Has anyone had a chance to pick up issue 7?
Any opinions? Does it help clarify the nobility for people?
Has anyone had a chance to pick up issue 7?
Any opinions? Does it help clarify the nobility for people?
1) Do Imperial landholds have extrality? This can be of major importance to a group of PCs fleeing planetary LEOs.a) Perhaps this is a sine qua non to the Imperium when negotiating membership treaties and all Imperial landholds are independent of the planetary government in all ways. If so, I think a remark about this, with the comment that this is ignored for purposes of denoting planetary governments, same as starports and embassies (without that, all Imperial member worlds would be balkanized (except the ones that had captive governments appointed by the Imperium)).Personally, I'd prefer the last option, allowing referees and (especially
b) Or perhaps Vland and the original Sylean Federation worlds firmly established the principle that Imperial landholds (but not starports and embassies) were subject to planetary law, so firmly that no subsequent emperor has ever dreamt of trying to change that.
c) Or perhaps it depends on the negotiating strength of a prospective member world at the time it joined. Regina might, for instance, have agreed to sell or give a landhold to the Marquis-of-Regina-to-be but insisted that he would be treated as any other landowner, subject to planetary law and taxes. At the same time Menorb, under pressure from Vargr corsairs and eager for Imperial protection, might have agreed to full tax exemption for Imperial landholds but still subject to planetary law for an enumerated list of crimes, and anarchic Efate1 may have had Imperial membership thrust upon it willy-nilly, with the Imperium negotiating the membership charter with itself and gaining full extrality for rather large chunks of real estate.1 OK, I know that things change over time and Efate quite possibly wasn't anarchic in 250, but let's assume it was for the sake of this argument.
) writers to customize their Third Imperium settings.
Though it doesn't fully answer your question, keep in mind that the article specifically says that the assigned Landed Knight of a world specifically is the Noble entrusted with representing the Imperium to the World, its government, and/or population, and the higher-precedence Nobles generally oversee the World's interests and advocate for it at the Imperial/Interstellar/Moot Level.2) How does a planetary government interact with "its" noble? A high noble used to be the Imperium's representative to "his" world, but now he apparently serves as the world's representative to the Imperium. How can that work in practice? I guess it's fine as long as the noble is also the planetary ruler, but what if he isn't? What happens if the government wants one thing and the noble wants another? Does the government send a representative to court to lobby for its own ideas in despite of the noble? What if there's a revolution -- a quick, bloodless coup that deposes the ruler/noble and replaces him with a democracy? Does the Imperium send in the troops to restore the noble as the ruler? Does it allow the new government to continue but keep the noble as the world's representative? Just how full is the autonomy of member worlds?
All the more reason to include a mention of this in the essay.All Imperial Land Grants have two components:a) The Terrain Hex(es) of the grant itself (~ 100km2 each), over which the Noble has economic control;The answer in relation to your above question may be different for each of those territories.
b) An associated Local Hex (~ 10km2) for each terrain hex, which is owned outright by the Noble as personal property.
Certainly a possibility. Which is why a list would be nice.Regarding option #3 above, perhaps there is a small set of rights & privileges that are non-negotiable, that the Imperium insists upon for all of its Nobles on member worlds as part of the conditions for membership in the Imperial system.
And my ideas are just mine, of course. Which is why it would be nice to know which conditions, if any, the Imperium insist on, which are usually included (not having them requires an explanation), and which are more or less optional.Beyond that, there may be a larger set of traditional or customary benefits that are negotiable to a degree, and finally perhaps some things which are entirely dependent upon the "negotiating strength" of the world at the time of its initial membership, as you put it, which would be unique to each world. (But those are just my thoughts on it, of course).
Does the knight replace the Imperial Legate (Imperial envoy to a world) or does he backstop him, the way the high noble used to backstop the Imperial bureaucrats?Though it doesn't fully answer your question, keep in mind that the article specifically says that the assigned Landed Knight of a world specifically is the Noble entrusted with representing the Imperium to the World, its government, and/or population, and the higher-precedence Nobles generally oversee the World's interests and advocate for it at the Imperial/Interstellar/Moot Level.
I've bought both and enjoyed them. I loved the walk-through examples of character creation that linked to the Sophont creation in Issue #6. There were no surprises in the walk-throughs but it put flesh on the bones, so to speak. I feel the T5 universe is coming to life - and how it's distinct yet continuous with previous editions of the game.
Does the knight replace the Imperial Legate (Imperial envoy to a world) or does he backstop him, the way the high noble used to backstop the Imperial bureaucrats?
All Imperial Land Grants have two components:a) The Terrain Hex(es) of the grant itself (~ 100km2 each), over which the Noble has economic control;The answer in relation to your above question may be different for each of those territories.
b) An associated Local Hex (~ 10km2) for each terrain hex, which is owned outright by the Noble as personal property.
All the more reason to include a mention of this in the essay.
whulorigan said:Regarding option #3 above, perhaps there is a small set of rights & privileges that are non-negotiable, that the Imperium insists upon for all of its Nobles on member worlds as part of the conditions for membership in the Imperial system.
Certainly a possibility. Which is why a list would be nice.
whulorigan said:Beyond that, there may be a larger set of traditional or customary benefits that are negotiable to a degree, and finally perhaps some things which are entirely dependent upon the "negotiating strength" of the world at the time of its initial membership, as you put it, which would be unique to each world. (But those are just my thoughts on it, of course).
And my ideas are just mine, of course. Which is why it would be nice to know which conditions, if any, the Imperium insist on, which are usually included (not having them requires an explanation), and which are more or less optional.
I think I would echo GypsyComet in that the Landed Knight for a world probably is the Imperial Legate (he certainly seems to be described in similar terms, at any rate).rancke said:Does the knight replace the Imperial Legate (Imperial envoy to a world) or does he backstop him, the way the high noble used to backstop the Imperial bureaucrats?
1) Do Imperial landholds have extrality?
All worlds in the Imperium cede a certain amount of territory to direct Imperial control when they join. This land is used by the Imperium as it sees fit, and is usually where starports are located. The remainder is left fallow or assigned to a Noble for his use. . . . This territory is all Imperial property, granted to the Noble for his use and discretion based on his Title.
I've read through it. Back in MegaTraveller, my understanding was that most worlds had a Baron. Now it seems if the 'world noble' is a Baron, that means that it's not that important a world. Fair enough.
The Landed Knights seem to be the next big change, effectively adding a layer to administration of the Imperium.
That would be nice.The article is titled: "Nobility in the Third Imperium (Part I)" (emphasis mine). So I am presuming that there is more to come in a future article. Maybe those questions will be answered in Part II (especially since some of the contributors are probably reading this thread).
Hence a change from civil servant to feudal underling. Yes, that seems very likely.I think I would echo GypsyComet in that the Landed Knight for a world probably is the Imperial Legate (he certainly seems to be described in similar terms, at any rate).
I was re-reading sections relative to your question, and I did come across the following (emphasis mine):
Not really. Under the old system a high noble was (one of) the Imperium's representative(s) to his world, not the world's representative to the Imperium. Member worlds would presumably send representatives (whatever they were called) to the local duke's capital. The more powerful member worlds would also send representatives to the sector capital and to Capital, but most of the lobbying action would be with the subsector duke.A notable change that it does make:
When every world had at least a Baron under the old Noble system, it meant that every world had a representative who had a vote (or proxy vote) in the Moot.
Has the role of the Moot changed too? Otherwise it would make very little difference to a member world if it had a a noble in the Moot or not.Under the new system, the only Noble guaranteed for an Imperial World is a minimum of a Landed a Knight (who do not get Moot-votes). This means that a world has to be "important enough" in order to have a Noble who has a voice in the Moot (meriting at least an Imperial Landed Baronet).
Thank you for the quote.By the way on extratoritoriality, specific quote p.49
A Land Grant differs from ordinary ownership of land;
it confers specific rights and privileges on its holder. These
rights include:
Economic Control over one Terrain Hex (6,500 square
km) on a world and an associated income based on taxes
and production. Economic Control is similar to governmental
control: the ability (within reason) to create law and behavioral
expectations; (emphasis mine) the ability to control who can occupy the
land (and pay rent or taxes).
Outright Ownership of one Local Hex (approximately
65 square km= 6500 hectares= 16,000 acres).
Selandia said:[FONT=arial,helvetica]A Landed Knight is as the imperial representative to the world
a problem with canon
(general ref, T5 master text p 49-50, 93, 96)
Specific ref, quote P 96
The first hex in any grant is on the Noble’s homeworld.
All subsequent hexes are randomly allocated. For each hex
on a mainworld, a noble is also allowed one hex on a non-mainworld
in the same system.
further indications (ref table on the same page) the size of the land grant is 1 hex and is on the homeworld
Therefore, a Landed Knight either does not have a grant on the world he represent the Imperium to or he could represent only his homeworld?
Alternate explanation?[/FONT]
The specific role each Knight plays on his or her world varies considerably, from mere social gadfly, to a chief of law enforcement, Port Warden of the local starport. On lower population worlds, the knight may even be the ruler of the world. Because their role is so different from the role played by the higher nobility, it is rare for these Knights to also hold higher Title unless it is a Ceremonial or Honor Title. A Landed Knight represents the Imperium to the inhabitants of his world, while the higher nobles typically represent the interests of their assigned worlds or regions to the rest of the Imperium. Some higher Nobles spend very little time on their assigned worlds, while a Landed Knight will rarely leave his world or system. For this reason, Landed Knights are typically chosen from those Knights native to the world.