Supplement Four
SOC-14 5K
I looked up sandcasters in FF&S. Here's what it says:
Sandcasters fire cannisters of ablative crystals, commonly called "sand". Each sandcaster also contains a generator which creates a field used to manipulate the location and shape of the cloud of crystals. At early tech levels, these fields are electromagnetic, and require magnetic sand. More advanced systems supplement, then supplant, the magnetic manipulation with gravitic manipulation, which allows the use of more effectiv nonmagnetic crystals.
These clouds are placed in the path in incoming beam weapons, and the beams expend their energy burning through the cloud. The sandcaster operator uses integral laser warnig sensors to detect fire control locks and anticipate incoming beam fire.
That certainly supports Striker's take on sandcasters as well, and, the definition fits in perfectly with both Book 2 and Book 5 sandcasters.
In addition to what FCS reports above from the pages of Striker, that set of rules also has this to say about sandcasters:
Sandcasters [on the ground] may be used as a sort of giant shotgun. They attack all targets within their danger space, which is 40 meters wide at effective range, 80 meters wide at long range, and 120 meters wide at extreme range. Effective range in a standard atmosphere is 500 meters...Long range is 1000 meters...Extreme range is 2000 meters.
That tells us two things: (1) that the cannisters do, indeed, explode with a shotgun-cone-like effect; and (2) that in space, with the magnetic/gravitic focussing, a cloud 2,500 km is not that unbelieveable.
There we have it, ladies and gents. It's there in the rules--just not "obvious".
Sandcasters can be either automatically or manually triggered. They operate by detecting the targeting laser that preceeds the damage beam, firing a 50 kg drum of ablative crystals into a cone that is manipulated to [presumably gunner pre-set] shapes by the integral focussing system.
In automatic mode, they are a type of chaff device.
If a gunner predicts an incoming vector from an enemy, he can also manually fire and set the sand using the focussing system, protecting the ship with a cloud that can stretch 2,500 km.
From a 50 kg cannister, I'm sure that cloud isn't that dense. But, evidently, it's enough to net the ship a -3 DM to hit (in CT).
Sandcasters fire cannisters of ablative crystals, commonly called "sand". Each sandcaster also contains a generator which creates a field used to manipulate the location and shape of the cloud of crystals. At early tech levels, these fields are electromagnetic, and require magnetic sand. More advanced systems supplement, then supplant, the magnetic manipulation with gravitic manipulation, which allows the use of more effectiv nonmagnetic crystals.
These clouds are placed in the path in incoming beam weapons, and the beams expend their energy burning through the cloud. The sandcaster operator uses integral laser warnig sensors to detect fire control locks and anticipate incoming beam fire.
That certainly supports Striker's take on sandcasters as well, and, the definition fits in perfectly with both Book 2 and Book 5 sandcasters.
In addition to what FCS reports above from the pages of Striker, that set of rules also has this to say about sandcasters:
Sandcasters [on the ground] may be used as a sort of giant shotgun. They attack all targets within their danger space, which is 40 meters wide at effective range, 80 meters wide at long range, and 120 meters wide at extreme range. Effective range in a standard atmosphere is 500 meters...Long range is 1000 meters...Extreme range is 2000 meters.
That tells us two things: (1) that the cannisters do, indeed, explode with a shotgun-cone-like effect; and (2) that in space, with the magnetic/gravitic focussing, a cloud 2,500 km is not that unbelieveable.
There we have it, ladies and gents. It's there in the rules--just not "obvious".
Sandcasters can be either automatically or manually triggered. They operate by detecting the targeting laser that preceeds the damage beam, firing a 50 kg drum of ablative crystals into a cone that is manipulated to [presumably gunner pre-set] shapes by the integral focussing system.
In automatic mode, they are a type of chaff device.
If a gunner predicts an incoming vector from an enemy, he can also manually fire and set the sand using the focussing system, protecting the ship with a cloud that can stretch 2,500 km.
From a 50 kg cannister, I'm sure that cloud isn't that dense. But, evidently, it's enough to net the ship a -3 DM to hit (in CT).