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10+ equates to 1 in 6 hits. One destroyer hit every 6 turns. This is not good odds!
While 5kt destroyers typically do not have powerful meson screens, they often have small meson screens of say #3, requiring 6+ to penetrate and may have Needle configurations requiring 6+ to penetrate. These reduce the odds of hitting and penetrating with a Meson J to 8.7% or roughly one in twelve shots.
Meantime, round one of the combat will guarantee the Meson J becomes a Meson H, reducing the chances of Meson success now to 7% or 1 in 14 shots.
Of course the Cruiser has missile bays as well. But these are lost at the rate of one per 6 or 7 weapon hits until the last one, with losses gaining speed as secondary batteries are scrubbed. The 6 destroyers have the benefit that the last missile bay on each Destroyer will take time to be reduced meaning they collectively take more punishment and secondary batteries may survive till the end.
Ignored in this discussion so far, is a key point. The assumption is both sides are Imperial TL15. In the OTU, only one side is at TL15, the other will be at most TL14 and this dramatically impacts results. Of course I am ignoring civil war (never did like the Shattered Imperium history).
[/FONT]OTOH the cruiser spinal would mean one hit/one kill. A J rated meson gun will hit on a 10+ (4+, -6 due to agility), and any hit will cripple a ship. And the 5 kdt ships are unlikely to have powerful meson screens...
10+ equates to 1 in 6 hits. One destroyer hit every 6 turns. This is not good odds!
While 5kt destroyers typically do not have powerful meson screens, they often have small meson screens of say #3, requiring 6+ to penetrate and may have Needle configurations requiring 6+ to penetrate. These reduce the odds of hitting and penetrating with a Meson J to 8.7% or roughly one in twelve shots.
Meantime, round one of the combat will guarantee the Meson J becomes a Meson H, reducing the chances of Meson success now to 7% or 1 in 14 shots.
Of course the Cruiser has missile bays as well. But these are lost at the rate of one per 6 or 7 weapon hits until the last one, with losses gaining speed as secondary batteries are scrubbed. The 6 destroyers have the benefit that the last missile bay on each Destroyer will take time to be reduced meaning they collectively take more punishment and secondary batteries may survive till the end.
Ignored in this discussion so far, is a key point. The assumption is both sides are Imperial TL15. In the OTU, only one side is at TL15, the other will be at most TL14 and this dramatically impacts results. Of course I am ignoring civil war (never did like the Shattered Imperium history).