouse located?


These are just a few thoughts on how much fun or headache you can RolePlay out with the now wealthy character. Depending on how far you go the character might not be living high on the port for very long.

Dave Chase
 
Thanks all,
I fully intend to make this warehouse interesting...I agree that this scenaro is a gift (they have been avoiding trouble for too long now). I appreciate all the ideas...I had thought of most of the ideas and have a couple of hooks (we are in-between games at the moment), but did not even think of the fire...i like that one...
 
Back
Top