Renaissance Man
SOC-12
Smeelbo,
If you approach a game with that kind of attitude, you get those kinds of results, but I don't see how that's inherent in the D20 system. Anyway, there's nothing wrong with the "meat puppet" aspect of play - many people started gaming that way and still enjoy it. But if you want a different game, with a greater emphasis on character and in-character roleplay, than you simply employ that approach. Fudge rules if necessary and go. The rules are pretty immaterial. I've played DC Heroes games that are more layered than an Alan Moore story, Shadowrun games that have a sense of intrigue and style, etc. It sounds like Spirit of the Century and Burning Wheel are attempting to be didactic about a specific approach to gaming. That's fine, but it ain't going to be for everybody.
Once I started reading "alternative" or "independent" roleplaying games like Spirit of the Century and Burning Wheel, I came to realize that properly there are no characters in most traditional roleplaying games, especially D20. Instead, the game mechanics only provide you with an avatar, a "meat puppet" to carry out the player's wishes, with no actual in-game character beyond what the player cares to provide.
If you approach a game with that kind of attitude, you get those kinds of results, but I don't see how that's inherent in the D20 system. Anyway, there's nothing wrong with the "meat puppet" aspect of play - many people started gaming that way and still enjoy it. But if you want a different game, with a greater emphasis on character and in-character roleplay, than you simply employ that approach. Fudge rules if necessary and go. The rules are pretty immaterial. I've played DC Heroes games that are more layered than an Alan Moore story, Shadowrun games that have a sense of intrigue and style, etc. It sounds like Spirit of the Century and Burning Wheel are attempting to be didactic about a specific approach to gaming. That's fine, but it ain't going to be for everybody.