Thanks Inex
Once I have the missing module source code, I think I can have something out fairly quick.
There is a second motive here as well.
Micks accomplishments go FAR beyond just the sector generator. any project that generates large voumes of data that needs to be formatted into a nicely formatted booklet especially with various graphics derived from the data would be greatly enhanced.
Imagine adding the maps and system carts.
For that matter, Just taking the world data and creating a system and system map and integrating all of that into one booklet. With what is already done, adding trade info, animal encounters, and a well done world map becomes simple instead of days or even weeks of work.
Suddenly, players chose a world you have never planned on. Have a few pre-drawn world maps, and a minuet at the puter and the players have a new plethora of library data to look at, and you have enough detail to start generating ideas for what monstrous things you can do to them when they land.
Even better, random look adventure hooks can be added. most of those would be side trips to divert the attention of the players, but they could also spark ideas to tie back into the main arc of your story.
Or for the fantasy players, generate an entire nation complete with a list of all large settlements, big ruins, and other data. The same thing as sector maker does, a customized Campaign setting with a level of detail never before possible. (that is a project that has been simmering for me for years, but I could never solve the problem of how to present the results in a usable form, let alone pretty enough to share.)
My huge downfall as a game master is I cannot react quickly if my players color outside the lines.
Being able to create a shell on the fly will give me a chance to keep things moving.
Anyway for the windows fans out there I will have a port very directly.
Once I have the missing module source code, I think I can have something out fairly quick.
There is a second motive here as well.
Micks accomplishments go FAR beyond just the sector generator. any project that generates large voumes of data that needs to be formatted into a nicely formatted booklet especially with various graphics derived from the data would be greatly enhanced.
Imagine adding the maps and system carts.
For that matter, Just taking the world data and creating a system and system map and integrating all of that into one booklet. With what is already done, adding trade info, animal encounters, and a well done world map becomes simple instead of days or even weeks of work.
Suddenly, players chose a world you have never planned on. Have a few pre-drawn world maps, and a minuet at the puter and the players have a new plethora of library data to look at, and you have enough detail to start generating ideas for what monstrous things you can do to them when they land.
Even better, random look adventure hooks can be added. most of those would be side trips to divert the attention of the players, but they could also spark ideas to tie back into the main arc of your story.
Or for the fantasy players, generate an entire nation complete with a list of all large settlements, big ruins, and other data. The same thing as sector maker does, a customized Campaign setting with a level of detail never before possible. (that is a project that has been simmering for me for years, but I could never solve the problem of how to present the results in a usable form, let alone pretty enough to share.)
My huge downfall as a game master is I cannot react quickly if my players color outside the lines.
Being able to create a shell on the fly will give me a chance to keep things moving.
Anyway for the windows fans out there I will have a port very directly.