PBI; rules-lawyering comes in when someone starts digging through the books simply to gain an advantage or save his skin, even if said rule could have been used but hadn't been the entire session. Looking up obscure stuff for the sake of it I think is OK with most people. It's when the obscure stuff is suddenly wrangled out of the blue to counter a player's poor judgement that gets under peoples' skins.
I've got loads of war stories about gaming sessions that just went bad because some guy's competitiveness got the better of him. That is he whipped out the the rulebook and insisted that we used interpretation Y of obscure rule X
That kind of petty stuff really grates on my nerves. And when someone gloats about being succesful at it... it's just poor sportsmanship in my book. I don't find that too often with an RP group, but I do encounter it quite a bit with a wargaming group, particularly with the more complex games.
Example; years back in Car Wars there used to be rules for spoilers and airdams to improve the performance of the vehicle. The intent of the rule was to add to a vehicles handleing class. But the way the rules were worded meant that a vehicle's HC didn't go up, rather the difficulty of a maneuvre went down. Meaning that if a maneuvre was a difficulty of two, and a player had both a spoiler and airdam on his vehicle, then he could perform that maneuvre all day long, and it wouldn't detract from his car's handleing.
Our group got into a few arguments over that one, but since everyone built their cars with spoilers and airdams (the day the rule was made public) it really didn't bother us too much.
Traveller doesn't have too much of that in the CT rules, though if I understand the MT rules correctly (rather some of the gripes about them) there were a couple of blank areas. But our group was usually pretty accomidating with unaddressed areas. The concept of the players wanting to achieve a common objective was unifying, and I think kept a good sense of spirit among the players.
Don't get me wrong. I like wargames. But I lean towards the good spirit fostered by a good RP session, than the sometime ultra competitiveness that's fostered by a certain breed of wargamer. Of course the same can be said about a certain breen of RPer. I guess on reflection it's all about persona.
Just my musings
I've got loads of war stories about gaming sessions that just went bad because some guy's competitiveness got the better of him. That is he whipped out the the rulebook and insisted that we used interpretation Y of obscure rule X
That kind of petty stuff really grates on my nerves. And when someone gloats about being succesful at it... it's just poor sportsmanship in my book. I don't find that too often with an RP group, but I do encounter it quite a bit with a wargaming group, particularly with the more complex games.
Example; years back in Car Wars there used to be rules for spoilers and airdams to improve the performance of the vehicle. The intent of the rule was to add to a vehicles handleing class. But the way the rules were worded meant that a vehicle's HC didn't go up, rather the difficulty of a maneuvre went down. Meaning that if a maneuvre was a difficulty of two, and a player had both a spoiler and airdam on his vehicle, then he could perform that maneuvre all day long, and it wouldn't detract from his car's handleing.
Our group got into a few arguments over that one, but since everyone built their cars with spoilers and airdams (the day the rule was made public) it really didn't bother us too much.
Traveller doesn't have too much of that in the CT rules, though if I understand the MT rules correctly (rather some of the gripes about them) there were a couple of blank areas. But our group was usually pretty accomidating with unaddressed areas. The concept of the players wanting to achieve a common objective was unifying, and I think kept a good sense of spirit among the players.
Don't get me wrong. I like wargames. But I lean towards the good spirit fostered by a good RP session, than the sometime ultra competitiveness that's fostered by a certain breed of wargamer. Of course the same can be said about a certain breen of RPer. I guess on reflection it's all about persona.
Just my musings