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What Do You Want?

Consider this market research if you will. Given that Avenger *can* write for the OTU but will not be doing so in the imediate future, what sort of products do we want to see?

OTU-compatible with the serial numbers filed off? Something completely new?

Thoughts, anyone?
 
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You had to ask.

Technothriller Traveller, Steampunk Traveller, a series like FASA's Sky Raiders, More of the Annic Nova Story even if you have to change the ship the location and redo the plot.

Like I said you asked,
Trouble
 
Something very loosely based on Gateway 992.

Barring that, good sci-fi that's a bit Traveller, a bit Foundation and a bit Stargate with smaller empires.
 
IF you do something compatible with the OTU, I would suggest sand-boxed adventures, or organizations.

But, I suspect, a new ATU would do well if YOU are writing it. Perhaps requiring alternative rules, but the MongTrav Core Book should be integral to it.

Just my 2 cents....
 
GURPS Traveller Imperial Navy?? Heh, I wrote that. Then they dicked me around for years and I finally published it in a revised form as Sector Fleet.

As to an ATU... check out Far Avalon. It's my ATU, that I've already published.

You asked, and I've already done it. How's that for service?
 
I fixed what I consider one of the main problems with the Traveller universe - the extremely low populations on habitable worlds that were colonised long ago. Populations tend to be influenced by habitability - rockballs on average have a fairly low population, green worlds rather higher.
 
I would like two types of adventures, since you are going non-3I or Zho or Sol...

1. Off the beaten path system, star empire not specified, but a usable sparsely populated word with something playable. Twlight's Peak or Bright Face or Charmax type, but different plots/hooks. Only with more detail and maybe smaller scale of possible places to go.

2. Traveller city/star town adventures. Mysteries, security work, escort, all with the world/local culture being important, but the issues too local for imperial entanglements.

In fact, you know what? Something like Ravenloft, as a concept. Not on rails, but small enough for details everywhere and the players have to do 'it' sooner or later. Rich detail in a given area, rather than sparse for a whole world. Shadows, only with more detail and a village and more ruins and surrounded by desert for too many miles.

Then the same idea, only in a startown or factory complex.
 
I fixed what I consider one of the main problems with the Traveller universe - the extremely low populations on habitable worlds that were colonised long ago. Populations tend to be influenced by habitability - rockballs on average have a fairly low population, green worlds rather higher.

Sounds good. That's another one, I agree.


Hans
 
Hot babes of the Solomani Rim.

On a more serious note Encounter maps like bars, restaurants and hotels where adventure takes place. Docks starports etc.

Corporate enemies write up of rival companies and adventure seeds for players stealing secrets overthrowing governments on small worlds. They can be on different sides or imperial trying to clean up the mess.

I am not an active player at the moment so you can take what I say with a grain of salt.
 
Consider this market research if you will. Given that Avenger *can* write for the OTU but will not be doing so in the imediate future, what sort of products do we want to see?

OTU-compatible with the serial numbers filed off? Something completely new?

Thoughts, anyone?

ACT... ;)

Seriously, doesn't much matter. I'm not running OTU anymore, and I'm doing unkind things to MgT rules to make them work for me.
 
Hot babes of the Solomani Rim.

Terranist! I think you should go for a Sword Worlder calendar. At least a swimsuit edition of Swords Illustrated! ;)

I would love ATUs - especially ones like the one I've been building for ... ummmm... a lot longer than I care to admit. Ones with smaller polities, more variety, lower TL than "just-about-anything-you-can-want".
 
Did you fix the biggest problem with vanilla Traveller universes, the high average population per world?
I fixed what I consider one of the main problems with the Traveller universe - the extremely low populations on habitable worlds that were colonised long ago.

I'd be interested to know what each of you consider a 'reasonable' average population. I've been messing with that sort of thing recently, trying to find a reasonable range/distribution of populations and tech levels. It would be interesting to see others' ideas about that.

On-topic to this thread, my main interest is in reusable bits and pieces that can be dropped into (nearly) any setting, whether OTU or one of the myriad ATUs. Anything fitting that description would likely interest me, aside from things containing complete storylines, since I tend to make those up on the fly.
 
Ohhh anything CT or compatable, would be nice to see a Catalogue style book(s)
a big ass book of ships,
a big ass book of weapons (covering all techs)

Travellerpunk steam etc with eather/repulsor/element Y etc etc

maybe something along the lines of Dark Space!
 
I'd be interested to know what each of you consider a 'reasonable' average population.

If you know with what numbers they started out, you can use a population growth formula to figure out how many they are now. Since my ATU was a migration of sorts, I started with ~1,000 people per planet, and assumed no more than a 5% growth rate. You can get a higher growth rate, but not generally without immigration, or a pregnancy cult.

Over ~450 years, that works out to populations in the low millions. So, almost none of my planets (except for those I deemed to have a native population) have a UWP pop over 6. Many mainworlds have a pop score of 5.

When you double that time (say, to ~1,000 years), you get populations in the billions.

As a point of reference, if you run a population growth from 8 people, over ~4,000 years, you can get to 8 billion people with a growth rate below 3%.

(Caveat: I use approximate numbers here because I don't have any of my number-crunching handy to me.)
 
In which case, in a stable empire of several millennia in age, every planet would have a saturated population of whatever its resources (natural or imported) would permit.
 
I too would like more on the annic nova...your work on the steel adventure was awesome.

Two of my players now live there on land they discovered during their paid survey work.
 
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