M
Malenfant
Guest
I don't think Traveller's realism is the issue at all (because it's not realistic to start with).
I think the big problem with most versions of Traveller (TNE being the sole exception) is that it's far too huge a canvas and the PCs are far too insignificant - most people want to play heroes who make a difference in RPGs, not average joes. And they really don't want to have to worry about meeting mortgages on ships and keeping track of funds, which is what they have to deal with in real life all the time. You'll notice that no other game puts any importance on that kind of thing.
TNE threw that all away and said "Right, the PCs are helping everyone pick up the pieces and liberating planets and bringing the light of civilisation back to the universe". That screams "heroes that makes a difference" loud and clear, unfortunately that got drowned out by everyone else screaming about how everything had come crashing down.
The problem isn't realism, it's that PCs are too small to be important. That's one difference between Firefly and Traveller - the crew of Serenity in the end *did* turn out to be heroes and major players, they got caught up in events and turned the whole 'Verse upsidedown by the end of the movie. But most Traveller games end up like the standalone eps in Firefly, just hopping from place to place doing the same sort of mundane stuff - and I don't think a lot of people are really turned on by that.
I think the big problem with most versions of Traveller (TNE being the sole exception) is that it's far too huge a canvas and the PCs are far too insignificant - most people want to play heroes who make a difference in RPGs, not average joes. And they really don't want to have to worry about meeting mortgages on ships and keeping track of funds, which is what they have to deal with in real life all the time. You'll notice that no other game puts any importance on that kind of thing.
TNE threw that all away and said "Right, the PCs are helping everyone pick up the pieces and liberating planets and bringing the light of civilisation back to the universe". That screams "heroes that makes a difference" loud and clear, unfortunately that got drowned out by everyone else screaming about how everything had come crashing down.
The problem isn't realism, it's that PCs are too small to be important. That's one difference between Firefly and Traveller - the crew of Serenity in the end *did* turn out to be heroes and major players, they got caught up in events and turned the whole 'Verse upsidedown by the end of the movie. But most Traveller games end up like the standalone eps in Firefly, just hopping from place to place doing the same sort of mundane stuff - and I don't think a lot of people are really turned on by that.