Wanting to consult my fellow citizens on a question of Imperial Citizenship. IMTU (WIth a new group of players), I'm wanting to introduce the idea of two tiers of citizenship: Planetary citizenship in which all of the population of that planet is citizens and an elevated form of citizenship which is Imperial Citizenship. The players will be getting this due to generation i.e. having served terms in the Imperium under military or other type of service.
My question is what types of exclusive rights would Imperial Citizens have compared to Planetary Citizens?
The flip side of the coin is what responsibilities are inherent to Imperial Citizenship?
I'm curious to hear your thoughts and thanks in advance.
Lord Iron Wolf
For many years I had this IMTU...
Basic sophont rights:
Freedom from slavery, mutilation, and death sentences for anything less than murder or imperial treason. The right to have personal belongings.
Additional rights for subjects (Those who are citizens of a member world):
Communication access both local and interstellar.
To serve in the Military of the Imperium if otherwise qualified.
To live out a natural lifespan or more, barring accident or illness.
To a trial by impartial jury by preponderance of the evidence and majority +1 of the jury, and no less than 5 persons for a felony trial
To be represented by an attorney should you be able to afford one.
To be tried or released within a year of charges.
to be Charged or Released within a week of arrest or detention
To engage in business
For Citizens (serve 2+ years in the Imperial Services, or child of a noble, or 2+ years holding a merchant spacer license of any grade):
Trial by a jury of peers, no less than 11, nor more than 20, and no conviction with less than majority +3 jurors, to a standard of beyond reasonable doubt,
To have access to interstellar travel
To have the right to real property including lands, vehicles, and/or buildings
To be free from unreasonable or invasive searches without due cause.
To make (written) address to the local Nobleman
For Nobles...
To be tried by a jury of Nobles by Beyond Reasonable Doubt with no more than 1 dissenting vote and a trial of no less than 11 and no more than 13 jurors (plus up to as many alternates).
To be free on own recognizance in case of a hung jury
To be tried within a month of charging
To be charged within a week of arrest or detention
To be arrested or released within 48 hours of detention for anything other than public health.
To be free to travel between the stars at own expense
To meet with the local nobleman at least once per year
To appeal convictions to the local nobleman
To bear arms in public (to at least a dagger) except when charged or convicted of a crime, or when legitimately detained for good cause.
To have a unit of Huscarles, size by rank, at one's own expense. (Knight: a squad of up to 12; Baronet, 2 squads; Baron, a platoon of not more than 50; Viscount/Marquis A company of not more than 150; Count, a battalion of not more than 500, Duke, a Regiment of not more than 1700)
Landed, World, Cluster, Subsector, and Sector
No landed noble is subject to local law within their imperially granted fief; they are the sole local lawgiver within.
World Nobles are not subject to local law on their fief's world.
Larger levels are not subject to local law on any world within their See.
All fiefs are subject to cluster laws, subsector laws, sector laws, domain laws, and imperial laws throughout, as are the nobles within.
A landed nobe may, within the scope of his fief, train, station, and maintain a force of any size subject to his ability to recruit, pay, and control.
All world and higher nobles may second up to a company from each world's local forces, subject to no world being subjected to more than 5% each to World, Cluster, Subsector and Subsector, neither by budget nor by manpower.
To direct tax all subjects within their see (if any) to Cr1 per person per annum.