ThunderChilde
SOC-13
Dramatic Situations
When its time to really dig in deep, when a player needs to lift a collapsed beam of off a team member, or leap for their life across a gap, that's a dramatic situation.
In my GM'ing style, sometimes its best just to leave it to a well described scene element from a player, and don't roll the dice. Occasionally, let the players have scripting and or editing scene powers, never tell them though, just ask them to tell you what they are gonna try to do and how. A certain scene from True Lies comes to mind. I suppose I do lean twowards the Space Opera end of Traveller. Being traveller I don't ask for that many skill rolls anyhow, not counting the trinity of spaceflight, the most often on the ground is recon.
In the past we have used Whimsy Cards, they were actually very appropriate to Villans and Vigilantes, but were also used elsewhere to by my group. A friend of mine has made up his own Fate Cards to fill the gap these days, the Whimsy Cards are long gone. We have used the fate cards for Streetfighter, Fuzion, Mekton, CyberPunk and a Fuzion based campaign that may someday see the light of day published. I might try using them for Traveller one of these days.
Anyone else want to share GM'ing tools, ideas, or approaches?
When its time to really dig in deep, when a player needs to lift a collapsed beam of off a team member, or leap for their life across a gap, that's a dramatic situation.
In my GM'ing style, sometimes its best just to leave it to a well described scene element from a player, and don't roll the dice. Occasionally, let the players have scripting and or editing scene powers, never tell them though, just ask them to tell you what they are gonna try to do and how. A certain scene from True Lies comes to mind. I suppose I do lean twowards the Space Opera end of Traveller. Being traveller I don't ask for that many skill rolls anyhow, not counting the trinity of spaceflight, the most often on the ground is recon.
In the past we have used Whimsy Cards, they were actually very appropriate to Villans and Vigilantes, but were also used elsewhere to by my group. A friend of mine has made up his own Fate Cards to fill the gap these days, the Whimsy Cards are long gone. We have used the fate cards for Streetfighter, Fuzion, Mekton, CyberPunk and a Fuzion based campaign that may someday see the light of day published. I might try using them for Traveller one of these days.
Anyone else want to share GM'ing tools, ideas, or approaches?