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What'slegal in a starport?

I know this is in one of the supplements for T20 and if you can direct me to it, I just can't seem to fnd it, or just answer here:

Wht arms and armor are legal to wear in star port of the Imperium? I am confused as to what a typical character will wear around the port.
 
Hi, I remember reading in the T20 handbook that typical starports have an imperial law level of 4 though some might be higher or indeed lower and that local law begins at the starport perimeter etc.

Thats the beauty of Traveller it really is up to you. I tend to make every starport slightly different, and have them post a list of whats forbidden or not on the same broadcast carrier signal as their positional co-ordinates.

Given the value of the starships and cargo's in the port, security would be a major concern for ship owners/captains, so small arms would be the norm propably with cloth armour (as its light and easy to move around in), although I dont why a couple of NPC's cant be seen garding cargo locks to their ships with a couple of hefty rifles and wearing combat environment suits and the like.

This type of approach serves to make each starport individual and memorable if not interesting.

On really rough frontier worlds with low law levels and crappy facilities (D or E class) technically anything could be seen, if there is no distinct port border, e.g. like a small town existing within the port purely to service its needs, such as a lonely frontier port on a desert or vacuum world, or a port surrounding by lush and tropical badlands full of scarey animals too dangerous to mix with.

Hope this helps.

Hope it helps...
 
Since the law level is generally 3 in starports.
Low. Weapons of a strict military nature (machineguns,automatic rifles) prohibited.
Your shot gun ok. Packing an uzi. no no. But I would allow businesses to have you check your weapon or refuse entrance.
 
Remember that just because something is legal or allowed doesn't mean that it's a good idea or acceptable. For example, in the US, possessing a rifle or shotgun is legal. Carrying a rifle or shotgun openly into most places is legal. Carrying a rifle or shotgun openly into most places also tends to be completely unacceptable socially and not considered a good idea since it may provoke an unhealthy response.

Even if wearing cloth armor (which isn't all that light) and carrying a shotgun won't provoke an unhealthy response, people (including the authorities) will tend to be a little wary of someone who is expecting trouble and may give extra attention to whoever is so armed and armored.

Ron
 
How about a bs thread on law 3 of what is allowed and frown on by starport code
ex
A = New york City port
b= hong kong port
c= san francisco circa 1850
etc
 
IMTU, starports run the spectrum from modern airports to back water marinas. There are government run facilities on most civilized worlds that have extreme levels of security and then there are worlds where every other neighbor has one or two privately owned docks (think Mos Eisley) with minimal security. There are also worlds with a heavy mix of both in addition to landing fields owned by commercial and industrial interests (think company helo pads).

As stated before, this brings a great deal of flavor to a world and allows players to create their own visual image, saving GM breath.

In general though, no one has easy access to facilities at either end of the spectrum; if Imperial Post Authority officers aren't the ones to bust you then the dock owner or local sheriff might. In most cases, as law level drops, the response to breeches in security become more violent and extreme. I'd rather get nabbed by the Impies than gunned down by Beauford T. Justice.
 
My 20 millicredits...

IMTU: The starport rating is the maximum starport rating, such that a world listed as having a class 'C' starport may actually have several, in addition to 'D', 'E', and 'X' class starports, as well as numerous spaceports of various ratings.

Just as the LAW rating includes the restrictions of all lower ratings, so too does the Starport rating include starports of lesser ratings.

I mean, just because a world has a class 'A' starport does not mean that a flat piece of barren ground can't be found somewhere to land your ship on...
 
Originally posted by Keklas Rekobah:
IMTU: The starport rating is the maximum starport rating, such that a world listed as having a class 'C' starport may actually have several, in addition to 'D', 'E', and 'X' class starports, as well as numerous spaceports of various ratings.
World Builder's Handbook agrees with you...
 
"Are the smaller starports normally designated spaceports and used for the in-system traffic?" - Spiderfish
IMTU: Some of them are strictly spaceports or function mainly as spaceports, and some are private or corporate starports. Most can function as starports in a pinch, and usually do so during times of war or under special contract to the Navy.

"World Builder's Handbook agrees with you..." - Psion
Never heard of it. Where's it from?
 
Originally posted by Keklas Rekobah:
</font><blockquote>quote:</font><hr />"World Builder's Handbook agrees with you..." - Psion
Never heard of it. Where's it from? </font>[/QUOTE]DGP during the MT days. Way OOP and fuzzy canon though 1) I've seen it on ebay and for not that much considering it's DGP 2) IIRC it inspired parts of GT's excellent First In and similar post-MT products (TNE's World Tamer's Handbook?)


smacks self I'll take a look at my copy of GT's Starports when I get the chance.

Casey
 
Originally posted by Keklas Rekobah:
</font><blockquote>quote:</font><hr />"World Builder's Handbook agrees with you..." - Psion
Never heard of it. Where's it from? </font>[/QUOTE]Like he said, it was digest group publications, during the MegaTraveller era. Among many other exhaustive details, it has a system to generate which and how many starports and spaceports there are on a world, based on the UWP rating.
 
Reah A really good, book, as it's out of print, perhaps we should suggest that a revised version, for T20 be created as a Traveller's Aide...
 
Originally posted by Psion:
Among many other exhaustive details, it has a system to generate which and how many starports and spaceports there are on a world, based on the UWP rating.
IIRC GT First In and the TNE main book have similar mechanics for 2ndary worlds at least.

Casey
 
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