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Which Traveller Rule System(s) do you have, and which do you use in actual play?

Which Traveller Rule System(s) do you have?

  • GURPS: Traveller (GT)

    Votes: 0 0.0%
  • Mark Miller's Traveller (T4)

    Votes: 0 0.0%
  • Traveller: D20 (T20)

    Votes: 0 0.0%
  • Another rule system

    Votes: 0 0.0%

  • Total voters
    9
Originally posted by M:
I've yet to use the Runequest rules with Traveller. It's something that I have always wanted to try out.
It's quite likely that the BRP book from Chaosium will come out one of these days (honest - one of the most tricky chapters is about done, so it should be downhill from here), and it or subsequent books should have SF rules.

Ringworld was Runequest in Larry Niven's 'known space', but it's very rare and won't ever be resurrected.
 
The final manuscript will soon be with Chaosium if the posts on rgrnet (by the author) are anything to go by.

Mongoose are working on sci-fi rules and modern rules for MRQ, and the OGL allows anyone to use the core MRQ rules and produce their own setting - including extra rules and rule variants.
 
I pretty much use the T20 rules straight. (I do have a couple of items of gear from earlier editions.) However this is probably the longest continously running Traveller campaign I have ever managed to run. (18 months now.) Only thing longer was an AD&D campaign in college and a Shadowrun campaign in the early 90s.
 
I have played every evolution (1981 on and DM'd/GM'd mostly) of Traveller and currently use the T20 rules with anything I need adapted from all the previous systems.

Sometimes they are easy to port over (FFS and High Guard Equipment, weapons and costs) and othertimes they don't, or are extremely difficult (GURPS ships versions) but the ideas and results are available.

The one I use the least is the GURPS version as that I have the least experience with and least time used.
 
I grew up with CT, so it is still my favorite, but I have used the MT task rules, the TNE rules for contacts (gives great ideas for encounters), and bits and pieces from all over.

Being a tinkerer, CTs occasionally clunky mechanics do not bother me at all. And my players say my style is pretty transparent so they don't see the man behind the curtain...
 
I just got T20 because that's what the PBEM campaign I in is using. I have the MT rules because - well I could get them and they seemed fairly close to what I remembered of CT from years back.

Hoping for the CT CD for Christmas - otherwise I'll likely drop the money for it personally after the holidays.

Newbee
Steve B
 
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