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Why wouldanyone want a Type-Y?

The way I see it, the designs provided with the base game are just reasonably typical examples, but the game comes with a starship design system for a reason.

The standard designs are, excepting the Type M, fairly serviceable. The A & R both turn a reasonable profit on full load, and are J1, so the per_parsec/per_jump issue isn't. The A2 is within a couple KCr of profit on full load; if it tramps, rather than routes, it can and does turn a hefty profit long term.

The M in 77 only makes any economic sense at all by charging more per jump.

The changes in '81 are just enough to put it into workable... if you allow multi-ticket postings on route so you can fill, and keep it between high pop worlds.
 
Reviewing older messages

While reviewing older messages such as entry # 17, I noticed a part of the article mentioned nobles arriving in converted cargo vessels as yachts. Something like this has actually happened. Actor John Wayne's yacht was a converted minesweeper. It is now operating as a tour boat in Los Angeles California. Also, Jacques Cousteau's Calypso was also a converted minesweeper. Just a little FYI for your reading pleasure!
 
While reviewing older messages such as entry # 17, I noticed a part of the article mentioned nobles arriving in converted cargo vessels as yachts. Something like this has actually happened. Actor John Wayne's yacht was a converted minesweeper. It is now operating as a tour boat in Los Angeles California. Also, Jacques Cousteau's Calypso was also a converted minesweeper. Just a little FYI for your reading pleasure!

The Type A cargo hold is just begging for a swimming pool, tennis court and bowling alley.
 
The standard designs are, excepting the Type M, fairly serviceable. ...

The M in 77 only makes any economic sense at all by charging more per jump.

The changes in '81 are just enough to put it into workable... if you allow multi-ticket postings on route so you can fill, and keep it between high pop worlds.

I figure it for having something extra going for it - a contract with the local government to keep certain suites available for travel by government officials, with the captain permitted to take last-minute mid-passages if they're not used, or an under-the-table extra subsidy to be available to carry certain government passengers or cargo off the books. That latter would be particularly useful in the border regions between the Imperium and Solomani space.

Only if it's a zero G swimming pool, tennis court, and bowling alley... :oo:

Why is the cargo space in zero G? Not that a zero G bowling alley wouldn't be way cool, but ...
 
Why is the cargo space in zero G? Not that a zero G bowling alley wouldn't be way cool, but ...

In CT, it was noted that most ships entering combat depressurized sections of the ship with people in them to avoid the effects of explosive decompression. Depressurizing the hold was optional.

Some GMs and players might have taken this to mean that artificial gravity was also cut off.
 
In CT, it was noted that most ships entering combat depressurized sections of the ship with people in them to avoid the effects of explosive decompression. Depressurizing the hold was optional.

Some GMs and players might have taken this to mean that artificial gravity was also cut off.

My assumption would be limited zero-g instances, if only to limit cargo damage, and everything bolted or tied down in case of artificial-G loss.

As to pool and bowling alley issues, I would envision a huge hatch over it like the combo pool/gym floor from Its A Wonderful Life. Normally it's sealed and not loose. Heck of a mess if you take hits, but hey, luxury demands sacrifices.

https://www.youtube.com/watch?v=2rha-6qG4OQ

Bowling alley, the pins would be autopicked and locked as part of a shutdown procedure. Balls would have to automatically put away.

Besides, the USS Enterprise had a bowling alley- we should too.

http://memory-alpha.wikia.com/wiki/Bowling_alley

17yi21otujdg7jpg.jpg
 
My assumption would be limited zero-g instances, if only to limit cargo damage, and everything bolted or tied down in case of artificial-G loss.

As to pool and bowling alley issues, I would envision a huge hatch over it like the combo pool/gym floor from Its A Wonderful Life. Normally it's sealed and not loose. Heck of a mess if you take hits, but hey, luxury demands sacrifices.

https://www.youtube.com/watch?v=2rha-6qG4OQ

I'd suggest retractable anti-slosh baffles in the pool, in addition to the cover.

Or you could vent liquid hydrogen into it to freeze it solid (yeah, expansion is a problem) and thaw it back out using waste heat from the power plant.

Wait a second. It's not just a swimming pool, it's an auxiliary tank of unrefined fuel!
 
Honestly it is a poor play thing for any one of station and is ill equipped to ferry a noble on official business as it is short legged and even when "Fully Armed" it is just in a token manner

having only one suite the owner can not appropriately host important guests on an interstellar journey, due to it's short jump legs it can not travel between the scattered "Rivera Worlds" that rarely adjoin one and other in most sub-sectors in a timely manner it lacks the hold space to conduct worthwhile lawful trade carrying anything that would not make it a prime target for Pirates. if you want to play at being an explorer the short jump legs mean the folks at the explorers club will have lost interest in your expedition before you can return.

As a Dispatch it's a bigger failure, again the Jump Legs are its first and biggest downfall, then low Acceleration and lack of potenchial armament reinforce it's lack of suitability for the role, lack of luxury appointments for a team of dignitaries and senior officials.


The Type Y strikes me more as the mobile home for a reclusive egoistical billionaire than a Yacht for the 1% or a personal dispatch for a "working" noble or entrepreneur.

It may be a valid criticism of the rule set in that there aren't rules to create large hulls that don't need a lot of "adventure oriented" performance, but still need to be able to jump great distances, as per today's super yachts (check out Lurssen's site; http://www.luerssen-yachts.com/ (no, I'm not promoting, especially since I don't think anyone here can afford their product)).

The amenities of such vessels are luxury, and not geared for in game player benefits. If you look at a real world yacht like TOPAZ ( http://www.luerssen-yachts.com/en/yachts/gallery.php ) you'll note it has a "disco"/dance room, indoor pool, more than once bar, more than one promenade, and luxury suites that would dwarf your suburban's home master bedroom. How do you express that as being meaningful to players and their objectives for the adventure? You can't, really, unless you got a really good referee who can layer on descriptive texture in his administering the adventure.

A type-Y probably serves as an analog for some of today's wealthy types who actually help in security operations by lending out their vessels to interested parties.

I hope that helps.
 
fun

Sure it is there to impress the local worlds, meet with dignitaries or subordinates.

I have a bareboat cert. Have any of you every been on a yacht?

They're romantic. A large dome shows the entire universe in the type Y. A great place to hang out, relax, and have adult fun. Want to impress that certain special someone or you meet the safari ship at the appropriate planet. Stay on your yacht or down on the planet, as needed.

Wonder if they have a second home tax right off. :rofl:
 
I have a fair bit of sailing experience in the 30-60 foot range (~6 months, 1-2 weeks at a time)....never been on a "real yacht"...in boats like the ones I was on the berth was no more than a bunk and a shelf for a few small bags of gear...the enjoyment was outside the boat (the destination). The 60 foot boat had hot-swap "bunks" for the barefoot crew - I say "bunks", because there were only 4 double bunks...about 1 watch worth. The watch about to come on duty would sleep in the bunks for 4 hours before their watch. The Watch coming off duty slept for 4 hours on the floor besides the bunk, then rotated into the bunks after 4 hours (when the Watch changed, and those in the bunks had to go on Watch). This was real fun in storms, when almost everyone was tossing their cookies (and no one was allowed on deck unless they were on Watch, and the Head backed-up, so the below deck area got...interesting). Then there was the time we almost hit a freighter in a storm (got so close I could have hit it with a frisbee toss, if I could have thrown a frisbee in that storm). Or the time I helped rescue passengers from a sinking yacht in the Bahamas (they later refloated the yacht and towed it to an Island at high-tide, then beached it so it was sticking out of the water at low-tide so they could patch the hull...I have photos!)

fun times.
 
The original yachts were Zeeland estuary pirate hunters.

https://en.wikipedia.org/wiki/Yacht

Taking that cue, you could take a default yacht hull and make it a Q-ship.

Load up two fighters and a 20-ton boarding gig in the small craft well, full turrets, marines pilots and gunners in all those staterooms.

Act fat dumb and full of ransom nobles, Mr. Corsair gets one helluva surprise.
 
Has anyone looked at the Safari Ship in The Traveller Book as an alternative to the standard Yacht? Streamlined and capable of Jump-2, with deck plans and details in Adventure 10: Safari Ship.
 
hell yes, it's a much better ship for the Idle Rich or as a Dispatch, convert the Aquarium & Zoo in to more State Rooms or Suites. leave the Lounge intact.
 
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