Well, to be perfectly honest and open about it all...
Traveller was my first RPG. Not D&D. I discovered it at age 11, in 1977.
I didn't really understand vectors, but over time, I got it, and liked space combat, albeit between two free traders (written out on index cards), and swapping out software packages seemed agonizingly slow.
But I had a few guys in the neighborhood that played it.
We then moved on to Gamma World (which we all really enjoyed) and AD&D.
But Traveller was much more of an adult taste. In high school, I'd sit in the library and roll planets, and subsectors, just basically learning what does what where with respect to gravity, atmosphere, etc.
When I Enlisted in the Navy, and went to bootcamp, The Traveller Book, and 2d6, one red, one white, went with me. By the time bootcamp was over, I had a new subsector, then got transferred to San Diego.
I Put up an ad for Traveller, no response for a month. I put up an ad for D&D got a group within a week.
So we played D&D.
Not until I transferred to a ship in 1988, did Traveller really thrive for me. If I recall correctly, By then Grand Survey was out. That jusat became my bible, it added so much...not until Gurps 3e Space, was it replaced.
We had Traveller games 3 nights a week on the messdeck, in a little 6 X 6 alcove with a book-shelf and a table, called the Crew's Lounge. We were it, along with a guy that read the bible, that after a few months, joined our campaign.
I think it was the best experience I've had with Traveller, right there.
Age 22-25, clear mind, regular pay, and nightly, I'd go to the upper weather decks of the ship and imagine I was on a star cruiser, sailing the sea of stars, inspired, then I'd run the game. I miss those days.
Then game Desert Storm, and no time for anything. Our ship went into the yards, and we played Red Storm Rising on a commodore 64, as a "hula Hoop Craze" kind of deal.
Then Paragon Software...Such a mixed bag. We liked the game, but the game was broken. we used those programs for Character generation, but the old magic wasn't there.
Left active duty, moved to Dayton, and entered college, to study Physics, all inspired by Traveller, those long ago days of Vectors, at age 11.
Only ever found 2 or 3 guys here that played Traveller, but those guys were Harold Hale, his friend John (played 2 sessions with them), and my best friend Mike.
That was about 1995. Around then, or slightly after, I got involved in Galactic 2.4. It rekindled my interest in Traveller.
But still not a lot of players, and my health started failing, making it tough to concentrate.
I was so eager about Megatraveller. But it was full of holes. I realized that game designers were not all the gods of rules I'd made them out to be...
I became very critical of game systems after that. I tried to make MT work, ended up just using UTP, and the advenced careers in CT.
TNE was a flash in the pan, that seemingly killed GDW. I won't say I wept, but it was pretty close.
Challenge gone?
No more TNS?
How the hell did this happen? These are SMART GUYS!
I had been a Twilight:2k fan, but I never really saw the need for "House Rules" I guess they pioneered the d20 5 years or so too early.
I liked the idea of what TNE wanted to do, but it didn't have the far flung white dots on black Keith overall "Style" that The Traveller Book did for me.
Imperium Games...I still have all of T4, and multiple copies of the core book, in the hopes that I'll get a Traveller group going again. With errata, I like that character generation the best, seconded by MegaTraveller.
These days, I play around with Galactic 3_4 every 6 months or so, telling myself, I'll get up the energy to recruit people in Dayton.
But I see the community as too fractured, too divisive to many trolls, too much sniping at Marc.
I wish I could end this on a higher note. But it ends up the game itself is there. Just that the players aren't, not to me.
Not like it was in the 80's.
I've thought, I'll write a Traveller Novel. But I'm not holding my breath.
I'm not burned out, but coming back here is a 3 months on, 3 months off experience. Maybe T5 will work.
In the meantime, I'm collecting Cheap T4 books, from Ebay, and telling my (currently playing Spycraft 2.0) game group, "Yeah, Traveller, This summer, or Fall." I've been saying that for 2 years now.
It's not that it's hard to generate a subsector...JimV hooked me up on that account. Just that my concentration is shot to hell, and traveller is not a hack& Slash game, and required tight plotting, like a novel...Or at least, That's how I've seen it played best.
The thing that keeps Traveller in mind is at it's core it's dirt simple, and with 4e on the horizon, I wasted a lot of money on d20, over the years.
I've got all editions of Traveller and 90% of the stuff that was done by licensees.
Turns out my favorite Traveller is:
The Traveller Book
Grand Survey
Judges Guild Starports
First In
Mer Prince
The Classic Reprints.
But it all sits there.
Maybe I'll tell the guys about a game I'd like to run this fall...About a free trader, under fire...
Hard to say.
Interesting responses. We run the gamut, certainly.