And that's the rub. When you tell your players (or at least when I tell my players) that things don't actually work like that, but we're pretending they do for ease of play, they get that. When you tell them that things actually work the way the rules say, they often come up with loopholes to exploit. It's fine to stick to the rules as long as you stick to the same level of abstraction as the rules, but players, bless their devious little minds, have a tendency to look for exploitable advantages.1) Everything must be done in game terms, much of it is a game device for sure...
They don't work unless we pretend that they work. Which works fine if you want to play the Merchant Game. It sucks if your players want to, say, bribe a broker to sell them a cargo that wasn't rolled up in the regular and you try to tell them that they can't even try because the rules don't allow it....but then again the Free Trader and Speculative Market model for economics are game devices as well, because they don't work otherwise.
OTOH, the rules do allow you to sell 61 multi-million credit computers with a 300% profit on a world with a population level of 4, if the dice roll that way ...
The rules don't differentiate. But is there any logical reason why you cannot differentiate between PP fuel and JD fuel? There is not. Which perfectly illustrates the fallacy of treating the rules as expressions of universal truths rather than simplifications of a complex reality for the sake of playability.Which in the game, it does not differeciate between PP fuel and JD fuel, it only says "use of unrefined", which implies either. Without the purifier, the misjump chance is there.
Actually, I tend to use "implausible" when talking about fusion power, which is not at all implausible and which we have ways to calculate reasonable expectations for. I also tend to look askance at game rules that give illogical or contradictory results in different contexts.2) Hans has this tendancy to say "implausible" after talking about starships, fusion power and jump drives; which are all implausible.
Actually it does. Improved technology does simplify tasks. That's the whole point of technology.An implied assumtion of a starship is that every task is complex, maybe easier for higher tech, but that doesn't change the complexity of the task.
No, indeed. It's TL15 water tanks, tubing, valves, etc. This is something that could be done with TL5 equipment in a pinch. How much easier must it be to do at TL15?So no simple water tanks, tubing, TL5, etc.
And equipment to deal with water aboard starships would be designed to cope with the idiosyncracies of water aboard spaceships.Traveller doesn't take into account pressure, water reacts differently at different pressure, boils quicker for example.
Incidentally, you're quite right that the Traveller rules don't take pressure into account. Does that mean that pressure isn't a factor in the Traveller universe? I didn't think so. So the rules are not a complete and accurate picture of the Traveller universe, are they?
Hans