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What Do You Want?

GURPS Traveller Imperial Navy?? Heh, I wrote that. Then they dicked me around for years and I finally published it in a revised form as Sector Fleet.

As to an ATU... check out Far Avalon. It's my ATU, that I've already published.

You asked, and I've already done it. How's that for service?

Wow, what happened? You got our curiosity up now.
 
I 'd just be happy with being able to get my Traveller based stories out there for everyone to read.
 
I don't really know what happened with GT Inperial Navy. SJG agreed an outline and issued a contract, and we wrote a draft to meet the contract deadline. We sent it in and they alternately went quiet for ages (ignoring our requests for updates) then demanded to know where the manuscript was.

Each time we told them they had it, and had been in possession for a good while, they then went quiet for months before a different editor contacted us and asid he'd been given the project and where was the manuscript?

This went on for years.

Some time later Loren offered me a personal apology for the messing-about, even though it was not his fault. I never found out exactly what happened, other than the vague suggestion that Steve Jackson or someone high up wasn't keen on the navy model we'd used (shame that, because we based it on the official traveller universe writeup of the Imperial Navy, ie Traveller canon).

They never had the courtesy* to tell us what their issues with the manuscript were, nor actually that they had issues. Just long silences followed by demands for information on a manuscript they already had. We prodded occasionally over several years and finally gave up in the face of a good hard ignoring from everyone at SJG.

I've not worked with SJG since.

* except for Loren personally feeing bad about something that wasn't his doing.
 
So, can you give us a €1 tour of the Far Avalon setting? What's the pitch, what're its main idea(s), what sort of adventuring awaits us there, and so on?
 
Far Avalon...

The basic premise of the setting is that ships can travel FTL between any two points, but there are naturally occurring conduits which allow vast distances to be crossed much more quickly than a trip between two neighbouring star systems. Thus colonisation took place in 'bubbles' around the exits from these natural conduits, with large areas of mostly unexplored space between.

(think of it like this: you can get the train to a neighbouring city, but once there you have to walk everywhere. So there's a limit to how far you can easily go from the station.)

The Far Avalon region is at the end of a long conduit, which failed for unknown reasons a decade ago. The Colonial District Authority fleet elements stationed in the area tried to keep order as best they could but their ships are wearing out and they've broken into factions or gone rogue. Meanwhile several previously unimportant worlds are suddenly finding they're the biggest fish in a shrunken pond.

New powers are emerging, old feuds are resurfacing and there are many theories about why the conduit has failed. Could it re-open at any time? What might come out if it does?

Ships are beginning to explore the fringes of known space, away from the conduit, and a great mission has been sent on a 700-lightyear voyage to the nearest known long-distance conduit. That misison has had time to reach its destination and return with news, but so far nothing has been heard.

The people of Far Avalon may be alone in the universe.... or they may not. There are good and bad possibilities for both.
 
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