TheEngineer
SOC-14 1K
Aramis gets a skill check in library use
And, errrr, did I miss something or why is it about jump masking now ???
And, errrr, did I miss something or why is it about jump masking now ???
TheEngineer,Originally posted by TheEngineer:
And, errrr, did I miss something or why is it about jump masking now ???
That sounds clear to me. It appears to be a game mechanic designed to prevent a catastrophic misjump where a ship reenters normal space inside a planet or to allow a warship/weapon to appear too close to a world for the defenders to respond, but you will have to ask Mr. Miller what his intentions were.“The perturbing effects of gravity preclude a ship from exiting jump space within the same distance. When ships are directed to exit jump space within a gravity field, they are precipitated out of jump space at the edge of the field instead.”
What if the time required for any particular Jump is a constant that is calculated just prior to the jump. The exact value for the constant “TIME” varies from 151.2 hours to 184.8 hours for all possible jumps (excluding misjumps), but the time for any particular jump is known with great precision. I find nothing in CT or the article to suggest that this is not exactly what Mr. Miller had in mind when he wrote the article.Have you ever had one of those moments when everything suddenly makes sense. I was re-reading the article on Jumpspace by Mark Miller in the JTAS No. 24 and thinking about all of the debate on the inaccuracy of Jumps given the Time uncertainty inherent in a Jump (if you don’t know WHEN you will emerge from a jump then you don’t know WHERE the target world will be when you emerge). Four sentences from the article caught my attention:
</font><blockquote>quote:</font><hr />“Jump takes 168 hours (+/- 10%) to complete. This time is related to the nature of the alternate space being traveled in, and to the energy applied. Where time is a variable in travel in normal space, energy consumption is a variable in alternate space; time is a constant.”
“The exact time of emergence is usually predicted by the ship’s computer and the bridge is well manned for the event.”
What I have requested is as follows:I am still convinced that both the LENGTH and DURATION of a jump are determined prior to entering jump space. Just as the distance between the point of departure and the point of arrival will be different for every jump (both worlds are moving) so too the time spent in jump space will be different for every jump. The fact that the game requires a roll to determine the time does not, in itself, prove that the time is a variable and unknown quantity – it just proves that all jumps are not the exact same duration. The JTAS article clearly implies that a jump is a highly precise (if not well understood) process and it clearly states that time is a constant in jump space and the exact time a ship departs from jump space is known to the crew.
[EDIT] If the jump duration is known with the same precision as the jump distance (one part in ten billion), then the time error is a tiny fraction of a second. In fact, if the time error is one part in ten million (1000 times greater than the distance error) then the time window is still only 1 second. If the time error is one part in ten thousand (1 million times greater than the distance error) then the time window is only 1 minute. If the time error is one part in ten (1 billion times greater than the distance error) then the time window is 16.8 hours. It seems illogical to assume that jump distance is calculated with 1 billion times greater precision than jump duration without a VERY clear cannon reference to this fact.
With all due respect to your passion, Bill, and with complete disregard of the fate of GURPS Traveller, your statements that I am wrong are unsupported. To your statement “There is no indication in canon that jump duration is known before jump initiation.” I would point to every story reference of ships exiting jump space at the 100 diameter limit as one piece of evidence. The JTAS 24 clearly states that the exact time a ship departs from jump space is known to the crew. Where is there any evidence that the exact time a ship departs from jump space is NOT known before the jump?Is there anything in any other published source which specifically contradicts this interpretation?
Unless someone can find a passage which EXPLICITLY states that the duration of a jump is unknown before a ship enters jump space, there is no reason to believe that the jump rules and description are broken.
Bleeding heart pacifist. Whatever happened to "God, Guts and Glory"?Originally posted by Malenfant:
Like I said, just a crazy idea...
Hi, TEOriginally posted by TheEngineer:
The duration of a jump is fixed at the instant that jump begins, and depends on the specific jump space entered, the energy input into the system, and on other factors. In most cases, jump will last a week.
Hi, TEOriginally posted by atpollard:
</font><blockquote>quote:</font><hr />Originally posted by TheEngineer:
[qb]The duration of a jump is fixed at the instant that jump begins, and depends on the specific jump space entered, the energy input into the system, and on other factors. In most cases, jump will last a week.
Because Marc has a history of making flawed, poorly thought-out game design decisions that turn out to make little or no sense in practice when people actually consider their consequences later on? This is one of the main reasons why so much of Traveller needs "fixing", after all.What is the point of Mark Miller stating that a Jump is accurate to within 3000 kilometers if the time is so inaccurate that the world could be millions of kilometers from the target point when you emerge?
I don't need any more, personally . I've seen enough from the issues with world design (never mind realism, the star tables have modifiers that are actually biased in favour of habitable worlds orbiting white dwarfs and subdwarfs - that's just bad design), and enough from all the other contradictions that pervade Traveller.Don’t you want to see some pretty strong evidence before you blindly accept anybody’s claim that Mark Miller and every version of Traveller is wrong and needs to be fixed.
Probably because there's a lot to wade through, and because some people think that what Marc says is The Law, and others thing what MT says is The Law, and so on.My problem with admitting that my interpretation is wrong, is that if Traveller has always assumed jump time uncertainty as a basic cornerstone of space travel in the Official Traveller Universe, why are we having so much trouble locating text which unquestionably proves me wrong?
The duration of a jump is fixed at the instant that jump begins, and depends on the specific jump space entered, the energy input into the system, and on other factors. In most cases, jump will last a week.
Originally posted by atpollard:
In response to the above quote, it can also mean that ALL of the parameters of a jump are fixed "at the instant that jump begins".
With all due respect, there are only three factors in a jump which affect the game:Originally posted by Malenfant:
That quote is pretty unambiguous - you're reading more into it than it actually says. It says that jump duration is fixed when the jump begins - not that anything else is fixed as well. If people do insist on bickering over rules minutiae here, then surely it makes more sense to bicker over what is actually said in the rules, and not bicker based on extrapolations made from that. It says nothing about any other aspect of jump being fixed (unless there's something else in the article that the quote comes from that does mention that) - if that makes no sense, well, welcome to Traveller .
You posted a quote yourself that says that the duration is fixed at the start of the jump. The only question is did the computer have time at the start of the jump to align the destination and time so the ship exits where the crew wants relative to the target world? I found nothing that says aligning time and distance is not possible. Bill found nothing that says aligning time and distance is possible. Decide which makes more sense to you.Originally posted by TheEngineer:
Hi !
So we are somehow sure now about the time frame where people know, how long the jump would take
Management regrets that it can enter into no discussion on jump masking at this time.Just one remark:
The distance is not fixed, because objects on the jump plot may cause the ship to be kicked out of jump space quite before they reach the target.
Well, at least one could say, that maximum distance is indeed fixed.
Regards,
TE
I think it's already been established that it doesn't have any effect - the jump takes the same total amount of time as it would have taken without the jump masking, because jumpspace is magical like that.Originally posted by atpollard:
Management also regrets that it will NEVER speculate on the effects (if any) that jump masking has on jump duration.[/QB]
No, that's jump shadowing. That's been established since the year dot and I think it's one of the few Traveller 'facts' that has never been the subject of a canon debate .Originally posted by atpollard:
I assume that “jump masking” refers to the fact that any ship in jump space which attempts to exit from jump within about 100 diameters of a major mass precipitates out of jump space at the 100 diameter limit.
</font>[/QUOTE]The time of emergence is predicted, not determined. There is a mention somewhere (sorry, I can't give you a reference right now) about how people begin to suspect that they've misjumped as the predicted time of emergences is passed. Not that they know instantly when the calculated moment of emergence is past.atpollard uoting from MM's article: </font><blockquote>quote:</font><hr />“Jump takes 168 hours (+/- 10%) to complete. This time is related to the nature of the alternate space being traveled in, and to the energy applied. Where time is a variable in travel in normal space, energy consumption is a variable in alternate space; time is a constant.”
“The exact time of emergence is usually predicted by the ship’s computer and the bridge is well manned for the event.”
From 151 hours to 185 hours.What if the time required for any particular Jump is a constant that is calculated just prior to the jump. The exact value for the constant “TIME” varies from 151.2 hours to 184.8 hours for all possible jumps (excluding misjumps)