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What weapons do police carry?

ACK!!

SOC-12
I really hope that my characters do NOT mess with the police on their first adventure. However, one scene does have a short (hopefully) tense encounter with two cops.

What kinds of weapons would they carry on a high TL, high law world like Duale in the Mora subsector?
 
I really hope that my characters do NOT mess with the police on their first adventure. However, one scene does have a short (hopefully) tense encounter with two cops.

What kinds of weapons would they carry on a high TL, high law world like Duale in the Mora subsector?
 
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.

On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...

Ron
 
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.

On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...

Ron
 
Originally posted by Ron Vutpakdi:
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.

On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...

Ron
Good idea.

I was thinking about arming them with tasers or autopistols with only tranq rounds. It is a tolitarian oligarchy though.

Thinking about it from a real world perspective:

What kind of weapons do Chinese cops carry for example?

Do they not expect much resistance and therefore only carry non-lethal weapons or do they load up heavy?
 
Originally posted by Ron Vutpakdi:
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.

On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...

Ron
Good idea.

I was thinking about arming them with tasers or autopistols with only tranq rounds. It is a tolitarian oligarchy though.

Thinking about it from a real world perspective:

What kind of weapons do Chinese cops carry for example?

Do they not expect much resistance and therefore only carry non-lethal weapons or do they load up heavy?
 
The good old snub pistol is always useful.

The basic 6 shot revolver is supplemented by an autopistol and a snubmachine gun (in some challenge issues).

The fact they can fire slugs, HE shells or tranq rounds is nice

Cheers
Richard
 
The good old snub pistol is always useful.

The basic 6 shot revolver is supplemented by an autopistol and a snubmachine gun (in some challenge issues).

The fact they can fire slugs, HE shells or tranq rounds is nice

Cheers
Richard
 
Originally posted by RichardP:
The good old snub pistol is always useful.

The basic 6 shot revolver is supplemented by an autopistol and a snubmachine gun (in some challenge issues).

The fact they can fire slugs, HE shells or tranq rounds is nice

Cheers
Richard
I thought about a snub pistol. Here is my issue with the way snub pistols are handled in Adventures.

One one hand, they are listed as shipboard weapons that fire a round with very little recoil that then has a secondary charge that furthers the round to its target. That is cool. A great Navy sidearm I would think for Zero-G combat.

On the other hand, it is listed as and used almost like a common weapon by NPCs in adventures from the old JTAS issues. (If I remember right.)

So, which is it? Great Zero-G combat weapon?

Great all around weapon common across the Imperium?
 
Originally posted by RichardP:
The good old snub pistol is always useful.

The basic 6 shot revolver is supplemented by an autopistol and a snubmachine gun (in some challenge issues).

The fact they can fire slugs, HE shells or tranq rounds is nice

Cheers
Richard
I thought about a snub pistol. Here is my issue with the way snub pistols are handled in Adventures.

One one hand, they are listed as shipboard weapons that fire a round with very little recoil that then has a secondary charge that furthers the round to its target. That is cool. A great Navy sidearm I would think for Zero-G combat.

On the other hand, it is listed as and used almost like a common weapon by NPCs in adventures from the old JTAS issues. (If I remember right.)

So, which is it? Great Zero-G combat weapon?

Great all around weapon common across the Imperium?
 
Here are some non-lethal weapons from CT and T4 that could fit the bill for a couple of beat cops at TL11.

TL8 Snub pistol loaded with tranq

TL8 Hand stunner(a taser type weapon)

TL8 shock baton-a nightstick with built in taser

TL8/11 thud gun-think plastic bullet gun, the TL11 version comes in two versions, an smg size with 10 shots or a pistol size with 2 rounds

TL9 Hazer-handgun sized projector linked to a belt powerpack, uses sound waves to incapacitate

TL9 Flasher-similar to the above but uses a strobing light effect, built in battery pack

Then there's my favourite, but it's never been written up officially for Traveller that I know of, the laser/taser. This uses a low power(well, not enough to cause damage) laser to ionise the air in a path to the target and then sends an electrical charge along this path, stunning the victim. It's probably about TL9/10. This web site has some ineresting ideas but it'll take you a while to go through them all.
 
Here are some non-lethal weapons from CT and T4 that could fit the bill for a couple of beat cops at TL11.

TL8 Snub pistol loaded with tranq

TL8 Hand stunner(a taser type weapon)

TL8 shock baton-a nightstick with built in taser

TL8/11 thud gun-think plastic bullet gun, the TL11 version comes in two versions, an smg size with 10 shots or a pistol size with 2 rounds

TL9 Hazer-handgun sized projector linked to a belt powerpack, uses sound waves to incapacitate

TL9 Flasher-similar to the above but uses a strobing light effect, built in battery pack

Then there's my favourite, but it's never been written up officially for Traveller that I know of, the laser/taser. This uses a low power(well, not enough to cause damage) laser to ionise the air in a path to the target and then sends an electrical charge along this path, stunning the victim. It's probably about TL9/10. This web site has some ineresting ideas but it'll take you a while to go through them all.
 
Originally posted by Sigg Oddra:
Here are some non-lethal weapons from CT and T4 that could fit the bill for a couple of beat cops at TL11.

TL8 Snub pistol loaded with tranq

TL8 Hand stunner(a taser type weapon)

TL8 shock baton-a nightstick with built in taser

TL8/11 thud gun-think plastic bullet gun, the TL11 version comes in two versions, an smg size with 10 shots or a pistol size with 2 rounds

TL9 Hazer-handgun sized projector linked to a belt powerpack, uses sound waves to incapacitate

TL9 Flasher-similar to the above but uses a strobing light effect, built in battery pack

Then there's my favourite, but it's never been written up officially for Traveller that I know of, the laser/taser. This uses a low power(well, not enough to cause damage) laser to ionise the air in a path to the target and then sends an electrical charge along this path, stunning the victim. It's probably about TL9/10. This web site has some ineresting ideas but it'll take you a while to go through them all.
The last bit is too cool not to try and work in!

A shocker weapon that stuns the victim.

Too cool.
 
Originally posted by Sigg Oddra:
Here are some non-lethal weapons from CT and T4 that could fit the bill for a couple of beat cops at TL11.

TL8 Snub pistol loaded with tranq

TL8 Hand stunner(a taser type weapon)

TL8 shock baton-a nightstick with built in taser

TL8/11 thud gun-think plastic bullet gun, the TL11 version comes in two versions, an smg size with 10 shots or a pistol size with 2 rounds

TL9 Hazer-handgun sized projector linked to a belt powerpack, uses sound waves to incapacitate

TL9 Flasher-similar to the above but uses a strobing light effect, built in battery pack

Then there's my favourite, but it's never been written up officially for Traveller that I know of, the laser/taser. This uses a low power(well, not enough to cause damage) laser to ionise the air in a path to the target and then sends an electrical charge along this path, stunning the victim. It's probably about TL9/10. This web site has some ineresting ideas but it'll take you a while to go through them all.
The last bit is too cool not to try and work in!

A shocker weapon that stuns the victim.

Too cool.
 
My rules for it work like this.

Treat it in every way, weight, length, powerpack, price etc as a laser carbine with a folding stock. Ignore the reflec weapons matrix entry(treat as no armour), ablat is treated as mesh or cloth.

Damage is 3d which always affect Str first(representing muscles trying to resist locking up). When Str is reduced to zero, on the first hit or cumulative damage, then fall unconscious for 10 minutes. Upon recovery Str is half value, 1 point is recovered every 10 minutes of rest or one hour of activity.

If you fire again at an unconscious person then damage affects Dex(representing triggering spasms due to nerves misfiring) like above for Str, recovery works the same.

Firing again if both Dex and Str are at zero affects End(representing the heart and diaphragm spasming). If End is reduced to zero the person dies but can be resuscitated by promt medical treatment.

If End is not reduced to zero then recover as above for Str and Dex.

YMMV
 
My rules for it work like this.

Treat it in every way, weight, length, powerpack, price etc as a laser carbine with a folding stock. Ignore the reflec weapons matrix entry(treat as no armour), ablat is treated as mesh or cloth.

Damage is 3d which always affect Str first(representing muscles trying to resist locking up). When Str is reduced to zero, on the first hit or cumulative damage, then fall unconscious for 10 minutes. Upon recovery Str is half value, 1 point is recovered every 10 minutes of rest or one hour of activity.

If you fire again at an unconscious person then damage affects Dex(representing triggering spasms due to nerves misfiring) like above for Str, recovery works the same.

Firing again if both Dex and Str are at zero affects End(representing the heart and diaphragm spasming). If End is reduced to zero the person dies but can be resuscitated by promt medical treatment.

If End is not reduced to zero then recover as above for Str and Dex.

YMMV
 
On a high-tech, high law level world, most police units would be bots.
It is much cheaper to field bots in such an environment.
Most duty on these worlds would consist of guiding people and routine law enforcement.
These bots(grav) would be armed with tranq and medium arms/tentacles.
Response units would carry lasers and/or gauss weaponry.
At least in my setting


Masconi
 
On a high-tech, high law level world, most police units would be bots.
It is much cheaper to field bots in such an environment.
Most duty on these worlds would consist of guiding people and routine law enforcement.
These bots(grav) would be armed with tranq and medium arms/tentacles.
Response units would carry lasers and/or gauss weaponry.
At least in my setting


Masconi
 
ACK

You are thinking of the accelerator rifle with the 2nd booster charge. That is a pure zero G weapon.

The snub pistol was used by ships crews because of the types of shells it could fire. I remember it being a large calibre, low velocity round that would not punch holes in control panels.

Cheers
Richard
 
ACK

You are thinking of the accelerator rifle with the 2nd booster charge. That is a pure zero G weapon.

The snub pistol was used by ships crews because of the types of shells it could fire. I remember it being a large calibre, low velocity round that would not punch holes in control panels.

Cheers
Richard
 
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