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CT Only: 1.5m Square Move Rate?

OldSalt

SOC-7
I'm planning to run my Classic Traveller campaign's combat on a grid using the ship plan's 1.5m to a square.

What would people recommend as a movement rate, in squares for normal move and running?

I am planning 6 squares and 12 squares respectively.
 
I'm planning to run my Classic Traveller campaign's combat on a grid using the ship plan's 1.5m to a square.

What would people recommend as a movement rate, in squares for normal move and running?

I am planning 6 squares and 12 squares respectively.

CT:
Each range band is 25 m
Walking = 1 range band per 15 second turn
Running = 2 range bands per 15 second turn
Aslan or Vargr sprint = [my copies are downstairs, can anyone help?]

MegaTraveller:
Walking = speed 1 = 10 squares in 6 seconds
Running = speed 2 = 20 squares in 6 seconds
Aslan or Vargr sprint = speed 3 or 4 = 30 or 40 squares in 6 seconds, causes Fatigue in Vargr

Hope that helps.
 
From The Traveller Book, p. 38:

Square Grid Activity: Many deck plans, floor plans, or other maps for Traveller are drawn with a square grid, usually representing squares of 1.5 meters each. If grids of this or similar scales are used, then changes should be made to the range band system.

Walking speed is 8 squares per combat round. Running is 16 squares per combat round. Greater speeds are in multiples of 8 squares per combat round. Specific activities such as opening doors or hatches each take one combat round, during which time the individual should be treated as evading.
 
I'm planning to run my Classic Traveller campaign's combat on a grid using the ship plan's 1.5m to a square.

What would people recommend as a movement rate, in squares for normal move and running?

I am planning 6 squares and 12 squares respectively.

IIRC, AHL (that uses the 1.5 m square gird) gives 6 action points per character per round (3 seconds).

Movement costs are:

Walking:
  • to move the forward square: 2 APs
  • to turn: 1 AP
  • to move diagonally forward: 3 APs
Troting:
  • to move to the forward square: 1 AP
  • to turn: 2 APs
  • to move diagonally forward: 1.5 AP
 
Thanks, I'll cross-reference that in the morning.

1.5 x 16 = 24, which matches with the 25m ranges.

At the moment, I'm evading sleep and I don't want to wake the household.

I might try counting Vilani bureaucrats ...
 
From post #478 in the Consolidated CT Errata thread:


Howdy!

Short and sweet. I suspect a problem and suggest the following:

The Traveller Book (201, 1982)
Page 38, WEAPONS USAGE, Square Grid Activity (Correction): Walking speed should be 17 squares per combat round (not 8 squares) and running speed should be 33 squares per combat round (not 16), to match the Speeds table on page 47, as well as other sources. Greater speeds are in multiples of 17 squares per combat round (not 8).


The size of the squares are 1.5 meters on page 38 and page 47 (Range Bands). These ranges are:
17 (1.5 meter) squares = 25.5 meters
33 (1.5 meter) squares = 49.5 meters

I've played Deluxe Traveller since it came out.
1 range band = 25 meters
Walking movement per combat round = 1 range band = 25 meters
Running movement per combat round = 2 range bands = 50 meters

Starter Taveller (page 20) states the same movement/range band rules as Deluxe Traveller.

In Striker, personnel move 50 meters per turn (30 seconds) while walking, 100 meters while running. Converted to Classic Traveller, personnel move 25 meters per turn (15 seconds) while walking, 50 meters while running.

Are the numbers given on page 38 correct, which are based upon Snapshot? I have only read the Snapshot rules and haven't looked deeply into the AP system.

A 12 meter (8 square) walking speed and a 24 meter (16 square) running speed doesn't seem to jive.
 
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