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lordmalachdrim
Guest
Ok, I know this has probably come up before, but I'm currious. What with all the history and different time periods, and different systems that have existed. Where should one start when teaching new people, or where should a new person start for that matter. I mean with Fading Suns there's the jounals from the guy in the setting and there's a quick primer that works nicely to give peoeple a good idea of what the setting is like. Games that don't have that sort of thing are usually easy to sum up fairly quickly, or can be figured out (enough to give a decenct grasp of the setting) by just reading though the main book.