I tend to have problems with the idea of a significant population of "undocumented" residents. Certainly I'll consider a few, some small percentage of the population, but the UPP affects trade values. I understand there are canon examples of persons not reflected in the UPP, but it does make it hard to argue the validity of the trade system when someone can invent uncounted people who, oddly enough, don't eat or consume goods. Not that it's a great trade system, but of all the reasons to scrap and replace the trade system, the speculated existence of undocumented residents is not one of them.
I agree. For trade purposes not only do all inhabitants (resident and transient alike) count, short-term transients really count too (tourists have to eat too). And the salient figure is the entire system population, not just the mainworld population.
And IMO this is also important for PC adventure purposes. There's quite a narrative difference between a world that has X permanent residents and one that has X permanent residents plus 10X tourists on any given day.
This one got me to thinking. There are a lot of empty worlds inside the Imperial borders. One presumes that at some point someone or someones may find interest in one of these worlds and settle down there - in which case they're going to be counted in the UPP, unless we're also about to suggest there are numbers of empty worlds that are not empty.
That's precisely the implication of not counting transients. Another implication is that outpost personnel should not count in the population figure, so all those mining colonies should have a population of 0.
I do not know if it's a question of what the Imperium allows. The Imperium governs the space between worlds. Does canon also say that it governs empty worlds? That it can decide who can settle there or under what circumstances a government set up by settlers will receive Imperial recognition?
There are examples of the Imperium exercising direct control of worlds. There are examples of the Imperium forbidding people to visit a world (various interdictions). If these worlds count as member worlds, the Imperium would be in violation of the very first line of the first paragraph of the Warrant of Restoration.
I think that the Imperium normally doesn't bother one way or another with squatters. It
could slab a "DO NOT LAND" sign on any (non-member) hunk of rock it wants to, but in most cases it doesn't want to.
If the Imperium does not control empty worlds, then all that is needed is for someone to settle there, form a government, and say, "Here we are." Then, whoopie, they're in the UPP.
Yes, but not whoopie, the world is a member world. That's where the belief snaps for me. Which is why all those low-population worlds with sovereign governments bothers me so much. Not necessarily any particular example (though there are some of those too), but the relatively large number of them. A few odd exceptions is fine by me; 6 or 10 or 15 out of 36 is not.
[/quote]On the other hand, if they can do that, someone else can do exactly the same thing on the other side of the planet and, voila, balkanized world. If the Imperium does not control the affairs of the planetside folk, then it likewise cannot adjudicate a dispute over the "ownership" of a world: it either all goes to whoever plants a settlement first, or it's a case of, "You own what you can control."[/quote]
And a small population simply does not have the ability to control a whole lot of surface by itself. It's different if they have a home government to send a warship to evict latecomers, but then they aren't independent, are they?
That really only leaves two alternatives: people settle where they will unless there's an existing local government with the will and resources to prevent them from doing so without that government's consent, or - contrary to that "space-between-worlds" bit, the Imperium actually does exercise jurisdiciton over uninhabited worlds and has the authority to entertain claims and adjudicate claim disputes.
IMO the "space-between-the-worlds" bit is a slogan, not an accurate description of reality.
The way that would work is that the Imperium can exercise control over anything that isn't a member world or owned by a member world (If it bothers to). When someone settles on an empty world, it does not automatically become a member world. It becomes a member world when the Imperium feels that it has become important enough to confer that status on it. That would be the time it gets an Imperial high noble assigned. And an Imperial legation or at least a consulate.
Unfortunately, I don't know of anything in canon that points decisively on one direction or the other on that one. In fact, at least one example seems to be the "first takes all" approach, leaving us wondering why the megas haven't planted flags and a few feet on every available rock.
People and the governments run by people are not always 100% self-consistent. Especially in a place like the Imperium where one duke can rule one way and another duke the other way.
As I said, the odd exception is fine. Bbetter than fine; they lend color and verisimilitude to an otherwise bland and unconvincing setting. It's the wholesale aberrations I have problems accepting.
Hans