My thoughts on Traveller past, present and future.
I'll warn you now that I'm a freak, based on what I've read on this thread. I think CT is outdated and very over-rated, Megatraveller was probably the best implementation of Traveller, I really liked TNE, T4 was a waste of time, and GURPS Traveller is excellent. T20 I'll probably pick up, but I don't see any need whatsoever for T5.
I got into CT in the late 80s at school, and just found it too incoherent for my purposes (I didn't have *all* the books, but I had a lot of the orginal supplements). And the system was just too old and broken for my tastes. And it was just sooo *dull*. The Traveller universe was so big, there was little to actually focus the players on, I thought.
Megatraveller I liked a lot. It presented all that info from CT much more coherently, and the civil war provided a more exciting backdrop for the players. Also, three of the best books ever done for Traveller IMHO were released then - Vilani & Vargr, Solomani & Aslan, and the World Builders Handbook. Yes, they're all DGP, but I'd been waiting for aliens books to come out for ages (I know, CT had some, but they were too obscure to track down by the time I got into Trav). Shame DGP shut down before they could do the really interesting aliens. And it's a pity it all got erased from Canon too.
Then came TNE. Sorry, but I loved this. The Foundation influence really showed through here, and the Fall was a great time to do some adventuring. Also produced the best book ever done for Trav - Fire Fusion and Steel 1/e, which is an invaluable resource for any sci-fi game, IMHO. The only problem was that the adventures were mostly the same - visit backwater planet, topple techno-dictator, install new civilised government etc. But as a concept it was fine.
T4. Waste of time, IMHO. Shoddy editing, amateur style, totally ignored all previous versions of Traveller. The only good thing was the Chris Foss art.
GURPS Traveller. Finally, a *complete* version of Trav comes out! Finally, we have info on all the major alien races (I was jumping for joy when the K'Kree/Aslan Alien Races book came out, cos I finally could find out something about the K'Kree!). Finally we have a decent world design system that doesn't produce ridiculous worlds (I got some stupid planets in previous systems - a habitable world around an A5 giant?! I don't think so!). Finally we have a wealth of info on just about everything! The only thing GT has against it IMHO is the vehicle design system, but I think the GURPS vehicle system is horribly clunky. Otherwise I'm pretty happy with GT.
Still to come:
GURPS Traveller: Interstellar Wars. This promises to be great. A lot of discussion's been going on about this over on the JTAS boards, and many points (largely messy inconsistencies from CT)have been hammered out already. But this all bodes well for IW.
T20: I'll probably pick this up, I'm rather interested to see how it translates to d20 and what they do with the new background.
T5: I really don't see the point of this. There's already 5 versions of Traveller, are *all* the previous systems so flawed? Are Trav players really incapable of adapting the setting to their favourite systems? The last thing Traveller needs is yet another game mechanics system, surely.
Now, something that would be far more useful would be a setting book - no stats or anything, just a 'Mileu' type book that had everything you needed to know about a specific era. Leave it to the players to adapt that to a specific system. That I could see as being much more useful.
Anyway, that's just my thoughts and opinions on the matter...