I've noticed that there are some sets of alien books available (CT reprints, the GURPS books, maybe MT CDROM to come). I'm thinking of buying myself a set.
I want it partly to read out of interest, and partly as a reference and source of ideas for refereeing. I'm chiefly looking for description -- history, biology, culture, politics, society, economics, technology etc. Good adventures and seeds are always welcome, too. I'm not so interested in crunch (chargen, ship designs, whatever).
If it helps to see where I'm coming from, I've read CT Alien module 1 (Aslan) which was OK but didn't wow me. The background stuff is fine, but could have been deeper -- the T20 rulebook does this almost as well. The CT specific chargen is useless to me, though I would certainly have liked to read an essay on the careers and opportunitues available to Aslan. The adventure was uninspired and badly organised.
It seems the choice is between GURPS and the CT reprints. I wonder if anybody can describe how these compare, and hazard whether they would suit me?
I want it partly to read out of interest, and partly as a reference and source of ideas for refereeing. I'm chiefly looking for description -- history, biology, culture, politics, society, economics, technology etc. Good adventures and seeds are always welcome, too. I'm not so interested in crunch (chargen, ship designs, whatever).
If it helps to see where I'm coming from, I've read CT Alien module 1 (Aslan) which was OK but didn't wow me. The background stuff is fine, but could have been deeper -- the T20 rulebook does this almost as well. The CT specific chargen is useless to me, though I would certainly have liked to read an essay on the careers and opportunitues available to Aslan. The adventure was uninspired and badly organised.
It seems the choice is between GURPS and the CT reprints. I wonder if anybody can describe how these compare, and hazard whether they would suit me?