Hi !
One of he most magical aspects of Traveller jumpdrive is really, that time "during jump" is synchronized to the time in "normal space"
If often thought of breaking thins synchronization and lets the "in-jump" time just melt down to a tiny fraction, perhaps just a few hours, so that travelling keeps you younger compared to the rest of the universe (just like cold sleep passangers).
In my own humble view - and according to the rules - navigation skill focussed on jumping is just good for pressing a jump button. All the rest is done by the computer. This is expressed also by the rules statement, that the level of navigation skill has no influence on the jump duration.
Navigation in MT influences the in-system travel times, so a nav-5 guy is much faster than a nav-1 newbie. (Though I see no reason why even this isnt handled better by this monster computer doing the jump calculations..)
Traveller is not very detailed, when its about navigation and stuff, maybe its expected to be a standard procedure just like visiting the toilette. You just don't set up rules for stuff like that. During years of gaming 99% of all insterstellar travels were done by the refs sentence "Ok. You're going from Rhylanor to Porozlo. You're there...." even without caring much for in-system travel times.....
So - as often - we are approaching Traveller up to surface contact, discussing about high resolution details, based on vague hints of the Traveller documentation. We develop nifty theories about some cool details.
Well and the details disappear anyway, as we step a bit away for actual gameplay.
Life is tough. But that fun.
Anyway it still would be very interesting (IMHO) to have a Global Unified Jump Theory, which incorporates and respects all the given "facts" from the rules and fills up some holes for the nifty players...
Best regards,
TE