Timerover51
SOC-14 5K
Comments about women and Traveller showed up in another thread, but I was thinking that it might be of interest to the forum as a whole. The following is some of my experience and observation. The summer class mentioned is intended by my co-teacher and I to teach history, as well as a lot of other things, through the use of board games.
Generally, based on the summer gaming class that I have been working with since 2003, in the 6th grade through 12th grade age bracket, the girl gamers clean the clock of the boy gamers about 90% of the time. Note this is not role-playing games, but board games such as Axis and Allies (with some modifications to the standard games), History of the World, War: Age of Imperialism (out of print by Eagle Games), the various Mayfair railway games, and similar type games.
In the games design class that I have taught, it has been about 2/3 boys and 1/3 girls, with the girls interestingly enough, focusing on the role playing games, while the boys go more for the war games.
The gaming group as the Milwaukee School of Engineering has a considerable number of women in the group, playing computer games, board and card games, and roleplaying games. Of course, that is an engineering school, where the males outnumber the females by 4 to 1, so I am not sure if that is a representative sample.
Are there any other groups or examples of women playing Traveller? They do make up about half of the population.
Generally, based on the summer gaming class that I have been working with since 2003, in the 6th grade through 12th grade age bracket, the girl gamers clean the clock of the boy gamers about 90% of the time. Note this is not role-playing games, but board games such as Axis and Allies (with some modifications to the standard games), History of the World, War: Age of Imperialism (out of print by Eagle Games), the various Mayfair railway games, and similar type games.
In the games design class that I have taught, it has been about 2/3 boys and 1/3 girls, with the girls interestingly enough, focusing on the role playing games, while the boys go more for the war games.
The gaming group as the Milwaukee School of Engineering has a considerable number of women in the group, playing computer games, board and card games, and roleplaying games. Of course, that is an engineering school, where the males outnumber the females by 4 to 1, so I am not sure if that is a representative sample.
Are there any other groups or examples of women playing Traveller? They do make up about half of the population.