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What ships you you have the PC's fly/own?

My most used player owned ship is a jump 3 maneuver 3 200t ship - built under LBB2 rules.

Solomani Courier?

Just snagged the Solomani Alien Module for MgT and I like that design. I've already figured the changes I'm making to stuff it into my universe Gutting the Jump Fuel, Refitting a more appropriate size J-Drive for Hyperspace rules instead of Jump) After all the Changes, it seems to be a good all-round ship for adventuring. Might plan a 'Venture where the guy's ship gets impounded by the a bunch of Corrupt Solo (more changes to the Universe, less want to type it all up...), so they swipe a Courier and jet. The crew are rather criminal, so they have the contacts to get it cleaned for regular use as their ship.

Edit- A good question, is how exactly does the Solo Courier land on the ground? Its rather tall, with a thin base. You'd think it fall over in the wind. Maybe it lands sideways... Or on its spine. But then it be a bit disorienting getting off...

So many questions.
 
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In a story that I am working on, the ship used is a modified Jump-3 Subsidized Merchant of 600 tons, sort of built to Classic standard, but not totally. Crew is larger and all crew staterooms except Owner Aboard/Captain, Chief Engineer, and Cargo Master are double.
 
For the last Traveller campaign I ran, the PCs were the command crew for an Imperial supply ship, doing a 'milk run' visiting worlds along the Spinward Marches/Trojan reach border. They had various cargoes and packages to deliver to allied governments, Imperial embassies, military outposts and colony worlds, or to pick up and bring back.

I don't have the design to hand, but the ship was an old TL 13 design, due to be decommissioned after this last run. I can't remember the exact displacement, I think it was 800 dtons. It carried a modular cutter, two 10 dton fighters and well over 100 dtons cargo capacity.

It was a fun campaign, they got involved in a variety of diplomatic incidents, encounters and such. In one scenario they arrived at a colony world just before an Ihatei fleet, and got caught up in negotiations and conflict between the colonists and Aslan.

They carried a sealed cutter module with instructions to deposit it at a particular location on a planet at a particular time and enter an activation code. The module contained a grav APC and a special forces strike team in low berths, with instructions to assault the residence of a merchant known to be financing piratical and terrorist activity. Their job was to kidnap him or the most senior personnel at the residence and capture whatever incriminating evidence and intel they could. I handed the players pre-genned stats for the strike team and had them play through the misison, then switch back to their main characters to extract them off the planet.

It was very episodic, with a few common threads running through the campaign.

Simon Hibbs
 
back in the days our crew had a Type S Scout, then a Vargr Corsair, then an Iylvir Class troop carrier which was shortlived, followed by a 400 ton Corsair and then the Leviathan. These days its similar custom vessels 2k-3k tons with a small army of NPCs.
 
On RPOL
Annic Nova- refurbished to Scout explorer

Wind class extended Scout (Paranoia Press) traded in for Arrow Medal Class Fast Scout Courier (MJD)

Solomani Colonial Cruiser (GDW & MgT), with heavily revised deck plans to make 1000t ship closer in size to 1200t Kinunir the Imperial's Colonial Cruiser with larger crew complement.
 
Just a thought, what types of ships do the PC's in your campaigns fly/own/lend/"Lend" *cough cough*?
I personally have the guys running a Fast Trader from the MgT Traders and Gunboats with some mods to stuff a Hyperdrive from the Core in.

It depends on the type of campaign I'm running. For my first Traveller campaign they started with a Type S loaned to the Scout. My first Mercenary campaign had a Type R to move the equipment and I think a Sub Liner for the Company, one or both might have been modified. I also remember using a FASA Chameleon Raider (which had a missile bay).

My most recent campaign used a variety of Mgt ships, as the characters were Huscarle Officers and had access to various ships up to the Destroyer Escort patrol on page 108 (which is the old Chrysanthemum).

Kind Regards

David
 
It depends on the type of campaign I'm running. For my first Traveller campaign they started with a Type S loaned to the Scout. My first Mercenary campaign had a Type R to move the equipment and I think a Sub Liner for the Company, one or both might have been modified. I also remember using a FASA Chameleon Raider (which had a missile bay).

My most recent campaign used a variety of Mgt ships, as the characters were Huscarle Officers and had access to various ships up to the Destroyer Escort patrol on page 108 (which is the old Chrysanthemum).

Kind Regards

David

Going to have to go with this, since the direction the campaign goes is important. I have been and run games with a Type S, Far Traders, Merc Cruisers, Close Escorts, and a Zhodani Game where we had a Consular Cruiser. But if I had to actually pick one it would be a Far Trader since it fits a good generic campaign.
 
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