Im restructuring my Traveller universe, to be in line with the following two things I found in CT books 5 and 4.
From CT Book 5 (High Guard)
Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the Im-perium is unable to be everywhere at once. As a result, the Imperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures.
To monitor the space lanes, the Imperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the Imperium to best use.
From Book 4 (Mercenary)
Traveller assumes a remote centralized government (referred to in this volume as the Imperium), possessed of great industrial and technological might, but unable, due to the sheer distances and travel times involved, to exert total control at all levels everywhere within its star-spanning realm. On the frontiers, extensive home rule provisions allow planetary populations to choose their own forms of government, raise and maintain armed forces for local security, pass and enforce laws governing local conduct, and regulate (within limits) commerce. Defense of the frontier is mostly provided by local indigenous forces, stiffened by scattered lmperial naval bases manned by small but extremely sophisticated forces. Conflicting local interests often settle thier differences by force of arms, with lmperial forces looking quietly the other way, unable to effectively intervene as a police force in any but the most wide-spread of conflicts without jeopardizing thier primary mission of the defense of the realm. Only when local conflicts threaten either the security or the economy of the area do lmperial forces take an active hand, and then it is with speed and overwhelming force.
The combat environment of the frontier, then is one of small, short, limited wars. Both sides must carefully balance the considerations of how much force is required to win a conflict with how much force is likely to trigger lmperial intervention. At the same time, both belligerents will generally be working with relatively small populations, with only a negligible number of combat experienced veterans. In this environment, the professional soldier will find constant employment. Small, poor states faced with invasion or encroachment will hire professional soldiers as cadres to drill and lead their citizen militias. Larger states will be able to afford to hire and equip complete mercenary contingents as strikers, or spearhead troops. Small commando units will be in demand as industrial espionage is waged between mega-corporations virtually nations unto themselves. In addition, the hired soldier will always be in demand as security or bodyguard troops, as force remains the only true protection against force. The Golden Age of the Mercenary will have arrived.
What it all means:
It is now very important to know who the local Baron is, who he does or doesn't like, and if there a war between the planetary governments that would have have been a merchant's "golden pair" worlds. Its become a less "monolithic" Imperium, and while strong versus outside forces, very vulnerable to internal politics, wars and double-dealings. It explains why Scouts are such bad-@$$es.
It makes for a very different dynamic. It becomes a place very much more in favor of "adventure". One very much different from the "generally" accepted 3rd Imperium.
From CT Book 5 (High Guard)
Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the Im-perium is unable to be everywhere at once. As a result, the Imperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures.
To monitor the space lanes, the Imperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the Imperium to best use.
From Book 4 (Mercenary)
Traveller assumes a remote centralized government (referred to in this volume as the Imperium), possessed of great industrial and technological might, but unable, due to the sheer distances and travel times involved, to exert total control at all levels everywhere within its star-spanning realm. On the frontiers, extensive home rule provisions allow planetary populations to choose their own forms of government, raise and maintain armed forces for local security, pass and enforce laws governing local conduct, and regulate (within limits) commerce. Defense of the frontier is mostly provided by local indigenous forces, stiffened by scattered lmperial naval bases manned by small but extremely sophisticated forces. Conflicting local interests often settle thier differences by force of arms, with lmperial forces looking quietly the other way, unable to effectively intervene as a police force in any but the most wide-spread of conflicts without jeopardizing thier primary mission of the defense of the realm. Only when local conflicts threaten either the security or the economy of the area do lmperial forces take an active hand, and then it is with speed and overwhelming force.
The combat environment of the frontier, then is one of small, short, limited wars. Both sides must carefully balance the considerations of how much force is required to win a conflict with how much force is likely to trigger lmperial intervention. At the same time, both belligerents will generally be working with relatively small populations, with only a negligible number of combat experienced veterans. In this environment, the professional soldier will find constant employment. Small, poor states faced with invasion or encroachment will hire professional soldiers as cadres to drill and lead their citizen militias. Larger states will be able to afford to hire and equip complete mercenary contingents as strikers, or spearhead troops. Small commando units will be in demand as industrial espionage is waged between mega-corporations virtually nations unto themselves. In addition, the hired soldier will always be in demand as security or bodyguard troops, as force remains the only true protection against force. The Golden Age of the Mercenary will have arrived.
What it all means:
It is now very important to know who the local Baron is, who he does or doesn't like, and if there a war between the planetary governments that would have have been a merchant's "golden pair" worlds. Its become a less "monolithic" Imperium, and while strong versus outside forces, very vulnerable to internal politics, wars and double-dealings. It explains why Scouts are such bad-@$$es.
It makes for a very different dynamic. It becomes a place very much more in favor of "adventure". One very much different from the "generally" accepted 3rd Imperium.