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When It's Cold I'd Like To Die (July 18th, 2005 interview with MWM on rpg.net)

Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by Jeff M. Hopper:
Lets face it, mal - mwm has has created a legacy in gaming with Traveller. Whether you like it or not, he's been a major influence for quite some time now.
A major influence? On what?!

[/QB]</font>[/QUOTE]Well, Marc Miller obviously influences you. All that happened was a short interview was done and it provoked a personal attack from you against the man. Why? What grievous injury has he done to you to earn so much ire, malenfant?
 
Originally posted by Jeff M. Hopper:
Well, Marc Miller obviously influences you. All that happened was a short interview was done and it provoked a personal attack from you against the man. Why? What grievous injury has he done to you to earn so much ire, malenfant? [/QB]
I don't buy into the cult of personality around him. I just see a guy who isn't a very good game designer, who's trying to get in the way of two of the best adaptations of the game around (not to mention most viable versions for the current market). He's also succeeded in pissing me off directly, and while I might have given him the benefit of the doubt before I don't like the guy now. I feel no need to mince words about him or what he does.

And as Scarecrow said, it's a pretty useless interview overall. The man is so damn elusive that you'd think he could actually give out some useful information when someone finally manages to interview him. He doesn't really interact with fans of his game either - maybe if got out of that ivory tower he lives in and started actually listening to people who have some opinion about where Traveller should go then T5 might actually be worthwhile.

In the end, the questions of 'why does MWM feel he needs to take an active role in Traveller' and 'why do we even need a T5' remain unanswered throughout all this.

QLI have the right idea about Traveller. It doesn't need to be reinvented wholesale (and stepping backwards a long way in the process) for the sake of it, which is what T5 is going to do.
 
Originally posted by Malenfant:
He's also succeeded in pissing me off directly, and while I might have given him the benefit of the doubt before I don't like the guy now.
So, now we seem to be getting to the meat of the matter. What did MWM do to piss off malenfant directly?
 
hirch duckfinder said:
my advice to you guys is stop worrying. you can play whatever version of traveller you like. and if the game dies out with us old gits, so what? its a game.
I bought the original 3 book boxed set in 1977. Since then I have played D&D, Champions, Top Secret, Space Opera, a bunch of SJG minigames (remember them?)...but I still return to CT.

Never bought GT or T20.

CT is so open ended that you can use it to simulate just about ANYTHING. Its simplicity is its virtue. Every new version that came along has just been gilding the lily, except for the task system. No need for raw excitement...


Will I but T5? Perhaps, if there is a core rulebook, to see what direction MWM takes it. But I won't play.
 
His attitude on the playtest. Namely, his close-mindedness and failure to grasp that he should actually listen to what playtesters suggest.

MWM thinks that playtesters are there solely to correct mathematical errors in what the designer presents, and that they shouldn't suggest alternative ways to do something that work better than what the designer suggests (that is how every single other playtest I've participated in works, and the end result is something much better than what the designer had in mind). He said as much to me. That is a ridiculous attitude for a playtest, and confirmation that he is just wasting everyone's time.

And I know you seem to like to poke and antagonise me Jeff, but I certainly wasn't the only one there who got fed up of the way he was handling that playtest. So don't try to make out that it's all my fault.

And frankly, I don't think he's a good game designer - I never have, really.
 
Originally posted by Malenfant:
His attitude on the playtest. Namely, his close-mindedness and failure to grasp that he should actually listen to what playtesters suggest.

The guy thinks that playtesters are there solely to correct mathematical errors and that they shouldn't suggest alternative ways to do something that work better than what the designer suggests (which is how every single other playtest I've been on works). He said as much to me. That is a ridiculous attitude for a playtest, and confirmation that he is just wasting everyone's time.

And I know you like to poke and antagonise me Jeff, but I certainly wasn't the only one there who got fed up of the way he was handling that playtest. So don't try to make out that it's all my fault.

And frankly, I don't think he's a good game designer - I never have, really.
OK, MWM doesn't listen to you and you don't like that. Gotcha. Was there anything else?
 
<raises hand as one who left the T5 playtest forum>

I think I left well before Mal did and for much the same reasons. I haven't looked back yet, except through posts outside of that forum and only with a nod that I'm missing nothing.

I got the sense very early that the T5 in the playtest forum was not looking much like the T5 that had been proposed, that it was nothing like anything I'd want to play, that MWM (with all respect) was not interested in changing anything, that the form the information he presented took made making meaningful playtest input next to impossible. In short I saw nothing but a waste of my time in trying to help (I saw no way I could help to be blunt).

Did I want to help? Yes. Was I hoping for something I'd want to play? Yes. I, like many others was thrilled at the word that T5 was ready for playtesting. Finally a chance to give something back to the game and the man for all the hours of enjoyment. I was even ok with it meaning no CT+ since I imagined that T5 would be close to that vision.

I think MWM could have done it a little better, or differently, and not left me with a sense of futility. He probably lost a few fans and invaluable help, but c'est la vie. I'm not losing any sleep over it. I'll stick to CT (and my own + versions) and T20. That's all I need.
 
Originally posted by Jeff M. Hopper:
OK, MWM doesn't listen to you and you don't like that. Gotcha. Was there anything else?
It sounds like you weren't there, and as I understand it some of what Mal is upset over was in private comms so nobody knows (but I may have incorrectly read between the lines or misremember that).

I left long before that because the stuff that was put up was so full of holes big enough for a Tigress to fly through that the board was quickly filling up with questions that went unanswered, leading to speculation and suggestion that went unheeded.

It seemed like he tossed the files to us like so much raw meat to hungry wolves and said here go to it, then promptly left without full instrucitons or waiting for any questions. It sounds like after I left, he came back and to continue the analogy, took one look at the mess of half ravaged meat and told everyone they weren't supposed to be eating it, they were supposed to be cooking it, and he wasn't interested in them making suggestions about changing the recipe.
 
Originally posted by far-trader:
as I understand it some of what Mal is upset over was in private comms so nobody knows
That'd be correct.


It seemed like he tossed the files to us like so much raw meat to hungry wolves and said here go to it, then promptly left without full instrucitons or waiting for any questions. It sounds like after I left, he came back and to continue the analogy, took one look at the mess of half ravaged meat and told everyone they weren't supposed to be eating it, they were supposed to be cooking it, and he wasn't interested in them making suggestions about changing the recipe.
Yeah. First, we had a month of basically nothing but a crappy intro document that didn't tell us anything solid, and introduced some very bizarre concepts that had a lot of people scratching their heads.

Then a month later we got a very complicated alien generation system that was incomplete and lacked explanation, and a counter-intuitive random dice rolling system. I think most people were assuming we'd be getting something actually useful, like a chargen system.

When I gave up on the playtest, he was starting to ask playtesters to actually design the game engine in that he hadn't settled on a task system or the skill list. That was pretty much the last straw for me.

Much frustration later, I left the board (and then TPTB deigned to ban me from the board for good measure, but that's very much their loss) and got a PM from Hunter with a passed on message from Marc that implied to me that he was very out of touch with the reality of how playtests work (with the aforementioned 'you're only supposed to see where the mechanics are broken' implication) and with what people were wanting from the game. But in that he basically declared that the playtest was actually an 'alpha' of the system and that a proper playtest would follow when that was ready (of course, nobody had said anything about this to the playtesters when it started). The whole playtest was a badly run, disorganised shambles.

Thing is, if you playtest something, a designer needs to do two things: 1) have the COMPLETE system available for playtesters to test so they know how everything fits together, and 2) be available and willing to comment on what the playtesters suggest, because feedback is essential. That's how its worked on every other playtest (mostly at SJG) that I've been on, and it works very well.

Instead we got a few scraps of half-written garbage thrown at us, and a designer who was doing his damnedest to be as inaccessible as possible. Personally, I fully expected that the previously available T5 drafts had been updated and fleshed out and would be presented to us when the playtest started, not the half-formed crap we got instead.

A lot of people who could have been very useful in that playtest - both for specific expertise and general experience with Traveller - left early because it was so badly handled.

I can't imagine what people are talking about on the T5 board now, since there have been no new files posted to the playtest area since the Alien Generation rules in May, and those haven't been updated either according to the datestamp on the files. Talk about shambles...
 
Far-trader, I'm on the playtest for T5 as well, there's a lot that I saw that didn't make sense to me either. Luckily, the game isn't going to be out for two years so I'm tempted to say that there may be time to fix things. The problem which I see is that people have decided to bitch and complain instead of do something constructive. Now, can we say something and get MWM to listen to us about T5? I don't know. I can't answer for him. Ultimately, it is going to be his game. Yet I can say that shooting off personal attacks against the man will not accomplish the goal, it will only make him more unwilling to listen to your point of view. Really, would you be interested in listening to someone who did nothing but deride your work and ideas in the most inflammatory method available?
 
Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
as I understand it some of what Mal is upset over was in private comms so nobody knows
That'd be correct.


</font>[/QUOTE]So if it was private, why did you find it necessary to make your derision public? Was it your intention, malenfant, to make this public by venting as you have?
 
Originally posted by Jeff M. Hopper:
Far-trader, I'm on the playtest for T5 as well, there's a lot that I saw that didn't make sense to me either. Luckily, the game isn't going to be out for two years so I'm tempted to say that there may be time to fix things. The problem which I see is that people have decided to bitch and complain instead of do something constructive. Now, can we say something and get MWM to listen to us about T5? I don't know. I can't answer for him. Ultimately, it is going to be his game. Yet I can say that shooting off personal attacks against the man will not accomplish the goal, it will only make him more unwilling to listen to your point of view. Really, would you be interested in listening to someone who did nothing but deride your work and ideas in the most inflammatory method available?
Yeah, I'm more moderate than Mal I guess but then I don't have the background to be passionate about it as he was. I doubt Mal started off antagonistic but like I say I left early, as soon as it seemed like nothing but random noise and pre-alpha unconnected bits.

I haven't been back or seen any reasons elsewhere to suggest it's worth going back or waiting for it to get straightened out. I wish you all luck but I've moved on. The dream of (an OTU) CT+ is dead and with it my last interest in anything related to "yet another Traveller game".

I want to play and contribute, and I'd hoped it might include T5. I do not want to "buy" a game to sit on the shelf which is all I see in the cards for T5 but I'd be happy to see it succeed for MWM as long as it's not at the expense of T20. So I'll continue to support Hunter and T20. I hope. The extended absence and silence from anybody official is unnerving to say the least. Hunter has done more for the game in the last few years than anyone has in more than a couple decades imo and it'd be a shame if the stress and/or financials have caused him to drop out.
 
Who's going to buy T5? A small minority of obsessive collectors who'd probably buy toilet paper if it was produced by Marc?
[joke]If it's branded TNE* then it will be a pleasure to wipe my ar$£ on it
file_22.gif
file_23.gif
[/joke]


*or T4, or GT, or... ;)
 
Originally posted by Jeff M. Hopper:
So if it was private, why did you find it necessary to make your derision public? Was it your intention, malenfant, to make this public by venting as you have? [/QB]
Why do you care? Other than just to be annoying, that is?

Look, I tried to help you out when I first encountered you on rpgnet, you tossed that in my face. Unsurprisingly when you asked me later on for more help I ignored you. Since you've been on CotI you seem to be doing your best to irritate and annoy me and don't miss an opportunity to be snarky with me.

Just drop it, already. I'm really not interested in justifying anything to you.
 
Originally posted by far-trader:
I doubt Mal started off antagonistic but like I say I left early, as soon as it seemed like nothing but random noise and pre-alpha unconnected bits.
Oh I started off like any playtest, trying to be constructive. But then we got sod all for a month, questions went unanswered in the meantime, and it seemed like nobody had a clue what was going on.

I tried to help with the alien generation system when it came eventually, I even rolled up a few aliens (much to the regret of my wrists, from all that dicerolling). But again, the lack of response, bad organisation, and very incomplete files (we didn't know what half the things we were rolling up meant. What were senses measured in? How did we know what was good or not? How the hell are you supposed to playtest something when there's no explanation for what things mean?) proved to be too frustrating and too much of an obstacle to get anything useful done.

At one point I was telling Marc about how you can't get planets around O and B stars - let alone alien homeworlds that races could evolve on like he wanted - and he responded by telling me basically that he wants them there because he thought it'd be "interesting". Around that point - and when Marc decided to ask us playtesters to design the game engine for him - was when I figured I was wasting my time. Certainly he wouldn't have been interested in anything I came up with for world generation and he seemed to show no interest in the realistic stellar generation system I'd already come up with that fixed the statistically broken system in Book 6. I'm certainly not going back to the playtest anyway and I certainly wouldn't offer my expertise there either, even if I could go back. I'd rather offer that to QLI to use instead of help Marc with anything he does in future.

I don't know what the T5 'playtest' is, but it sure isn't a proper playtest. It's some kind of directionless, limited, slow, group design workshop where the designer isn't listening or something...
 
It is, in fact, Marc's game. He can do whatever he chooses to do, you don't get a say. All you are doing by complaining is assuring that fewer writers open their playtests. I have run and written playtest documents and have a fair amount of experience in playtesting.

Though you may not realize it you are having an effect on the game. Even if that effect is to reinforce Marc's ideas. Now his may not be yours, and that is fine. It appears to me that he was pretty clear from the start that we might get to look, but that is all. He has made a pretty good living for the last thrity years or so doing this, maybe we should all just let it go.

After all, screaming about how you have been wronged and prettying it up with language about being responsive to your audience is really a lot of passive agressive horseshit, if I may be so blunt.
 
Hey mal, could you do us a favor and stop being so negative. I understand you aren't pleased with what T5 is going to look like. And you aren't pleased with how flexible or communicative Marc has been.

So, could you please stop jumping down the throats of everyone who is looking forward to T5 and concentrate on something positive like your stellar generation charts or something? Please?
 
Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />
Why do you care? Other than just to be annoying, that is?

Look, I tried to help you out when I first encountered you on rpgnet, you tossed that in my face. Unsurprisingly when you asked me later on for more help I ignored you. Since you've been on CotI you seem to be doing your best to irritate and annoy me and don't miss an opportunity to be snarky with me.

Just drop it, already. I'm really not interested in justifying anything to you. [/QB]</font>[/QUOTE]Malenfant, I'm curious about your motivation for acting this way and I'm trying to figure out whether or not you have a valid complaint. Problem is, even if you did have a valid complaint, it has been eclipsed by your own actions. The personal attacks you've made and the hatred you've displayed, not only on this board but others as well, all weigh heavily against you. So far, it looks like a case of childish pique because the man who you are busy insulting apparently does not wish to pay attention to you and you are angered by not being paid attention to which causes you to launch personal attacks against the man you wish to pay attention to you. Silly, no?

A lot of your angst seems to stem from game interpretation of planetary science. Planetary science is a young science, extrasolar planetary science is even younger. What is considered fact today may be rendered false tomorrow as new data arrives. There is still a lot of wiggle room for the rules of both star system generation and the life that may evolve there in a science fiction role-playing game. Either get over it or write something yourself to satisfy you.

As for the "help" on RPGNet, you opened up by telling me that I didn't know how to play Traveller because I stated that I liked Classic Traveller - pretty cavalier statement for someone whom you've just met. Your disdain for Classic Traveller and MWM is legendary over there, I found out quickly enough. Now belittling, arrogantly pretentious "help" like what you offered isn't needed by anybody. I tolerated it because the hubris you show is amusing.

And with that, I gotta go. Sorry to return your serve and run, but Battlestar Galactica is on tonight, the whiskey and beer are free where I'm going, and the Southern Belles are in full bloom here at Knoxville. Now don't dissappoint me by not typing a response!
 
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