• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Why pay more for less (from What you like about MGT)

I have to quibble with the assertion

Emphasis mine.

Any game which has the PGMP, FGMP, and 1 m x 15 cm missiles with a 6g powered envelope of 180,000 km cannot be considered realistic.

And qibbling is all it really is. Again--

Why Guns, And Not Disintegrators?

We are, of course, ignoring the weapons from Mercenary, and are talking about the basic weaponry set forth in Book 1. Projectile throwing weapons dominate the table because we feel that, until the distant future, they will be the most efficient means of one man damaging another.

Traveller has tried to have a sound scientific basis for its rules. Stunners, blasters, and Uranium Q - 37 atomic space modulators [and Shuriken Catapults] are very spectacular, and for this reason comic books and movies make extensive use of them. When examined more closely, however, most of the weaponry people think of when you say science fiction is very unsound scientifically, and those which aren't are incredibly inefficient on such a small scale.

...On the personal, hand-carried level, projectile weapons are going to be with us for a long time to come. Conventional firearms cartridges are very efficient storage cells of energy, and improvements in them are sure to continue for many years. Individual soldiers (and civilians too) will continue to carry firearms until some more efficient, relatively inexpensive means of energy storage can be developed;and this is not likely to occur in the near future.

The point of this whole discussion is that we did not just throw together the combat system used in Traveller. It came about as a result of a great deal of thought, discussion, testing and argument. It represents, within the limits of a role-playing game, what we think combat in the future is going to be like.


Can you honestly say that the folks who added Shuriken Catapults acted consistently with this philosophy? Can you say that they even tried?
 
I believe it was S-4 who stated he demanded greatness in a product. I agree with the spirit of his contention, although I'd settle for accuracy. My difficulty with Traveller and related products has been a history of errata and mis-prints.

Well, good thing MGT hasn't had any of that...

In any case, no one is criticizing MGT for having errata. So it seems dubious to bring up the errata in CT, MT (wow, talk about errata), et. al.
 
Can you honestly say that the folks who added Shuriken Catapults acted consistently with this philosophy? Can you say that they even tried?
I can honestly say that shuriken catapults are no more inconsistent with that philosophy than the weapons I mentioned previously.

I don't really care what that quoted text says, the weapons right out of LBB4 speak louder.
 
Point of Logic:

True, they need to fill that space with something.
[snip]
Traveller doesn't do lightsabers or shurikin catapults or any of the other "militarily illiterate" things that are found in MgT's Mercenary.

If they have to "fill that space with something." Why not fill it with something that can help grow the market, bring in fresh blood, and make it easier for you to find players? If you choose not to use that material in your game, that is your decision. But why should Mongoose tell someone else how they should have fun? Its Mongoose's responsibility to grow the market. How do you suggest they do that without offering products that outsiders want and will not buy unless they have the means to?

You say they have a responsibility to be true to Traveller's history. They have done that and continue to do that. They published material for shotguns in space, for energy weapons be available only above a certain tech level, jump drive, hydrogen fuel, etc. But they also are following their other responsibility of growing the market. Using different types of FTL Travel, alternate power sorces, different weapons and so on. Those are there for someone to pick and choose from for their own setting.

But what is more important is that the OPTION is there. And that is what they have done. Laid out options. Its for you to choose what you are and are not going to incorporate. Not for Mongoose. They simply presented you with an option. Its your choice to do with it as you please. But because they didn't religate it to a ghetto corner of a non-OTU corner of a settingless book, you feel that Mongoose is bad? You feel that expanding the market should involve presenting all options not presented 30 years ago should be segragated to a completely different but still equal book and putting a giant stamp on the front saying that this is not apart of a setting that a new person may or may not be interested in is a good idea? From a business standpoint that will alienate more potential customers than it will draw in.

Don't confuse your options as a Traveller GM with your duty as a Traveller author, especially when you are a Traveller author.

Slight correction: I am not only a Traveller author but the owner of a publishing company that creates Traveller Compatable Products.

While I have been published by Mongoose (twice, infact), my main focus is on my own company. My responsibility is to myself first (to publish what I feel are great products), to Mongoose second (to follow the terms of the license that I signed, which did not include any obligation to staying true to the past thirty years of the game's history) and third to my customers. I intend to help grow the market by taking Traveller in directions it has not gone in thirty years. I intend to blaze trails to help define the game by what it can be and not by what it has always been. I believe in a vision that bright and different than its roots. Not everyone will like my products, I know, but I will help bring others that will find exactly what they are looking for with my products. I believe that my company is the Future.

So, no. I do not intend to rehash material produced years ago. Mongoose paid for that license and that is their purview. I will not be attempting to beat them to the punch nor do a slightly different take that may or may not be closer that they may have missed the mark on, if they did indeed miss the mark.

So to answer the OP's original question with regards to me: Why should you pay for my products? Because they have never existed before for Traveller. You're not getting the same old rehashed over material. You're getting an entirely new set of options with Jon Brazer Enterprises.
 
Traveller has always been characterized by sober, competent analysis of science and military trends. Its weaponry in particular, has always been plausible. From JTAS#3:

Why Guns, And Not Disintegrators?

We are, of course, ignoring the weapons from Mercenary, and are talking about the basic weaponry set forth in Book 1. Projectile throwing weapons dominate the table because we feel that, until the distant future, they will be the most efficient means of one man damaging another.

Traveller has tried to have a sound scientific basis for its rules. Stunners, blasters, and Uranium Q - 37 atomic space modulators are very spectacular, and for this reason comic books and movies make extensive use of them. When examined more closely, however, most of the weaponry people think of when you say science fiction is very unsound scientifically, and those which aren't are incredibly inefficient on such
a small scale.

Yeah. Like Shuriken Catapults.

...On the personal, hand-carried level, projectile weapons are going to be with us for a long time to come. Conventional firearms cartridges are very efficient storage cells of energy, and improvements in them are sure to continue for many years. Individual soldiers (and
civilians too) will continue to carry firearms until some more efficient, relatively inexpensive means of energy storage can be developed;and this is not likely to occur in the near future.

The point of this whole discussion is that we did not just throw together the combat system used in Traveller. It came about as a result of a great deal of thought, discussion, testing and argument. It represents, within the limits of a role-playing game, what we think combat in the future is going to be like.

You really should make your designers read this editorial.


This is a very, very, VERY good point.

This gets to the root of the problem. It really ain't about the bad editing (although that is annoying, especially when you plop down good money for a book you hope will give you correct information).

It's about the content. It's about the way Mongoose is going about treating the Traveller universe.

Matt, if you're reading this, I intend this as a constructive post. I'm not trying to insult you. This is one potential customer speaking his mind about a product to a publisher.

The Traveller stuff that Mongoose is putting out so far seems like it's being written by people who just don't know what the Traveller universe is. It's as if they think Traveller is just another lite Sci-Fi setting, like Star Wars or (insert several space opera games).

I picked up a planets book for the D6 Star Wars game years ago, and not only did if focus on several worlds in the Star Wars universe, it also had this little world creation system.

It's a very simple system, and it worked fine for Star Wars. I had no problem with it.

But, that type of thing WOULD NOT FLY in the Traveller universe. If one looks at DGP's Grand Survey, he will see that real science is use to guide the design system. The world's surface gravity isn't just "made up" or rolled on a chart. It's based on the mass of the planet and the type of core the planet has.

Mongoose seems to be taking the Star Wars approach.

You can't do that with Traveller.

Does that makes sense?







Up thread you mention that the Aslan in the core MGT book weren't intentded to be OTU Aslan--that they were intended to be examples of a generic alien race.

C'mon, man. It's clear what happened there. You had a writer who really didn't know that much about Traveller, and the just slapped that in there. "Hell, the doggies were uplifted. Why not the cats too?"

If you want to make Mongoose Traveller successful and a long lasting line, you've got to get on the ball with regards to details like this.





I think...

That Mongoose doing several lines using the Traveller rules is a fine idea. But, you've got to have the books marked "Traveller" actually be "Traveller". You can't hide their mistakes by saying, "Oh, that's a Core Book, not an OTU Traveller book."

You need to take the "Traveller" name off the books that have the crazy stuff in them. Publish the Traveller line. Publish the Babylon 5 line. Publish Hammer's Slammers. Publish Starship Troopers and whatever else all using the same basic rules used in MGT Traveller--but stop mixing up the universes.

Don't put silly stuff in books that are titled "Traveller". All stuff in a book marked "Traveller" should be considered OTU.

Put the other stuff in the books that are marked appropirately.

And, the people who do write for Traveller...well, make sure they know what they're writing about!







You may have a few people bad mouthing your Conan rpg, but I can tell you that many, many, many more say good things about it than not. I've been hearing good things about that game since you first published the first edition rule book. Even now, the negative criticism I hear isn't leveled at Mongoose at all. It's mostly aimed at the complicted d20 system (and Mongoose's "Conan-izing" of the d20 system is almost universally hailed as one of the best d20 conversions ever to see print), not Mongoose.

I think that the reason the Conan game hits the nail on the head, perfectly, for so many gamers is that you've got writers who LOVE the Conan universe writing for you. These people, like Vincent DeLarge, really know their stuff when it comes to Howard's character and universe. These writers know that what flys in a Lord of the Rings game prolly won't fly in a Conan game.

Your problem with Traveller, so far, is that you don't have like-experienced writers writing the Traveller material. It feels to me as if you've just got freelancers who'll write whatever you ask them to, but aren't experts in any particular universe. You've got people who look at Traveller as just another space opera game writing the books, and these people are forgetting energy requirements for weapons...changing concret canon by saying, almost off the cuff, that Aslan are uplifted like the Vargr...deckplans that take up half the volumn that they should...and whacky weapons that should be more at home in a Flash Gordon game rather than a Traveller game.

This is the key, Matt. You've got to find some creative people who know Traveller to write Traveller.

One of the things that made DGP products such a favorite among Traveller gamers is that the company's products were written by people who LOVED Traveller. Same thing goes for the Gamelords and FASA stuff. The Keith's LOVED Traveller.

You need to get a writer in there who will say, when someone brings up MagLev guns, "No...not in Traveller. You can put that in the core book, but make sure it doesn't hit any book with the Traveller name on it."
 
Last edited:
I can honestly say that shuriken catapults are no more inconsistent with that philosophy than the weapons I mentioned previously.

I don't really care what that quoted text says, the weapons right out of LBB4 speak louder.

You seem to be trying a little too hard to bash CT. Lotsa luck with that...

Given the state of science in 1979 (when LBB4 came out), plasma and fusion weapons were considered plausible IIRC. Surely you can see the absurdity of criticizing it based on subsequent scientific theory? I'd also note that the description seems reasonable enough --

The first light energy weapon (other than lasers), the weapon consists of a power pack carried on the firer's back, the weapon itself, and a flexible power link. The power pack powers a laser ignition system in the weapon itself which heats hydrogen fuel to a plasma state. The plasma is contained in the ignition chamber briefly and then released through a magnetically focused field along the weapon's barrel. The high initial velocity plasma jet is 2 cm in diameter but begins to dissipate immediately. Each power
pack has sufficient energy to discharge 40 plasma bolts before recharging is necessary. Each pull of the trigger discharges one plasma bolt. Because of the considerable
recoil, the PGMP-12 may only be fired every other combat round. Recharging requires four hours connected to a high energy source (such as a ship's power unit).


What's so clearly wrong with this weapon, per 1979 science?

And, uh, what's MGT Mercenary's excuse for absurdtech like shuriken catapults today?

Oh, and since you didn't answer my question, I'll re-ask:

Why Guns, And Not Disintegrators?

We are, of course, ignoring the weapons from Mercenary, and are talking about the basic weaponry set forth in Book 1. Projectile throwing weapons dominate the table because we feel that, until the distant future, they will be the most efficient means of one man damaging another.

Traveller has tried to have a sound scientific basis for its rules. Stunners, blasters, and Uranium Q - 37 atomic space modulators [and Shuriken Catapults] are very spectacular, and for this reason comic books and movies make extensive use of them. When examined more closely, however, most of the weaponry people think of when you say science fiction is very unsound scientifically, and those which aren't are incredibly inefficient on such a small scale.

...On the personal, hand-carried level, projectile weapons are going to be with us for a long time to come. Conventional firearms cartridges are very efficient storage cells of energy, and improvements in them are sure to continue for many years. Individual soldiers (and civilians too) will continue to carry firearms until some more efficient, relatively inexpensive means of energy storage can be developed;and this is not likely to occur in the near future.

The point of this whole discussion is that we did not just throw together the combat system used in Traveller. It came about as a result of a great deal of thought, discussion, testing and argument. It represents, within the limits of a role-playing game, what we think combat in the future is going to be like.


Can you honestly say that the folks who added Shuriken Catapults acted consistently with this philosophy? Can you say that they even tried?

And really--does anyone think that these weapons would be in MGT if they weren't in WH40K?
 
Last edited:
Why not fill it with something that can help grow the market, bring in fresh blood, and make it easier for you to find players?

I am unaware of any evidence that plagiarized WH40K gear and nearly incomprehensible writing is necessary to "bring in fresh blood". Are you?

So to answer the OP's original question with regards to me: Why should you pay for my products? Because they have never existed before for Traveller. You're not getting the same old rehashed over material. You're getting an entirely new set of options with Jon Brazer Enterprises.

Dunno about JBE, but some of the material in Mercenary is clearly lifted from WH40K...

So much for "entirely new..."
 
Why not fill it with something that can help grow the market, bring in fresh blood, and make it easier for you to find players?


Doc,

You want them to grow the market? Fine. Have them produce a truly generic set of sci-fi RPG rules then instead of cramming other settings into Traveller willy-nilly. Traveller was never a generic rules set and can be used as a generic rules set without damaging it.

Its Mongoose's responsibility to grow the market.

That's not their only responsibility.

How do you suggest they do that without offering products that outsiders want and will not buy unless they have the means to?

Outsiders? Come again? How many people buying MgT have never seen Traveller before and how many of the people buying who will be MgT in the future are those who've just jumped on the "flavor of the month" bandwagon?

You say they have a responsibility to be true to Traveller's history. They have done that and continue to do that.

They've nothing of the sort. In fact their level of canonical ignorance is startling.

But they also are following their other responsibility of growing the market. Using different types of FTL Travel, alternate power sorces, different weapons and so on. Those are there for someone to pick and choose from for their own setting.

GDW and IG did those same things when they published both versions of FF&S. They also did so in a manner that didn't damage the game.

They simply presented you with an option. Its your choice to do with it as you please. But because they didn't religate it to a ghetto corner of a non-OTU corner of a settingless book, you feel that Mongoose is bad?

Not bad. Careless. As had been repeatedly pointed out in this and other threads, other versions of Traveller provided technological options too and did so in a manner that did not damage the game.

You feel that expanding the market should involve presenting all options not presented 30 years ago should be segragated to a completely different but still equal book and putting a giant stamp on the front saying that this is not apart of a setting that a new person may or may not be interested in is a good idea?

Separating setting specific details from generic rules works very well for SJGames. What's Mongoose's excuse?

From a business standpoint that will alienate more potential customers than it will draw in.

Oddly enough, the opposite holds true when discussing GURPS.


Slight correction: I am not only a Traveller author but the owner of a publishing company that creates Traveller Compatable Products.

Publishing company? How many employees?

While I have been published by Mongoose (twice, infact)...

Congratulations.

... , my main focus is on my own company.

That's only to be expected.

My responsibility is to myself first (to publish what I feel are great products)...

Granted.

... to Mongoose second...

They are paying you after all.

... (to follow the terms of the license that I signed, which did not include any obligation to staying true to the past thirty years of the game's history)...

That's because you fall into the third of Aramis' four categories: An author of a "for use with Traveller" product has a lesser obligation to that core ethic; material not true to it should be so noted.

... and third to my customers.

A wise business practice.

I intend...

Please spare me the commercial, okay? ;)

I do not intend to rehash material produced years ago. Mongoose paid for that license and that is their purview.

Except Mongoose isn't rehashing old materials. They're simply hashing them instead.

SJGames took that "old" material and gave us Far Trader and Interstellar Wars. IG took that "old" material and gave us Pocket Empires. GDW took that "old" material and gave us FF&S. Each of those products took Our Olde Game along the "new trails" you rhapsodize about and none of them ignored the underlying design philosophy while doing so.

You can do the same if you care enough and are creative enough. The same holds true for Mongoose.


Regards,
Bill
 
Except Mongoose isn't rehashing old materials. They're simply hashing them instead.

SJGames took that "old" material and gave us Far Trader and Interstellar Wars. IG took that "old" material and gave us Pocket Empires. GDW took that "old" material and gave us FF&S. Each of those products took Our Olde Game along the "new trails" you rhapsodize about and none of them ignored the underlying design philosophy while doing so.

<golf clap>

Sing it Brutha!
 
You seem to be trying a little too hard to bash CT. Lotsa luck with that...

Given the state of science in 1979 (when LBB4 came out), plasma and fusion weapons were considered plausible. Surely you can see the absurdity of criticizing it based on subsequent scientific theory?

And, uh, what's MGT Mercenary's excuse?

Oh, and since you didn't answer my question, I'll re-ask:

Again--

Why Guns, And Not Disintegrators?

We are, of course, ignoring the weapons from Mercenary, and are talking about the basic weaponry set forth in Book 1. Projectile throwing weapons dominate the table because we feel that, until the distant future, they will be the most efficient means of one man damaging another.

Traveller has tried to have a sound scientific basis for its rules. Stunners, blasters, and Uranium Q - 37 atomic space modulators [and Shuriken Catapults] are very spectacular, and for this reason comic books and movies make extensive use of them. When examined more closely, however, most of the weaponry people think of when you say science fiction is very unsound scientifically, and those which aren't are incredibly inefficient on such a small scale.

...On the personal, hand-carried level, projectile weapons are going to be with us for a long time to come. Conventional firearms cartridges are very efficient storage cells of energy, and improvements in them are sure to continue for many years. Individual soldiers (and civilians too) will continue to carry firearms until some more efficient, relatively inexpensive means of energy storage can be developed;and this is not likely to occur in the near future.

The point of this whole discussion is that we did not just throw together the combat system used in Traveller. It came about as a result of a great deal of thought, discussion, testing and argument. It represents, within the limits of a role-playing game, what we think combat in the future is going to be like.


Can you honestly say that the folks who added Shuriken Catapults acted consistently with this philosophy? Can you say that they even tried?

Thanks for the personal attack, there, Ty.

I was certainly not bashing CT. I was providing factual evidence that the quote you keep throwing out is hogwash. And I'll just add more evidence - repulsors, meson guns, black globes, nuclear damper screens.

The point is that Traveller has never been "hard sci-fi". And if Mongoose is changing the focus of Traveller to bring in more players, and increase their business, and all apparently with Marc's blessings, then I say more power to them, and wish them success.

Matt, I am planning to buy your product at some point in the near future.
 
Thanks for the personal attack, there, Ty.

<blink>

What on Earth are you talking about?

And why are you so unwilling to answer my questions.

I repeat -- what was so unreasonable about postulating plasma and fusion guns in 1979? What's so dubious about postulating "repulsors, meson guns, black globes, nuclear damper screens" in 1979?

To help you out, let's recall the descriptions from LBB5v2:

Repulsors are large focussed anti-grav projectors. When directed at incoming missiles, they deflect them away from their target.

Meson screens project an interruption of the strong nuclear force, prematurely causing decay of incoming mesons.

Nuclear Dampers project a series of nodes and anti-nodes where the strong nuclear force is enhanced or degraded, rendering nuclear warheads ineffective.

Black Globe Generators project a barrier which absorbs all energy, shunting it to on-board capacitors. The barrier prevents all transit across it, and a ship with its
black globe on cannot maneuver, fire its weapons, or communicate. In addition, the field may be overloaded, causing the failure of the storage capacitors and
destruction of the ship.


Other than the Black Hole Generator, which is clearly an advanced artifact of some kind, how are these weapons systems unreasonable (considering the state of science in the late 1970s)?

Oh, and here's an excerpt from one of the planners GDW consulted on advanced space weaponry:

A very potent weapon of the future could be the meson accelerator, or meson gun. A meson gun is actually two very high energy accellerators, one of which accelerates electrons and the other positrons. Both of these beams are directed to a point in space, and the two collide. One of the by-products of this collision will be mesons, produced in such a way that most of them will travel in the direction of the target. Mesons themselves are relatively harmless, and do not effect matter in any way, passing through planets as if they weren't there.

Mesons, however, decay very rapidly into other sorts of subatomic particles, which will do great damage. The point at which the component beams meet will determine when the mesons are formed, and where they decay. The main difficulty with a meson gun is for the mother ship to correctly calculate the proper meeting point and energies
of the two component beams in order to hit the target with the decaying mesons. Such a system will require a very large, very fast computing system, well beyond present day capabilities.
(13 JTAS 8, "Charged Particle Accelerator Weapons" (1982))

Such depth of analysis is kinda missing from MGT, isn't it?

Matt, I am planning to buy your product at some point in the near future.

Odd that you'd leap to defend a product that you don't yet own...
 
Last edited:
<blink>

What on Earth are you talking about?
Construing my list of facts opposing your argument into "bashing CT" is a personal attack, dude.


I repeat -- what was so unreasonable about postulating plasma and fusion guns in 1979? What's so dubious about postulating "repulsors, meson guns, black globes, nuclear damper screens" in 1979?
"Unreasonable" was not the term used. "Realistic" was. And, in that usage, what is "realistic" about plasma guns, repulsors, etc?

None of these exist now as weapons, nor are there any commonly accepted theories of how to get them.

So, how is the shuriken catapult any less "realistic"? Or the magrifle?

Odd that you'd leap to defend a product that you don't yet own...
Not so odd. MGT is a new, living product, under-going growing pains and has lots of potential. Hopefully, it will improve as it matures. Ultimately, it has the potential to be more than CT, certainly more than MT/TNE/T4.
 
Construing my list of facts opposing your argument into "bashing CT" is a personal attack, dude.

No, I don't agree that it is. Uh, dude.

"Unreasonable" was not the term used. "Realistic" was. And, in that usage, what is "realistic" about plasma guns, repulsors, etc?

So why are these weapons implausible (considering the state of science when they were postulated?)

None of these exist now as weapons, nor are there any commonly accepted theories of how to get them.

Oh, I get it. You've been reduced to arguing that the presence of *any* nonexistent weapon excuses *all* postulated weapons. Right?

<shrug> I find it hard to take such a position seriously, as the logical flaws in such an argument should be apparent to all...

So, how is the shuriken catapult any less "realistic"? Or the magrifle?

As stated several times, the weapon is flawed because even if the ballistics work (they don't), the power required for the Sooper Dooper Magnetic Frisbee Flinger would propel a bullet or fin stabilized dart FAR more effectively (and usefully).

I mean really...is plagiarizing from WH40K the optimum path for a Traveller wannabe?

Not so odd. MGT is a new, living product, under-going growing pains and has lots of potential. Hopefully, it will improve as it matures. Ultimately, it has the potential to be more than CT, certainly more than MT/TNE/T4.

Do you have a shred of evidence to back up this rhapsodizing (thanks Bill for the word)???

And I don't think that this really explains why you'd leap to defend a product that you don't yet own...
 
Last edited:
No, I don't agree that it is. Uh, dude.
I was trying to be nice.

Now, I'm not. Twisting my words to form a different statement than what I said may be an acceptable court-room or news-room practice, but in reality it expresses contempt for the opponent.

I've said all I care to.
 
Bill:
He's been attacking the point you attempted to make.
He's done so assertively, but not with personal attacks.
Your point was not credible for the reasons Ty has pointed out.
 
Why is it necessary?

I don't know that it is necessary. However, the presence of such material kinda reinforces my central point that Traveller has been the beneficiary of a significant amount of thought about its technological assumptions.

Therefore, these same assumptions should not be discarded out of hand -- particularly by folks who can't be bothered to actually understand them.
 
:(

I hate to break the news, but Megatraveller was considered an awful and errata plaqued set of rules when it was released. The initial artwork was poor and it took GDW 5 editions of MegaTraveller to fix all the errata.

Frank Chadwick dispised the rules set and publically stated it was so bad only a whole new set of rules (TNE) could fix all its problems.

I myself did, however like the concept of a player's handbook and some of the Digest Group publication materials were pretty good.

Mongoose Traveller is here to stay, they will I'm sure release several editions of the core titles - each one improving over an older version.

:p
 
:(

I hate to break the news, but Megatraveller was considered an awful and errata plaqued set of rules when it was released. The initial artwork was poor and it took GDW 5 editions of MegaTraveller to fix all the errata.

Well, that's nice and all that, but since no one has criticized MGT for errata, this point seems irrelevant to the discussion.

Frank Chadwick dispised the rules set and publically stated it was so bad only a whole new set of rules (TNE) could fix all its problems.

Coincidentally, TNE used Chadwick's GDW House Rules system, which in my own private opinion is among the worst RPGs ever. I can't think of a combat system I detested more.

Mongoose Traveller is here to stay, they will I'm sure release several editions of the core titles - each one improving over an older version.

I am pleased that the line is profitable for Mongoose and MM.

But none of these points really rebuts the criticisms levied at MGT in this thread.
 
The beauty of Traveller is - it is a generic set of Science Fiction rules - a general outline for you to fill in the details.

THE THIRD IMPERIUM is completely optional. If you don't like it - don't use it - OR use only what you like from it.

The beauty of the new edition - Mongoose Traveller is - Other SF backgrounds besides The Imperium will be detailed and published.

Like it or not, Mongoose Traveller is here to stay, lots and lots of releases - even a 2300AD one!

I myself am using parts of Gurps Traveller for Gurps 4th Edition for my Gurps Star Wars game.
 
Back
Top