Good idea.Originally posted by Ron Vutpakdi:
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.
On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...
Ron
Good idea.Originally posted by Ron Vutpakdi:
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.
On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...
Ron
I thought about a snub pistol. Here is my issue with the way snub pistols are handled in Adventures.Originally posted by RichardP:
The good old snub pistol is always useful.
The basic 6 shot revolver is supplemented by an autopistol and a snubmachine gun (in some challenge issues).
The fact they can fire slugs, HE shells or tranq rounds is nice
Cheers
Richard
I thought about a snub pistol. Here is my issue with the way snub pistols are handled in Adventures.Originally posted by RichardP:
The good old snub pistol is always useful.
The basic 6 shot revolver is supplemented by an autopistol and a snubmachine gun (in some challenge issues).
The fact they can fire slugs, HE shells or tranq rounds is nice
Cheers
Richard
The last bit is too cool not to try and work in!Originally posted by Sigg Oddra:
Here are some non-lethal weapons from CT and T4 that could fit the bill for a couple of beat cops at TL11.
TL8 Snub pistol loaded with tranq
TL8 Hand stunner(a taser type weapon)
TL8 shock baton-a nightstick with built in taser
TL8/11 thud gun-think plastic bullet gun, the TL11 version comes in two versions, an smg size with 10 shots or a pistol size with 2 rounds
TL9 Hazer-handgun sized projector linked to a belt powerpack, uses sound waves to incapacitate
TL9 Flasher-similar to the above but uses a strobing light effect, built in battery pack
Then there's my favourite, but it's never been written up officially for Traveller that I know of, the laser/taser. This uses a low power(well, not enough to cause damage) laser to ionise the air in a path to the target and then sends an electrical charge along this path, stunning the victim. It's probably about TL9/10. This web site has some ineresting ideas but it'll take you a while to go through them all.
The last bit is too cool not to try and work in!Originally posted by Sigg Oddra:
Here are some non-lethal weapons from CT and T4 that could fit the bill for a couple of beat cops at TL11.
TL8 Snub pistol loaded with tranq
TL8 Hand stunner(a taser type weapon)
TL8 shock baton-a nightstick with built in taser
TL8/11 thud gun-think plastic bullet gun, the TL11 version comes in two versions, an smg size with 10 shots or a pistol size with 2 rounds
TL9 Hazer-handgun sized projector linked to a belt powerpack, uses sound waves to incapacitate
TL9 Flasher-similar to the above but uses a strobing light effect, built in battery pack
Then there's my favourite, but it's never been written up officially for Traveller that I know of, the laser/taser. This uses a low power(well, not enough to cause damage) laser to ionise the air in a path to the target and then sends an electrical charge along this path, stunning the victim. It's probably about TL9/10. This web site has some ineresting ideas but it'll take you a while to go through them all.