The difference of opinion is not with the Traveller Universe - it is with Traveller itself. What some people regard as a set of assumptions and conventions, we call a rules system.
As far as I'm concerned, it's the exact opposite. I don't much care what you do to the rules, but I very much care what you do to the the Official Traveller Universe. Mind you, if you tell me that a particular rule applies to the OfTU (Yes, the 'f' is intentional; it's to distinguish between the Official Traveller Universe and the Original Traveller Universe (OrTU)), then I care about what that particular rule says about it.
Frankly, after the number of different Traveller rules sets that has been published, I don't understand how anyone can believe that Traveller is
really about the rules and not the OfTU, but I know some people do, so I'll just have to agree to disagree on that part.
If it does become all about the rules, I'm not buying another Traveller book. I have my own house rules that (IMO) are better than any commercial rules I've come across. None of the various Traveller rules sets really impresses me as absolutely fabulous. Those three little black books impressed me enormously 30 years ago, but that was 30 years ago. As a 1st generation RPG, CT was, indeed, absolutely fabulous; as a 4th (or whatever generation we've reached today) RPG, not so much.
Incidentally, I got those first three LBBs as a gift from a friend who didn't like them at all
.
I _think_ I would be right in saying that there have been no massive issues with the one OTU book yet published (Marches), and I am fairly confident about Aslan (about to go to print).
I bought
Marches and except for one huge dissapointment, have no massive issues with it. But neither am I impressed by it. It has the same unresolved UWP problems, the same lack of tying together the individual worlds into a collection of
neighboring worlds. As a 2nd generation version of the Spinward Marches, it would have been OK, I guess.
The huge dissapointment? I've hesitated to bring it up because I'm obviously very biased, but I'm disappointed that you've almost totally ignored everything that was established in
GT:Swords Worlds. Note that I'm not saying that you had no right to ignore it. I'm saying, why in the world did you ignore it? It takes a lot of effort to detail a world down to to the level Paul Drye, Robert Prior and I did for all the Sword Worlds (which isn't very far down, really), not to mention tying them together into a neighborhood with a rich, detailed history. Why throw away all that work? There isn't enough other worlds in the Spinward Marches that still hasn't received that amount of attention?
Yes, I know GT:SW details the Sword Worlds 15 years later than MGT:TSM (and in an alternate universe to boot), but 95% of the history, maybe 90% of each world writeup, and a lot of the library data are perfectly applicable to the year 1105.
In a similar vein (and also with an acknowledgement of a personal bias), may I suggest that you (your authors) make a habit of searching JTAS Online for writeups of and adventures set on worlds you intend to detail? Sure, JTAS Online is not canon, and there certainly are some world details that I'd very much prefer not become canon, so you'd need to be careful, but some of it is pretty good (and not just my own stuff
), and if someone else has already done the work, why not take advantage of it? As I understand it, you can't quote anything verbatim without the permission of the author, but all of it can be used as background. (Incidentally, you have my permission, in case you need it, to use anything I've ever had published on JTAS Online. The way I see it, I'd much rather have my ideas perpetuated than overwritten
. Of course, if you do quote
large slabs of text verbatim, I would expect an "additional material by" credit and a complementary copy).
Hans