saundby
SOC-14 1K
So we're about halfway through Mongoose's Traveller license period. Hard to believe it's been that long already! While T5 is getting a lot of eyeballs right now, based on my own experience with it so far, I expect that MGT is going to be my core rule set for the foreseeable future.
What I'm running right now is MGT core book with bits from other MGT books and a whole lot of CT setting and material in my own TU.
With T5, I'm expecting to use T5 as a ref's Lego box, while still running a game that's core MGT with CT and some other MGT stuff.
Folks at game stores I visit tell me that Trav has pretty well flagged in sales. Time for a reboot?
If you had carte blanche to put together an MGT core book reboot, without any of those pesky real world restrictions, what would you do?
Here's mine:
Author: Gareth Hanrahan, again.
Book Format: Same as present; hardback full and pocket size.
Cover: Move down the "Traveller Core Rulebook" to just above the "Science Fiction Adventure in the Far Future" (drop the hyphen), change the font to the original LBB font. Then, to differentiate things a bit, put a stripe of illustration about 3/4" from the top edge, 1-1/4" wide, like a window into a larger illo, wraps around the spine and back cover.
Interior design would have the look and feel of a technical trade journal like Semiconductor Engineering, Avionics, or Circuit Cellar.
Rules: as they are now, incorporating all current errata. Some fixes to Psionics.
Add the following to the core rules:
Vehicle design system
Expanded star system/world design (perhaps a simplified version of T5's)
A sample adventure
Some pages of sample patrons, and statted out animal encounters.
Art:
Character Creation: David Redington
Spacecraft: Winchell Chung
Incidental art:Nik Kraakenes
And some others. But high quality stuff.
Include some full page color plates.
That's what comes off the top of my head.
What's would you do?
What I'm running right now is MGT core book with bits from other MGT books and a whole lot of CT setting and material in my own TU.
With T5, I'm expecting to use T5 as a ref's Lego box, while still running a game that's core MGT with CT and some other MGT stuff.
Folks at game stores I visit tell me that Trav has pretty well flagged in sales. Time for a reboot?
If you had carte blanche to put together an MGT core book reboot, without any of those pesky real world restrictions, what would you do?
Here's mine:
Author: Gareth Hanrahan, again.
Book Format: Same as present; hardback full and pocket size.
Cover: Move down the "Traveller Core Rulebook" to just above the "Science Fiction Adventure in the Far Future" (drop the hyphen), change the font to the original LBB font. Then, to differentiate things a bit, put a stripe of illustration about 3/4" from the top edge, 1-1/4" wide, like a window into a larger illo, wraps around the spine and back cover.
Interior design would have the look and feel of a technical trade journal like Semiconductor Engineering, Avionics, or Circuit Cellar.
Rules: as they are now, incorporating all current errata. Some fixes to Psionics.
Add the following to the core rules:
Vehicle design system
Expanded star system/world design (perhaps a simplified version of T5's)
A sample adventure
Some pages of sample patrons, and statted out animal encounters.
Art:
Character Creation: David Redington
Spacecraft: Winchell Chung
Incidental art:Nik Kraakenes
And some others. But high quality stuff.
Include some full page color plates.
That's what comes off the top of my head.
What's would you do?