Is there any edition of Traveller or Traveller-like game that I could code into computer software that I could freely give away without having to worry about copyrights or licensing issues?
I have been converting Mongoose 2nd edtn rules into algorithms and importing the tables into Excel, but that is their intellectual property that I cannot share.
What it intend to produce will be just a primitive turn-based console app to create characters and test them against various scenarios that I compile from the abundant resources out there. Gameplay would be somewhat linear and turn-based with a few branching decision trees and multiple solutions to each task using either keyword entry or multiple choice selections with standard 2D6 +DM resolution against predefined DC's. Play would be randomized against D66 (or comparable) interaction tables for encounters and antagonists. It should be easily extensible as long as I come up with a good standardized adventure module interface.
It all seems very straight forward, just very time consuming and time is something I have in abundance. Talking maybe a couple of years, I'm not in a hurry.
I am actually rather surprised that I have not come across something like it already. I already started a bare beginning in quickbasic. Porting to C would be pretty easy.
Seems a shame to go to all the trouble and not be able to share it.
I have been converting Mongoose 2nd edtn rules into algorithms and importing the tables into Excel, but that is their intellectual property that I cannot share.
What it intend to produce will be just a primitive turn-based console app to create characters and test them against various scenarios that I compile from the abundant resources out there. Gameplay would be somewhat linear and turn-based with a few branching decision trees and multiple solutions to each task using either keyword entry or multiple choice selections with standard 2D6 +DM resolution against predefined DC's. Play would be randomized against D66 (or comparable) interaction tables for encounters and antagonists. It should be easily extensible as long as I come up with a good standardized adventure module interface.
It all seems very straight forward, just very time consuming and time is something I have in abundance. Talking maybe a couple of years, I'm not in a hurry.
I am actually rather surprised that I have not come across something like it already. I already started a bare beginning in quickbasic. Porting to C would be pretty easy.
Seems a shame to go to all the trouble and not be able to share it.
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