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Weapon Accessories

Here are some new toys.


PDF's/Word Doc's available.


Weapon Accessories

Advanced Laser Adaptor Kit
This kit allows Advanced Laser weapons to connect to the old style battery packs and vehicle power sources. The kit consists of a magazine well adaptor and a power connector cable. Each adaptor kit is specific to the weapon type, and a separate adaptor kit is required for each Advanced Laser weapon.
TL15 Cost: Cr250 Weight: 2x weight of a standard magazine.

Advanced Material Edged/Piercing Weapons
Advanced edged melee weapons and arrows using high-tech materials. Special materials allow edged and piercing weapons to be manufactured with incredibly sharp edges/points that are nearly impossible to dull. Weapons made of these materials double the critical threat range and are +2 armor piercing.
TL12 Cost: 20x normal. Weight: n/a

Arm Holster
A mechanized holster strapped to the inside of a person's forearm that holds a small pistol (No larger than 350g w/ammo.) in a forward facing direction. The user can cause the weapon to snap out into their hand with lightning speed, allowing the weapon to be drawn as a free action.
TL5 Cost: Cr200 Weight: 300g

Holographic Sights
A Holographic Sight is an electronic weapon sight that projects an aiming reticule into the air above the weapon. The sight automatically adjusts for range and windage, adding +1 to Attack Rolls at all ranges.
TL13 Cost:2000 Weight: 350g

Specialty Ammunition
Armor Piercing Incendiary (API): Damage as Armor Piercing, +1d4 burning damage if the target's armor is penetrated. Will ignite flammable substances.
TL6 Cost: 2x equivalent AP ammunition

Hollowpoint: Doubles Critical Threat range, target AR also doubled (Max +6).
TL4 Cost: x3

Memory Metal Expanding (MME): Memory metal bullets expand after penetrating armor. Doubles Critical Threat Range (May not be combined with armor piercing.).
TL12 Cost: x10

Stun Dart: Does 1d4 Stamina damage from impact, plus 2d6 electrical stun damage (Stamina) if impact damage exceeds target's AR (Natural armor/Archaic metal armor provides no protection from electrical stun.) Weapon ranges are halved. This ammo is only available for snub weapons prior to TL11.
TL8 Cost: x5

justacaveman@attbi.com

:cool:
 
Your MME remind of some ammo that once the first shell hits its target the rest can home in on it, I can't remember where i saw that, I guess its great if your a good shot, but if you suck, I guess that would really make you suck...oh well.

You guys have great ideals I like to trade some actual specs somtime.

nickfury@sbcglobal.net
 
I think you're talking about IR follow-up rounds for RAM Grenade Launchers. I believe you're right, if you miss with the first round, the follow-up round misses also.

MME's use memory metals that change from a bullet shape to a disk shape moments after impact, giving the effect of a hollowpoint bullet that penetrates armor like a normal bullet. The metal used by MME's cannot be hardened enough to get an Armor Piercing bonus, but has enough of a delay to it's shapechange to be treated as a normal bullet for armor penetration.

:cool:
 
Laser pointers as an add-on, for non-energy weapons. Weapon locks as well, whether combination locks or hand-print recognition pads.
 
Originally posted by LordRhys:

MME's use memory metals that change from a bullet shape to a disk shape moments after impact, giving the effect of a hollowpoint bullet that penetrates armor like a normal bullet. The metal used by MME's cannot be hardened enough to get an Armor Piercing bonus, but has enough of a delay to it's shapechange to be treated as a normal bullet for armor penetration.

:cool:
Reply.----------------------------
Why cant you make the nose of the bullet out of armour piercing material and the back of the bullet out of MME so after the bullet goes through the armour the shock activates the MME and it spreads through the body like shrapnel there for you get the best of both worlds.
Your friendly mad arms manufacturer.
BYE.
 
Armor piercing bullets can penetrate armor better than regular bullets because they are made of materials that don't deform very much under high velocity impacts. If you made just the bullet tip out of such materials, the tip would be driven through the base of the bullet by the impact, caus the whole bullet to deform on the face of the armor. The memory metal is not very strong, and try to mate it with an armor piercing tip would be expecting too much.

It's probably not very good for game balance to have ammo that can do everything equally well. Making the players decide between trade-offs of ammo types is better. You don't want the NPC's to have that stuff do you?
 
Originally posted by Nick Fury:
Your MME remind of some ammo that once the first shell hits its target the rest can home in on it, I can't remember where i saw that,
"The Fifth Element"?????
 
Originally posted by Forged:
</font><blockquote>quote:</font><hr />Originally posted by Nick Fury:
Your MME remind of some ammo that once the first shell hits its target the rest can home in on it, I can't remember where i saw that,
"The Fifth Element"????? </font>[/QUOTE]Or maybe "Judge Dread"? Sounds kinda LawPistol'ish.
 
Well, GURPS Modern Firepower is useful enough as a reference that I recommend it to all, even those who don't have any GURPS otherwise.
 
originally posted by Nick Fury
Your MME remind of some ammo that once the first shell hits its target the rest can home in on it, I can't remember where i saw that,

I believe that was in the Fifth Element. The freaky business man with the limp sold a bunch of multi weapons to some big ugly and stupid aliens. Allways ask what the little red button dose. :D

Boom!
toast.gif
 
Originally posted by LordRhys
Advanced Material Edged/Piercing Weapons
Advanced edged melee weapons and arrows using high-tech materials. Special materials allow edged and piercing weapons to be manufactured with incredibly sharp edges/points that are nearly impossible to dull. Weapons made of these materials double the critical threat range and are +2 armor piercing.
TL12 Cost: 20x normal. Weight: n/a
This stuff is bad allready, but can it get any worse? :eek:
Mabey a little more armor piercing power.
file_23.gif
 
These are the T20 equivalent of Keen weapons.

This is about the only real tech improvement you can reasonably project for melee weapons. It's not too nasty since most melee weapons have a Critical Threat of 20, and the AP of +2 is a reasonable bonus.

:cool:
 
Regarding IR followup
InfraRed Follow Up was an option for missles in the CT Striker rules. That brings up the idea of "seeker" rounds for small arms ? Would anyone care to design those?
 
Arm Holster
A mechanized holster strapped to the inside of a person's forearm that holds a small pistol (No larger than 350g w/ammo.) in a forward facing direction. The user can cause the weapon to snap out into their hand with lightning speed, allowing the weapon to be drawn as a free action.
TL5 Cost: Cr200 Weight: 300g
At higher techs these can be quite lethal, occasionally even to the bad guys! An old "Dragon" magazine had them in an article, blatantly ripped (along with everything else in the article) from Harry Harrison. The 'Power Holster' required a special skill to use (cascade it off of Gun Combat), otherwise the user got guns cracking their knuckles, flying off towards the intended target, accidentally being flung into their hands while scratching their heads over problems, that sort of thing.
 
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