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Wolf at the Door

WOLF AT THE DOOR


That's the title of the campaign I'm running in my face-to-face Classic Traveller game. We've only got time to play once a month, so we can only cover so much ground each game session, but, hot damn, I'm here to tell you, it's been a damn exciting game so far.


Here are the highlights:
 
WOLF AT THE DOOR


That's the title of the campaign I'm running in my face-to-face Classic Traveller game. We've only got time to play once a month, so we can only cover so much ground each game session, but, hot damn, I'm here to tell you, it's been a damn exciting game so far.


Here are the highlights:
 
Wolf at the Door in March


This first game session consisted of CharGen, wherein we met the major players in this epic, convoluted crises of Noblemen and noble men along the border of the Imperium's frontier.

Among these players in this classic yarn are: Terran Tukera, sub-Marquis of Aramis; his body guards; and the Captain and Crew of the Far Trader ADROIT PURSUIT.
 
Wolf at the Door in March


This first game session consisted of CharGen, wherein we met the major players in this epic, convoluted crises of Noblemen and noble men along the border of the Imperium's frontier.

Among these players in this classic yarn are: Terran Tukera, sub-Marquis of Aramis; his body guards; and the Captain and Crew of the Far Trader ADROIT PURSUIT.
 
Wolf at the Door in April


In this game session, we saw the crew of a tramp freighter surprised with a charter by none other than the Marquis of Aramis (one of the Marquis--this one the Marquis Terran Tukera himself).

The ADROIT PURSUIT lifted from Aramis a few weeks after the new year, 1105. Aboard, was the crew, the Marquis, and the Marquis' bodyguards.

Just a day into jump, the Marquis complained of stomach problems to the ship's doctor. At first, it was thought the Marquis was suffering from a mild case of jump sickness, but when Lord Tukera stated the water in his cabin tasted like iron, the crew set about diagnosing the problem.

They found it. A filter in the ship's water system had been sprayed with some form of bacteria. The doctor analyzed it, as the rest of the ship's crew, along with the security personnel, worked side by side, tracing the ship's other systems.

Another problem was found. The circuit to the ship's only turret had been spliced with a low-blow fuse. As soon as the ship's pulse laser was fired once, the entire weapon system would be burned out.

And, the ship had just completed it's annual overhaul at Aramis Down.

Terran Tukera, Marquis of Aramis, is also the Baron of Natoko, and Natoko was the ship's next stop along the charter.

The entire Tukera starport was re-directed to the Marquis' vessel. Another, complete, overhaul on the PURSUIT was performed by Tukera personnel. A large, 5000 ton super hauler, the GOLIATH, was rushed through its maintenance as well. Transponders were switched so that the GOLIATH would appear as the PURSUIT, and a platoon of Marines were loaded into mobile shelters stacked in the GOLIATH's cargo hold.

This, obviously, was an attempt on the Marquis--to either capture or poison him.

The GOLIATH lifted from Natoko just six days after the PURSUIT's arrival, following the tramp freighter's flight plan into the Patinir asteroid belt.

Terran Tukera decided to remain aboard the PURSUIT, thinking to trap whomever was behind the conspiracy with the GOLIATH, it's eight beam lasers, and the Marines.

A week later, the PURSUIT followed, arriving in the Patinir system, only to find the GOLIATH waiting for her.

All systems normal.

The trip to the Patinir C station, inside the belt, takes 2.38 days from the closest jump-emergence point. Both GOLIATH, and the ADROIT PURSUIT accelerated towards their goal, the bigger ship some 30,000 km ahead of the Marquis' vessel.

Hours passed. The PURSUIT's navigator had his feet up on the cockpit board as he noticed a large blip on the sensors. Then there was white out. Nothing but noise.

His head jerked up instinctively towards the view port, and he thought he'd seen a small pinprick of light in the vast void ahead of them. But, he shook it off. That had to be his imagination.

With the pilot alert and looking at him, he ran his fingers over the nav board, fine tuning what the passives had picked up.

Gamma radiation.

Out there, an illegal nuke had just gone off. The nav operator did a quick triangulation.

The nuke had exploded some 30,000 km in front of the PURSUIT.

Right where the GOLIATH was supposed to be....
 
Wolf at the Door in April


In this game session, we saw the crew of a tramp freighter surprised with a charter by none other than the Marquis of Aramis (one of the Marquis--this one the Marquis Terran Tukera himself).

The ADROIT PURSUIT lifted from Aramis a few weeks after the new year, 1105. Aboard, was the crew, the Marquis, and the Marquis' bodyguards.

Just a day into jump, the Marquis complained of stomach problems to the ship's doctor. At first, it was thought the Marquis was suffering from a mild case of jump sickness, but when Lord Tukera stated the water in his cabin tasted like iron, the crew set about diagnosing the problem.

They found it. A filter in the ship's water system had been sprayed with some form of bacteria. The doctor analyzed it, as the rest of the ship's crew, along with the security personnel, worked side by side, tracing the ship's other systems.

Another problem was found. The circuit to the ship's only turret had been spliced with a low-blow fuse. As soon as the ship's pulse laser was fired once, the entire weapon system would be burned out.

And, the ship had just completed it's annual overhaul at Aramis Down.

Terran Tukera, Marquis of Aramis, is also the Baron of Natoko, and Natoko was the ship's next stop along the charter.

The entire Tukera starport was re-directed to the Marquis' vessel. Another, complete, overhaul on the PURSUIT was performed by Tukera personnel. A large, 5000 ton super hauler, the GOLIATH, was rushed through its maintenance as well. Transponders were switched so that the GOLIATH would appear as the PURSUIT, and a platoon of Marines were loaded into mobile shelters stacked in the GOLIATH's cargo hold.

This, obviously, was an attempt on the Marquis--to either capture or poison him.

The GOLIATH lifted from Natoko just six days after the PURSUIT's arrival, following the tramp freighter's flight plan into the Patinir asteroid belt.

Terran Tukera decided to remain aboard the PURSUIT, thinking to trap whomever was behind the conspiracy with the GOLIATH, it's eight beam lasers, and the Marines.

A week later, the PURSUIT followed, arriving in the Patinir system, only to find the GOLIATH waiting for her.

All systems normal.

The trip to the Patinir C station, inside the belt, takes 2.38 days from the closest jump-emergence point. Both GOLIATH, and the ADROIT PURSUIT accelerated towards their goal, the bigger ship some 30,000 km ahead of the Marquis' vessel.

Hours passed. The PURSUIT's navigator had his feet up on the cockpit board as he noticed a large blip on the sensors. Then there was white out. Nothing but noise.

His head jerked up instinctively towards the view port, and he thought he'd seen a small pinprick of light in the vast void ahead of them. But, he shook it off. That had to be his imagination.

With the pilot alert and looking at him, he ran his fingers over the nav board, fine tuning what the passives had picked up.

Gamma radiation.

Out there, an illegal nuke had just gone off. The nav operator did a quick triangulation.

The nuke had exploded some 30,000 km in front of the PURSUIT.

Right where the GOLIATH was supposed to be....
 
Wolf at the Door in May


The lock on the GOLIATH had been maintained. The ship was still there, yet it's power readings were minimal.

The ADROIT PURSUIT's pilot jammed his thumb against the comm transmit button, trying to reach GOLIATH. All he heard in return was static.

The Navigator swept the surrounding area with passive sensors and attempted to predict a path of a missile, given previous sensor readings. He found a hot spot anchored to an asteroid.

It was a ship!

The PURSUIT's library reports that it was a civilian asteroid prospector, very common to this system. Captain Bryte, a native of Patinir, had seen untold numbers of them in his 18 years travelling these starlanes.

Should they fire?

No, it's a civilian. Keep looking.

WHAP. WHAP. WHAP. The PURSUIT's pulse laser bit into the darkness, exploding into the asteroid, missing the prospector.

"WHO FIRED?! I didn't give you the order to FIRE!" Bryte yelled into the comm.

The saftey locks had already been overridden, and the new gunner that Bryte had just hired on Aramis ignored the Captain's call.

The asteroid prospector disengaged itself from the asteroid. These ships are typically not armed, but nav picked up a power sig on the aft section of the ship.

It was a beam laser, and it fired, biting into the PURSUIT's boat bay.

The Captain could see pieces of his hull out the bridge port, flying away from the upper deck.

"Sonofabitch! FIRE, FIRE, FIRE!"

Nav already had a lock. He'd been feeding info to the gunner, and the pulse laser spit its broken beam back at the prospector. But, the shot went wide.

The prospector is a ship with a conical body and large wing-like structures that fan out from either side. Massing some 400 tons, the ship mounts it's M-Drive on these "wings".

The entire body of this ship swung around, so that it's aft turret "faced" the PURSUIT, swinging on the wing axies that allow the ship's position to be at any orientation while thrust is constantly applied in a chosen direction. This is typically an advantage for the prospector to land on asteroids, but in the case of space combat, it also allows the ship to continue thrust in a desired direction while keeping the aft turret aligned with an enemy.

The prospector's single beam laser hit the PURSUIT again, biting a second time into the ship's upper deck. The PURSUIT's pilot registered a red light and saw tons of fuel diminish from the tanks, blowing out into space from the hold just created in the ship's hull. Automatic damage control took over, as the baffles in the fuel tank re-aligned themselves, preventing the entire fuel reserve from leaking out into space.

"Let's get that SOB! He's damaging my ship!" The captain yelled.

But then, from the interior bridge hatch, another voice spoke. "That will be enough, Captain."

It was one of the Marquis' body guards--one of the Vemene agents. He was holding a shotgun.

And, in short order, the Vemene had the entire ship. The Marquis was uncomprehending--the Vemene should be unquestionably loyal.

But, they took the ADROIT PURSUIT from within.

And, as this game session came to a close, these Vemene were putting the crew of the ADROIT PURSUIT, and the Marquis, into low berths...
 
Wolf at the Door in May


The lock on the GOLIATH had been maintained. The ship was still there, yet it's power readings were minimal.

The ADROIT PURSUIT's pilot jammed his thumb against the comm transmit button, trying to reach GOLIATH. All he heard in return was static.

The Navigator swept the surrounding area with passive sensors and attempted to predict a path of a missile, given previous sensor readings. He found a hot spot anchored to an asteroid.

It was a ship!

The PURSUIT's library reports that it was a civilian asteroid prospector, very common to this system. Captain Bryte, a native of Patinir, had seen untold numbers of them in his 18 years travelling these starlanes.

Should they fire?

No, it's a civilian. Keep looking.

WHAP. WHAP. WHAP. The PURSUIT's pulse laser bit into the darkness, exploding into the asteroid, missing the prospector.

"WHO FIRED?! I didn't give you the order to FIRE!" Bryte yelled into the comm.

The saftey locks had already been overridden, and the new gunner that Bryte had just hired on Aramis ignored the Captain's call.

The asteroid prospector disengaged itself from the asteroid. These ships are typically not armed, but nav picked up a power sig on the aft section of the ship.

It was a beam laser, and it fired, biting into the PURSUIT's boat bay.

The Captain could see pieces of his hull out the bridge port, flying away from the upper deck.

"Sonofabitch! FIRE, FIRE, FIRE!"

Nav already had a lock. He'd been feeding info to the gunner, and the pulse laser spit its broken beam back at the prospector. But, the shot went wide.

The prospector is a ship with a conical body and large wing-like structures that fan out from either side. Massing some 400 tons, the ship mounts it's M-Drive on these "wings".

The entire body of this ship swung around, so that it's aft turret "faced" the PURSUIT, swinging on the wing axies that allow the ship's position to be at any orientation while thrust is constantly applied in a chosen direction. This is typically an advantage for the prospector to land on asteroids, but in the case of space combat, it also allows the ship to continue thrust in a desired direction while keeping the aft turret aligned with an enemy.

The prospector's single beam laser hit the PURSUIT again, biting a second time into the ship's upper deck. The PURSUIT's pilot registered a red light and saw tons of fuel diminish from the tanks, blowing out into space from the hold just created in the ship's hull. Automatic damage control took over, as the baffles in the fuel tank re-aligned themselves, preventing the entire fuel reserve from leaking out into space.

"Let's get that SOB! He's damaging my ship!" The captain yelled.

But then, from the interior bridge hatch, another voice spoke. "That will be enough, Captain."

It was one of the Marquis' body guards--one of the Vemene agents. He was holding a shotgun.

And, in short order, the Vemene had the entire ship. The Marquis was uncomprehending--the Vemene should be unquestionably loyal.

But, they took the ADROIT PURSUIT from within.

And, as this game session came to a close, these Vemene were putting the crew of the ADROIT PURSUIT, and the Marquis, into low berths...
 
Wolf at the Door in June


What do these Vemene want?

The answer to that question, at this time, is unclear. But, to even guess, we have to consider the politics of the Aramis subsector.

The Baron of Natoko, Baron Terran Tukera, is also the Marquis (co-Marquis, actually, with Leonard Bolden-Tukera) of Aramis.

The Baron of Lewis, Lady Arianne Tukera, is married to the Marquis of Aramis, Leonard Bolden-Tukera.

Lady Arianne's cousin, Terran Tukera (the Baron of Natoko), has been granted the current title of Marquis of Aramis, but this title is only for the life of Terran Tukera--it is not a hereditary title (as is the Barony of Natoko).

Lady Arianne has troubles on her homeworld of Lewis. The colonists there have taken root, and she's striving to re-take Lewis, in its entirety, for the Tukera family.

Leonard Bolden-Tukera (the Bolden's have wed the Tukeras before, thus the hyphen) is Marquis of a fief that is somewhat floundering under his leadership, and the Bolden elders have urged him to agree to the marriage with Lady Arianne, bolstering House Bolden's political clout through it's association with one of the most powerful noble families in the empire, House Tukera.

And, Baron Terran Tukera is lord of an undeveloped, sandy rock with only a few thousand people, a starport, and a Naval base.

Lady Arianne used the combined influence of both Tukera Houses (the baronies of Natoko and Lewis) to put pressure on House Bolden for the marriage. House Bolden welcomed the merging of power bases, but are leery of the Tukera's intent. Aramis is the highest TL world in the subsector, subsector capitol, and the hub of power in this fringe county of the Duke of Rhylanor's territory. So, the Bolden's have limited Marquis Terran Tukera's power, granting his title on Aramis for his lifetime only.

For the first time in history, Aramis has two Marquis.

This has all transpiried during the last three to five standard years.

Today, the Marquis Terran Tukera of Aramis, along with Lady Arianne, run the subsector (practically), even though, in title, Marquis Lenoard Bolden-Tukera is the leading noble.

It's a puppet government--the Great OZ, behind the curtain, embodied by (the player character) Terran Tukera.

This story is convoluted--a political story.

Plots. Intrigue. Wheels within wheels.

The MegaCorporation, Sternmetal, is attempting to wrest control of the balkanized world of Aramanx. They're a disrupting influence on the subsector.

The Marquis Terran Tukera has sent many envoys to Aramanx to speak with Sternmetal representatives, but these efforts have met with little but lip service. Sternmetal moves on, focussing it's power as a MegaCorporation on the little TL 6 world with great, unrealized, potential.

Terran is, obviously, concerned about this--not only from his governmental position as the Marquis of Aramis, but also as the reigning head of the Tukera Family in this subsector. Tukera wants this fringe subsector for itself, having built an entire fleet for it's wholly-owned subsector-wide line called Akerut.

So, Terran devises a plan. He charters a tramp freighter to Aramanx, his intention being to slip onto the world, not via a large Tukera vessel or Imperial Naval ship, but as small, un-noticed merchant vessel right under Sternmetal's noses.

Terran plans to meet with the leaders of some of the larger on countries on Aramanx, building a coalition against Sternmetal and it's puppet state.

But, complications occur: The sabotage of the Marquis' vessel; the nuclear attack on the GOLIATH; and now the traitorous acts of the Marquis' own security detail.

Like the professionals they are, the Vemene have taken the ADROIT PURSUIT from within, with no loss of life, without even a shot fired.

The pilot and navigator have remained on the bridge, decelerating the ship in order to rendevous with the enemy vessel.

Two Vemene guard them.

All other crew memembers are in the cargo bay, lined up agains the bulkhead, their hands locked behind their backs by magnetic binders.

The remaining two Vemene stand there in the hold with most of the crew.

Besides the crew and Vemene, the only other item in the hold is a single standard cargo module--something that was supposed to have contained Battle Dress for the Vemene troops in service to their lord.

Instead, the crew have been surprised by the fact that the cargo module is in fact a multi-person cold crib unit of a type typically used by the Frozen Watch on large Naval vessels.

The Vemene intend to put the ADROIT PURSUIT's crew, along with Marquis Terran Tukera, into cold berth--for purposes unknown at this time.

The Marquis is selected first to be installed in the cold berth. As Terran walks under gunpoint to the large, non-standard unit dominating the cargo bay, he is suddenly set adrift in darkness...

On the bridge, the navigator lifts his thumb from the illumination control then quickly cancels the deck plates.

The entire ship shuts into darkness and Zero-G.

And, it started--

--People in the cargo bay were floating around like pop corn seeds in an air popper.

--On the bridge, the nav leaned from his acceleration couch, the staps holding him down, and wrestled the shotgun from the hands of one of the floating Vemene.

--One single blast of the weapon ripped through the chest of one of the Vemene and nearly took the foot off the other.

--Two hit with one shot. The force of the shotgun blast sent the two reeling even further, bouncing somewhat around the cabin. With one hand, the nav swung his shotgun around and blew one of the Vemene away. The target's hand actually separated from the Vemene's arm, sending blood droplets over the entire bridge.

--The pilot unstrapped from his seat and launched toward the disoriented other Vemene guard, beating him senseless with his bare hands.

--The nav then touched on the IR view of the cargo bay, and announced over the comm (only to a single trusted crewmember in the hold).

His words were, "We've got the bridge."
 
Wolf at the Door in June


What do these Vemene want?

The answer to that question, at this time, is unclear. But, to even guess, we have to consider the politics of the Aramis subsector.

The Baron of Natoko, Baron Terran Tukera, is also the Marquis (co-Marquis, actually, with Leonard Bolden-Tukera) of Aramis.

The Baron of Lewis, Lady Arianne Tukera, is married to the Marquis of Aramis, Leonard Bolden-Tukera.

Lady Arianne's cousin, Terran Tukera (the Baron of Natoko), has been granted the current title of Marquis of Aramis, but this title is only for the life of Terran Tukera--it is not a hereditary title (as is the Barony of Natoko).

Lady Arianne has troubles on her homeworld of Lewis. The colonists there have taken root, and she's striving to re-take Lewis, in its entirety, for the Tukera family.

Leonard Bolden-Tukera (the Bolden's have wed the Tukeras before, thus the hyphen) is Marquis of a fief that is somewhat floundering under his leadership, and the Bolden elders have urged him to agree to the marriage with Lady Arianne, bolstering House Bolden's political clout through it's association with one of the most powerful noble families in the empire, House Tukera.

And, Baron Terran Tukera is lord of an undeveloped, sandy rock with only a few thousand people, a starport, and a Naval base.

Lady Arianne used the combined influence of both Tukera Houses (the baronies of Natoko and Lewis) to put pressure on House Bolden for the marriage. House Bolden welcomed the merging of power bases, but are leery of the Tukera's intent. Aramis is the highest TL world in the subsector, subsector capitol, and the hub of power in this fringe county of the Duke of Rhylanor's territory. So, the Bolden's have limited Marquis Terran Tukera's power, granting his title on Aramis for his lifetime only.

For the first time in history, Aramis has two Marquis.

This has all transpiried during the last three to five standard years.

Today, the Marquis Terran Tukera of Aramis, along with Lady Arianne, run the subsector (practically), even though, in title, Marquis Lenoard Bolden-Tukera is the leading noble.

It's a puppet government--the Great OZ, behind the curtain, embodied by (the player character) Terran Tukera.

This story is convoluted--a political story.

Plots. Intrigue. Wheels within wheels.

The MegaCorporation, Sternmetal, is attempting to wrest control of the balkanized world of Aramanx. They're a disrupting influence on the subsector.

The Marquis Terran Tukera has sent many envoys to Aramanx to speak with Sternmetal representatives, but these efforts have met with little but lip service. Sternmetal moves on, focussing it's power as a MegaCorporation on the little TL 6 world with great, unrealized, potential.

Terran is, obviously, concerned about this--not only from his governmental position as the Marquis of Aramis, but also as the reigning head of the Tukera Family in this subsector. Tukera wants this fringe subsector for itself, having built an entire fleet for it's wholly-owned subsector-wide line called Akerut.

So, Terran devises a plan. He charters a tramp freighter to Aramanx, his intention being to slip onto the world, not via a large Tukera vessel or Imperial Naval ship, but as small, un-noticed merchant vessel right under Sternmetal's noses.

Terran plans to meet with the leaders of some of the larger on countries on Aramanx, building a coalition against Sternmetal and it's puppet state.

But, complications occur: The sabotage of the Marquis' vessel; the nuclear attack on the GOLIATH; and now the traitorous acts of the Marquis' own security detail.

Like the professionals they are, the Vemene have taken the ADROIT PURSUIT from within, with no loss of life, without even a shot fired.

The pilot and navigator have remained on the bridge, decelerating the ship in order to rendevous with the enemy vessel.

Two Vemene guard them.

All other crew memembers are in the cargo bay, lined up agains the bulkhead, their hands locked behind their backs by magnetic binders.

The remaining two Vemene stand there in the hold with most of the crew.

Besides the crew and Vemene, the only other item in the hold is a single standard cargo module--something that was supposed to have contained Battle Dress for the Vemene troops in service to their lord.

Instead, the crew have been surprised by the fact that the cargo module is in fact a multi-person cold crib unit of a type typically used by the Frozen Watch on large Naval vessels.

The Vemene intend to put the ADROIT PURSUIT's crew, along with Marquis Terran Tukera, into cold berth--for purposes unknown at this time.

The Marquis is selected first to be installed in the cold berth. As Terran walks under gunpoint to the large, non-standard unit dominating the cargo bay, he is suddenly set adrift in darkness...

On the bridge, the navigator lifts his thumb from the illumination control then quickly cancels the deck plates.

The entire ship shuts into darkness and Zero-G.

And, it started--

--People in the cargo bay were floating around like pop corn seeds in an air popper.

--On the bridge, the nav leaned from his acceleration couch, the staps holding him down, and wrestled the shotgun from the hands of one of the floating Vemene.

--One single blast of the weapon ripped through the chest of one of the Vemene and nearly took the foot off the other.

--Two hit with one shot. The force of the shotgun blast sent the two reeling even further, bouncing somewhat around the cabin. With one hand, the nav swung his shotgun around and blew one of the Vemene away. The target's hand actually separated from the Vemene's arm, sending blood droplets over the entire bridge.

--The pilot unstrapped from his seat and launched toward the disoriented other Vemene guard, beating him senseless with his bare hands.

--The nav then touched on the IR view of the cargo bay, and announced over the comm (only to a single trusted crewmember in the hold).

His words were, "We've got the bridge."
 
Wolf at the Door in July


Fact: The PURSUIT has been sabotaged, but the tainted water supply and the weapon breaker lend themselves to the idea of an easy take over of the ship rather than its total destruction.

Fact: The asteroid surveyor took out the GOLIATH with a single nuke, disguised as the enemy vessel was, anchored to an asteroid. But, a nuke, or any other missile, has not been fired at the ADROIT PURSUIT.

Fact: The Vemene agents aboard the PURSUIT accomplished a takeover of the entire ship without killing a soul, or even firing a shot. In fact, the Vemene have not fired their weapons a single time in the entire encounter.

Fact: The Marquis was being led to a cold berth when the bridge crew made their move to re-take the ship.

Fact: The PURSUIT's bridge crew have now re-taken the bridge, and the remaining two Vemene in the cargo bay are disoriented. They're bouncing along, with everybody else in the hold, as the navigator switches grav plats on and off--from Zero-G to 2Gs to Zero-G, back to 1G.

And, it's pitch-black in the hold. There is no light. They've lost their weapons in the absence of gravity.

Systematically, the two bridge crew coordinate their rescue of the hostages in the hold. The navigator stays on the bridge, his fingers on the life support controls, as the pilot positions himself inside one of the cargo locks.

The door to the hold opens, and inside, the Vemene and hostages are bathed in bright light.

As the blinded Vemene struggle to orient themselves, the pilot lets loose a volley of fire from his carbine.

The intruders have no chance.

But, as the crack of the pilot's weapon echoes in the empty hold, one of the cuffed crewmembers, the Marquis Terran Tukera, over-hears one of the Vemene speaking: "This is Brace. Code 86."

He must have been speaking into a comm.

In short order, the bridge crew reunite with their comrads in the hold. A way cannot be found to open the Vemene's magnetic binders, forcing the Captain to break out the diamond-toothed saw.

As the crewmen are being cut free, a surprise message is intercepted. The navigator is patched into the ship's comm via his headset. What he hears is garbled. "...is the shut...@#%%^...ard your hail and are responding. We *&^%$#...".

Back on the bridge, the nav tries to clean up the message. He can't get more out of the transmission, but there is a new plot on his board. It's a small craft just over two light seconds away. It looks to be moving in the direction of the PURSUIT.

"My guess is it's a shuttle. They're very common in this belt, shuffling supplies and what-not around to the miners," is the pilot's comment.

"Yes," the navigator responds, "but why is it heading toward an unknown vessel--us--when it is being fired upon?"

"Maybe they're trying to help?" offers the pilot.

"Maybe." Answers the navigator, "But the question is who are they going to help...hey, look at this."

The navigator had isolated the target, and the signatures coming in from the new bogey.

"If the shuttle is being jammed, I'd have a black out around the bogey. I'd see...nothing. Interference. Noise. I shouldn't be able to get these kinds of readings, and they shouldn't be this strong. I shouldn't be able to see behind the noise."

As the pilot looks at the navigator's indication, he replies, "So, they're not being jammed?"

The navigator shrugs. "I don't know. Maybe they've got something else wrong with their comm."

"Isn't the asteroid surveyor acommon vessel to this system as well?" It was a new voice, commanding, from the Marquis Terran Tukera, freed from his bonds and returning to the bridge.

As if to underline his words, the surveyor's lasers bite into the PURSUIT again, knocking a hole through the outer hull clean into the starboard cargo lock.

The ship's gunner, Klue Gagarrin, had made it back into the ship's turret. With the capacitors juiced, the nav fed him a firing solution. The pilot oriented the ship for an optimal shot, but it was no good. The surveyor remained undamaged.

But, Klue was able to get the enemy ship's attention. The next damage the PURSUIT sustained took out the gunnery turret. When the Captain arrived, he found Klue, unconscious, strapped into his accel couch, smoke everywhere, and something burning behind the gunner's display.

It seems like an eternity as the Captain drags Klue from the turret, across the corrdor, into a stateroom. He'd brought the ship's crashbag with him, and he grabbed a hypo from the pack, stabbing a stimulant into the gunner.

Another blast from the asteroid surveyor damaged the PURSUIT's J-Drive, which worried no one, as the ship only had 25 tons of fuel remaining in the tank anyway.

But, on the bridge, the Marquis Terran Tukera smiled for the first time. The pilot and navigator thought he was crazy. Then they noticed where he was looking.

The PURSUIT had been engaged with the enemy vessel for an hour and fifteen minutes, from the time the GOLIATH was hit to the present. The asteroid surveyor trails the PURSUIT at a distance of 570,000 km--almost two light seconds. And, the PURSUIT is gaining a distance of 120,000 km every quarter hour.

"At this rate," the Marquis said, "we'll be out of range of his sensors and weapons in 45 minutes."

He looked around the cockpit of the ship. "She'll hold."
 
Wolf at the Door in July


Fact: The PURSUIT has been sabotaged, but the tainted water supply and the weapon breaker lend themselves to the idea of an easy take over of the ship rather than its total destruction.

Fact: The asteroid surveyor took out the GOLIATH with a single nuke, disguised as the enemy vessel was, anchored to an asteroid. But, a nuke, or any other missile, has not been fired at the ADROIT PURSUIT.

Fact: The Vemene agents aboard the PURSUIT accomplished a takeover of the entire ship without killing a soul, or even firing a shot. In fact, the Vemene have not fired their weapons a single time in the entire encounter.

Fact: The Marquis was being led to a cold berth when the bridge crew made their move to re-take the ship.

Fact: The PURSUIT's bridge crew have now re-taken the bridge, and the remaining two Vemene in the cargo bay are disoriented. They're bouncing along, with everybody else in the hold, as the navigator switches grav plats on and off--from Zero-G to 2Gs to Zero-G, back to 1G.

And, it's pitch-black in the hold. There is no light. They've lost their weapons in the absence of gravity.

Systematically, the two bridge crew coordinate their rescue of the hostages in the hold. The navigator stays on the bridge, his fingers on the life support controls, as the pilot positions himself inside one of the cargo locks.

The door to the hold opens, and inside, the Vemene and hostages are bathed in bright light.

As the blinded Vemene struggle to orient themselves, the pilot lets loose a volley of fire from his carbine.

The intruders have no chance.

But, as the crack of the pilot's weapon echoes in the empty hold, one of the cuffed crewmembers, the Marquis Terran Tukera, over-hears one of the Vemene speaking: "This is Brace. Code 86."

He must have been speaking into a comm.

In short order, the bridge crew reunite with their comrads in the hold. A way cannot be found to open the Vemene's magnetic binders, forcing the Captain to break out the diamond-toothed saw.

As the crewmen are being cut free, a surprise message is intercepted. The navigator is patched into the ship's comm via his headset. What he hears is garbled. "...is the shut...@#%%^...ard your hail and are responding. We *&^%$#...".

Back on the bridge, the nav tries to clean up the message. He can't get more out of the transmission, but there is a new plot on his board. It's a small craft just over two light seconds away. It looks to be moving in the direction of the PURSUIT.

"My guess is it's a shuttle. They're very common in this belt, shuffling supplies and what-not around to the miners," is the pilot's comment.

"Yes," the navigator responds, "but why is it heading toward an unknown vessel--us--when it is being fired upon?"

"Maybe they're trying to help?" offers the pilot.

"Maybe." Answers the navigator, "But the question is who are they going to help...hey, look at this."

The navigator had isolated the target, and the signatures coming in from the new bogey.

"If the shuttle is being jammed, I'd have a black out around the bogey. I'd see...nothing. Interference. Noise. I shouldn't be able to get these kinds of readings, and they shouldn't be this strong. I shouldn't be able to see behind the noise."

As the pilot looks at the navigator's indication, he replies, "So, they're not being jammed?"

The navigator shrugs. "I don't know. Maybe they've got something else wrong with their comm."

"Isn't the asteroid surveyor acommon vessel to this system as well?" It was a new voice, commanding, from the Marquis Terran Tukera, freed from his bonds and returning to the bridge.

As if to underline his words, the surveyor's lasers bite into the PURSUIT again, knocking a hole through the outer hull clean into the starboard cargo lock.

The ship's gunner, Klue Gagarrin, had made it back into the ship's turret. With the capacitors juiced, the nav fed him a firing solution. The pilot oriented the ship for an optimal shot, but it was no good. The surveyor remained undamaged.

But, Klue was able to get the enemy ship's attention. The next damage the PURSUIT sustained took out the gunnery turret. When the Captain arrived, he found Klue, unconscious, strapped into his accel couch, smoke everywhere, and something burning behind the gunner's display.

It seems like an eternity as the Captain drags Klue from the turret, across the corrdor, into a stateroom. He'd brought the ship's crashbag with him, and he grabbed a hypo from the pack, stabbing a stimulant into the gunner.

Another blast from the asteroid surveyor damaged the PURSUIT's J-Drive, which worried no one, as the ship only had 25 tons of fuel remaining in the tank anyway.

But, on the bridge, the Marquis Terran Tukera smiled for the first time. The pilot and navigator thought he was crazy. Then they noticed where he was looking.

The PURSUIT had been engaged with the enemy vessel for an hour and fifteen minutes, from the time the GOLIATH was hit to the present. The asteroid surveyor trails the PURSUIT at a distance of 570,000 km--almost two light seconds. And, the PURSUIT is gaining a distance of 120,000 km every quarter hour.

"At this rate," the Marquis said, "we'll be out of range of his sensors and weapons in 45 minutes."

He looked around the cockpit of the ship. "She'll hold."
 
I kinda love this; my group is running through the Traveller Adventure as the crew of the March Harrier!
 
I kinda love this; my group is running through the Traveller Adventure as the crew of the March Harrier!
 
Originally posted by Jame:
I kinda love this; my group is running through the Traveller Adventure as the crew of the March Harrier!
Well, you might be interested to know that my game (although you can't tell it from the above) is actually based on the Traveller Adventure. But, my campaign is heavily modified.

The ADROIT PURSUIT had a mail-run, running the Aramis-Natoko-Patinir-Pysadi run. The ship, under two different owners, has been plying that same route for a quarter century.

This is one of the reasons the Marquis picked that vessel: It was a very well known commercial vessel in the area. If you want to slip under someone "radar", then that's the type of ship you use.

The only thing unusual about the PURSUIT going to Aramanx is that it hasn't been off it's route in 27 years.

The Marquis thought that was the way to go. Obviously, though, he's had an error in judgment.

I've got the details on the August game that I have to get around to posting next.
 
Originally posted by Jame:
I kinda love this; my group is running through the Traveller Adventure as the crew of the March Harrier!
Well, you might be interested to know that my game (although you can't tell it from the above) is actually based on the Traveller Adventure. But, my campaign is heavily modified.

The ADROIT PURSUIT had a mail-run, running the Aramis-Natoko-Patinir-Pysadi run. The ship, under two different owners, has been plying that same route for a quarter century.

This is one of the reasons the Marquis picked that vessel: It was a very well known commercial vessel in the area. If you want to slip under someone "radar", then that's the type of ship you use.

The only thing unusual about the PURSUIT going to Aramanx is that it hasn't been off it's route in 27 years.

The Marquis thought that was the way to go. Obviously, though, he's had an error in judgment.

I've got the details on the August game that I have to get around to posting next.
 
Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by Jame:
I kinda love this; my group is running through the Traveller Adventure as the crew of the March Harrier!
Well, you might be interested to know that my game (although you can't tell it from the above) is actually based on the Traveller Adventure. But, my campaign is heavily modified. </font>[/QUOTE]Actually, I can. That's why I enjoy it: I kinda picture it as being complimentary to the campaign, sort of as an opposite.

The ADROIT PURSUIT had a mail-run, running the Aramis-Natoko-Patinir-Pysadi run. The ship, under two different owners, has been plying that same route for a quarter century.

This is one of the reasons the Marquis picked that vessel: It was a very well known commercial vessel in the area. If you want to slip under someone "radar", then that's the type of ship you use.

The only thing unusual about the PURSUIT going to Aramanx is that it hasn't been off it's route in 27 years.

The Marquis thought that was the way to go. Obviously, though, he's had an error in judgment.

I've got the details on the August game that I have to get around to posting next.
Neat. Sounds like what we're doing, except for certain things that I won't reveal for the sake of those who haven't played the Adventure (and I also don't post our group's adventures 'cause I'm not the Ref).
 
Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by Jame:
I kinda love this; my group is running through the Traveller Adventure as the crew of the March Harrier!
Well, you might be interested to know that my game (although you can't tell it from the above) is actually based on the Traveller Adventure. But, my campaign is heavily modified. </font>[/QUOTE]Actually, I can. That's why I enjoy it: I kinda picture it as being complimentary to the campaign, sort of as an opposite.

The ADROIT PURSUIT had a mail-run, running the Aramis-Natoko-Patinir-Pysadi run. The ship, under two different owners, has been plying that same route for a quarter century.

This is one of the reasons the Marquis picked that vessel: It was a very well known commercial vessel in the area. If you want to slip under someone "radar", then that's the type of ship you use.

The only thing unusual about the PURSUIT going to Aramanx is that it hasn't been off it's route in 27 years.

The Marquis thought that was the way to go. Obviously, though, he's had an error in judgment.

I've got the details on the August game that I have to get around to posting next.
Neat. Sounds like what we're doing, except for certain things that I won't reveal for the sake of those who haven't played the Adventure (and I also don't post our group's adventures 'cause I'm not the Ref).
 
Originally posted by Jame:
I kinda picture it as being complimentary to the campaign, sort of as an opposite.
My original intention was a story about a crew of a far trader, using the Traveller Adventure as a "base" for the campaign.

Then, my plans were sent all out of whack when one of the players rolled up a Marquis.

I hadn't had that happen before in a Traveller game. I'd had a Baron before, and several Knights, but never a Marquis.

When a character gets to that political level, things get serious.

So, I took the ball and ran with it--tried to get as creative with it as I could.

Originally, I envisioned a standard Traveller campaign following the adventures of common men aboard a tramp freighter--you know, the "everyman's" hero type of story.

I roll stats in my games with a straight 2D roll. When my player rolled a 12 for his SOC, then raised it during chargen, I started thinking...

What kind of problems does someone that powerful face?

I mean, with a standard tramp-freighter-Traveller-story, the groups problems are, "How do we get fuel?", and things of that nature. Typical, a Marquis would be an NPC patron for the crew, hiring them to do this or that.

I took the player rolling up the Marquis as a challenge and re-worked what I had planned for the campaign. In effect, the NPC patron-type-stuff was changed...allowing the player to the PC patron.

Galactic events that I thought would run in the "background" of the story--things like the price ceiling on lanthanum, Sternmetal meddling with Aramanx, Akerut's emergence as a trading company in the sector, the initiative to increase trade with the Vargr coreward...stuff like that--became the very real problems this PC would face.

My campaign morphed into an entirely different story--all based on that PC's character.

What you're reading above is the result.
 
Originally posted by Jame:
I kinda picture it as being complimentary to the campaign, sort of as an opposite.
My original intention was a story about a crew of a far trader, using the Traveller Adventure as a "base" for the campaign.

Then, my plans were sent all out of whack when one of the players rolled up a Marquis.

I hadn't had that happen before in a Traveller game. I'd had a Baron before, and several Knights, but never a Marquis.

When a character gets to that political level, things get serious.

So, I took the ball and ran with it--tried to get as creative with it as I could.

Originally, I envisioned a standard Traveller campaign following the adventures of common men aboard a tramp freighter--you know, the "everyman's" hero type of story.

I roll stats in my games with a straight 2D roll. When my player rolled a 12 for his SOC, then raised it during chargen, I started thinking...

What kind of problems does someone that powerful face?

I mean, with a standard tramp-freighter-Traveller-story, the groups problems are, "How do we get fuel?", and things of that nature. Typical, a Marquis would be an NPC patron for the crew, hiring them to do this or that.

I took the player rolling up the Marquis as a challenge and re-worked what I had planned for the campaign. In effect, the NPC patron-type-stuff was changed...allowing the player to the PC patron.

Galactic events that I thought would run in the "background" of the story--things like the price ceiling on lanthanum, Sternmetal meddling with Aramanx, Akerut's emergence as a trading company in the sector, the initiative to increase trade with the Vargr coreward...stuff like that--became the very real problems this PC would face.

My campaign morphed into an entirely different story--all based on that PC's character.

What you're reading above is the result.
 
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