Hi Everybody!
I have a bit of a problem I'm trying to work out. What happens when a star in a nearby system goes nova? How do you handle it? Has it ever occured in your game before? The problem is this. Photons move at the speed of light. I assume gravitons (what I would think densitometers detect) would do the same. So, I go to jump to a system, and BOOM! One week later, I come out in a system devoid of a main star and possibly any gas giants. No place to refuel, no place to land - unless there is an outpost in the Oort Cloud or something that somehow survived the calamity.
But my navigator didn't detect it because...
The nova took place at least 3.26 light years away (i.e. 1 parsec). Which also means that any way of detecting this would take 3.26 years or more, am I still correct? Or are there sensor technologies at TL 14 or 15 that can detect something in current time - bypassing Einsteinian physics (not 3.26 years earlier). And the character's ship will be coming from Algine which is 4 parsecs away from the nova, too, but it'll be multiple jumps.
Before a discussion starts on the fact that a civilization would know millenia in advance if a star is going to go nova, I need to say that my villain is going to destroy Regina's main star, Lusor (along with others in the Spinward Marches) Also, would this effect the companion star, Darida, in the system? Gravitationally? In other ways? Would a nova induce flares in the other star? And would the gas giants around the companion star still be intact and usable for refueling? Would it induce a misjump if jumping out of system in its area of effect? Disrupt comunications? Would sensor equipment be affected?
And does anyone know where I might be able to find what the effects of the Darrian Star Trigger are? All I know is that it created solar flares that wiped out the electronics on the Darrian homeworld. I would think it would affect other nearby star systems as well.
If anyone is wondering, my villian has gotten his hands on a variation of the Darrian Star Trigger and has applied some Ancient technology to create a Star Killer bomb. I got the idea from the Book of Revelations in the Bible "...and the dragon's tail swept a third of the stars from heavens and cast them to the earth". Yes, it's incredibly Space Opera, but my gamers are D&D types and wouldn't be happy with a "just jaunt from world to world" type of game. They'd think it would be like going to Wisconsin or something.
Any help or ideas would be greatly appreciated,
Scout
I have a bit of a problem I'm trying to work out. What happens when a star in a nearby system goes nova? How do you handle it? Has it ever occured in your game before? The problem is this. Photons move at the speed of light. I assume gravitons (what I would think densitometers detect) would do the same. So, I go to jump to a system, and BOOM! One week later, I come out in a system devoid of a main star and possibly any gas giants. No place to refuel, no place to land - unless there is an outpost in the Oort Cloud or something that somehow survived the calamity.
But my navigator didn't detect it because...
The nova took place at least 3.26 light years away (i.e. 1 parsec). Which also means that any way of detecting this would take 3.26 years or more, am I still correct? Or are there sensor technologies at TL 14 or 15 that can detect something in current time - bypassing Einsteinian physics (not 3.26 years earlier). And the character's ship will be coming from Algine which is 4 parsecs away from the nova, too, but it'll be multiple jumps.
Before a discussion starts on the fact that a civilization would know millenia in advance if a star is going to go nova, I need to say that my villain is going to destroy Regina's main star, Lusor (along with others in the Spinward Marches) Also, would this effect the companion star, Darida, in the system? Gravitationally? In other ways? Would a nova induce flares in the other star? And would the gas giants around the companion star still be intact and usable for refueling? Would it induce a misjump if jumping out of system in its area of effect? Disrupt comunications? Would sensor equipment be affected?
And does anyone know where I might be able to find what the effects of the Darrian Star Trigger are? All I know is that it created solar flares that wiped out the electronics on the Darrian homeworld. I would think it would affect other nearby star systems as well.
If anyone is wondering, my villian has gotten his hands on a variation of the Darrian Star Trigger and has applied some Ancient technology to create a Star Killer bomb. I got the idea from the Book of Revelations in the Bible "...and the dragon's tail swept a third of the stars from heavens and cast them to the earth". Yes, it's incredibly Space Opera, but my gamers are D&D types and wouldn't be happy with a "just jaunt from world to world" type of game. They'd think it would be like going to Wisconsin or something.
Any help or ideas would be greatly appreciated,
Scout