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What New Setting Would You Most Like to See?

What New Setting Would You Most Like to See?


  • Total voters
    81
  • Poll closed .
And that sounds compelling to me.

Joshua, is this similar to what you were envisioning?

Let's sync up and do it.

More or less; my thoughts are not well formed and it's a big playground with room for many ideas. Email me if you want to party on a shared gdoc (rob's already invited)
 
I voted for Psionic Suppressions mostly because I'd like to see the Imperium as a pro-psionic entity and get a vision of that version before the historians wrote it all out of existence.

That said, I'd really love a sourcebook on each of these settings.

What would be great is adventures that were generic enough to be set in multiple eras and to then include notes as to how to include them across time.

Alternately, an adventure plotting across a system or a subsector that had a scenario and write-up for each era.

D.
 
Myself I'd enjoy any setting that covers more frontier or fringe-world territory, either some great age of exploration or expansion that would be less-constrained by a central authority such as The Imperium or like-government.
 
Myself I'd enjoy any setting that covers more frontier or fringe-world territory, either some great age of exploration or expansion that would be less-constrained by a central authority such as The Imperium or like-government.

I think the Star Vikings setting is supposed to be like that: Charted Space is all wilderness, except for the Hivers and the little two-subsector bubble of human civilization.
 
I'm with Cryton. Do all of them. None are boring. FFE/MgT should have outsourced this work long ago.

I voted for the Civil War, but lets face it. All these settings should have been waded into 10 years ago or more. We keep seeing new versions of the rules with minimum depth in the environment. Ok, T20 pushed back a 100 years and Lorenverse (GT) did a non-rebellion twist, but let's think expanse of time and space.
 
Better late then never but I almost voted for Rule of Man/Long Night, but ended up voting other. What I want to see is a actual Long Night game based around different Pocket Empires, which is one reason I like Sturm's Terran Dawn.

I have always liked pocket Empires makes things a bit more contained and contained. I think it would be fun running around Core Sector dealing with places like the Sylean Federation, the Interstellar Confederation, and the Chasntine Kingdom and cold or hot war setting it could provide. Or based out of Vlad trading on the Vilani Main. While there might not be a pocket empire there you do have the cultural region which binds them together. Lots of different possibilities in any sector you want, be in Solomani Rim, Antaries with the Vargr, Ilelish or Zarushagar with the Human Minor Races, and Mendan/Amdukan with what will be the Julian Protectorate.
 
I'd like to see a No Virus end to the Rebellion, the DoD and the remnants of some of the surviving factions reaching out to the pocket empires to try and rebuild the 3I or found the 4I, a promise of new Varg Petrifaction campaigns, the 2nd Solomani Rim War, a new round of Aslan Boarder Wars, fighting back the K'Kree Vegan Crusades.
 
reaching out to the pocket empires to try and rebuild the 3I or found the 4I, a promise of new Varg Petrifaction campaigns, the 2nd Solomani Rim War, a new round of Aslan Boarder Wars, fighting back the K'Kree Vegan Crusades.
We're doing what now?

I have this image in my head of all these frozen Vargr statues all over Lemish.
 
An Aslan dawn campaign, starting from the single world and expanding into new lands, with rules for the clan structures to provide NPC driven antagonists. You get to a new world and here comes a fleet of other Aslan to take it from you, are you ready? Do you flee, fight, or accept vassalage?

A Terran Dawn Campaign where you have the push to explore and colonize as much as you can before the Imperium (Or the EUSA, or Yanks, or Russians) grabs it all, then are the trade/spy missions into Imperial space, new ship designs coming out monthly and a wild west frontier, and remember this is all national navies there is no Terran Confederation yet, That happens after the debacle at Bernard's star, which generally ends the free for all and converts the campaign into a war for survival.
 
An Aslan dawn campaign, starting from the single world and expanding into new lands, with rules for the clan structures to provide NPC driven antagonists. You get to a new world and here comes a fleet of other Aslan to take it from you, are you ready? Do you flee, fight, or accept vassalage?

Do you suppose a campaign book is the best way to approach this? How about something more freeform but with hooks into the timeline, such as an "Aslan Dawn 76 Patrons" supplement?

A Terran Dawn Campaign where you have the push to explore and colonize as much as you can before the Imperium (Or the EUSA, or Yanks, or Russians) grabs it all, then are the trade/spy missions into Imperial space, new ship designs coming out monthly and a wild west frontier, and remember this is all national navies there is no Terran Confederation yet, That happens after the debacle at Bernard's star, which generally ends the free for all and converts the campaign into a war for survival.

You could ask Zozer Games to add a supplement to Orbital in that direction.
 
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