<BLOCKQUOTE>quote:</font><HR>Originally posted by Emiricol:
Whether WotC provides a logo is ultimately a side-issue. Thanks for the clarification, though, that is good to know. (Though they do permit you to designate the OGL content in any way you see fit, as long as it is "clearly marked").
Back to the real thrust of this thread, then -
"Personally, I think accessing the pool of players and refs represented by the D20 crowd is a good idea. If you want a game with 50 players, go it alone. If you want a game with 50,000 players, go D20 or OGL."
Sure D20 has (significant) issues associated with it. But I don't think they are insurmountable, and I'm enough of a fan of Traveller to want to see it become as popular as it can be, if for no other reason than to give me someone to play with, heh.<HR></BLOCKQUOTE>
It might not even be enough to bear the d20 logo; it'll be judged by it's compatability as well, character-by-character and level for level or HD, by a great many. If the T20 classes are not of comparable ballance to SRD ones, then it will either be a "Munchkin-magnet" or a divisive draw for those who like the ballance of the d20 engine; I know that I've always looked forward to the eventual day when i can drop a 12th level wizard against a platoon of Imperial Marines... and my player group (extended and current both) all hope for true inter-operability.
All that said, being a playtester, I seldom have to open the PHB in play; it's essential for new players doing CG, but experienced D&D3E'rs won't even need to bother... but there are some things which reference back for the sake of more "Traveller" material.
As Ryan said recently, it is possible to do a d20 game which is NOT class and level, nor even level based. Whether this is a good idea or not, I leave to the good readers here.
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-aramis
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