AnotherDilbert
SOC-14 1K
Sure, all you need to illustrate an example. You may want to look at life support for the crew...And it is a total glass cannon - done off-the-cuff a bit. Definitely needs armour. And I forgot to put in a computer.
Tech upgrade the drives for smaller size and less fuel consumption?Looks like the crew are heading for bunks! Or we compromise on Jump performance, and reduce the crew by linking operating consoles and into batteries for defence instead of one gunner per mount.
I don't see much difference. ACSs that actually try to hurt other ships will use long range weapons. Lasers (& plasma, fusion, etc.) are reduced to anti-missile duties only by the ridiculous armour even basic ships have vs. Heat and Beam.The main point from my perspective is that BCS are going to be going toe-to-toe at very long ranges compared to ACS ships - and we can show that even ACS ships can prioritise long range weaponry. This makes space combat focussed on sensing and targetting at long ranges.
We only need to add real spinals, the rest of the mounts are presumably the same. I have just added:BCS weapons are going to be utterly huge compared to whatever an ACS can mount.

with slightly more damage per Dton for real spinals. With extended range a spinal is 2-3 kDt and a heavy spinal is 6-9 kDt, vaguely in line with CT.
BCSs need a new system for armour, since we can combine smaller weapons into large batteries. I.e. armour does not scale at all, but damage, hence penetration, scales with size of ship. The secondary armament barbettes on a battleship will trivially punch through even the heaviest armour with the current system.
Agreed. The problem is that the sensor ship(s) can't survive fire from the enemy fleet for long, or at all.I also think this kind of ship would need to be part of a fleet - to provide that backup around electronic warfare, for example. A heavily armoured sensor craft pinging away within attack range and passing on combat targetting data to the big guns (i.e. effectively a forward observer). THAT ship can expect to be targetted.
A few destroyers or cruisers can play games with each other, perhaps?
Yes, I generally assume TLs are very similar in a fight, otherwise the lower TL side loses badly, mostly because of this.One last point about screens - in T5, the defence roll is 1D < Defence TL - Attacker TL + Mount Mod.
Particles are unaffected, though. Hmm, I guess the Swordies will have to mass Particle barbettes to have a chance to hurt Imperial warships...