Wouldn't be the first time.I suspect it's a case of "Ships must be able to land, so the rules are wrong".
Actually, it might have been. XBoats came later.
Wouldn't be the first time.I suspect it's a case of "Ships must be able to land, so the rules are wrong".
So ... rather than being a CONSISTENT problem to deal with, planetary gravity is more like a "bookkeeping nuisance" that can be handwaved away as inconsequential whenever the Players and/or Referee just feel like ignoring planetary gravity wells, eh?A key point in my proposal is that the upper constraint is that it's never enough to affect LBB2 space combat maneuvering around planets (otherwise, it would be reflected in the rules -- and it isn't). So, it wouldn't affect operations in very high gravity fields, because doing so would require enough effect to affect movement in those conditions.
Honestly, yeah.So ... rather than being a CONSISTENT problem to deal with, planetary gravity is more like a "bookkeeping nuisance" that can be handwaved away as inconsequential whenever the Players and/or Referee just feel like ignoring planetary gravity wells, eh?
Taken to its logical conclusion, you can use a 1G ship to maneuver inside the gravity well of a Large Gas Giant (such as Jupiter) with impunity ... or within "contact range" of stellar photospheres ... because the 1G is "proportional" to the gravity well, rather than any kind of absolute value, regardless of local conditions.
You can make such an argument ... but it passes neither the laugh test nor the roll on the floor screaming and howling test for intellectual rigor.
I'll just leave this little reminder here in case anyone is unclear on the concept (still) ...
CT LBB2:77 Horizontal Takeoff using STARSHIP COMBAT rules and Vector Movement.
Ship = 1G
TIME: 1 turn = 10 minutes; 6 turns = 1 hour
DISTANCE: 1” = 1000 miles
1G x 1 turn = +2” vector
PLANETARY TEMPLATE (World = size 9):
… and as your House Rules, you are free to use any units you want. I was just attempting to follow LBB2:77 RAW.Sorry, I can't be bothered with Imperial units, and as I am not a subject of His Britannic Majesty I have freedom not to.
You have just PROVEN that Grav cars cannot drive forward.So your solution is to accelerate to orbital speed on the ground, ignoring friction, and even passing through the planet?
What you described is:
Diving straight into the planet.
Gravity affects you even on turn 1.
Friction ("Atmospheric Braking") exists.
I would call that a fail to take off.
Where are the rules for Atmospheric Breaking in the LBBs?You can accelerate at 2" every turn, braked ¼" (⅛ G) by the atmosphere, so resulting 1¾" added velocity per turn. Gravity isn't a factor, as we are supported by the ground (without any friction).
I'm reading that as sort of like BTRC's VDS's grav vehicles: there's a square of the distance thing such that they work great when being a Luke Skywalker land speeder, but lose lots of efficency as you go higher.Not necessarily.
A key point in my proposal is that the upper constraint is that it's never enough to affect LBB2 space combat maneuvering around planets (otherwise, it would be reflected in the rules -- and it isn't). So, it wouldn't affect operations in very high gravity fields, because doing so would require enough effect to affect movement in those conditions.
Might work as a concept.I'm reading that as sort of like BTRC's VDS's grav vehicles: there's a square of the distance thing such that they work great when being a Luke Skywalker land speeder, but lose lots of efficency as you go higher.
Do we all accept that M-Drives need to be in a gravity well to work? Is that just an MT thing or a CT thing too?
If so, can we say that at less than 0.1D M-drives work really well ?
LBB2 space combat is going to be outside the 0.1D limit, isn't it?
According to LBB2:77 page 11 what is the distance from Surface to Orbit according to the RAW?You have made the first order mistake of assuming that all distances everywhere are exactly the same because GRAVITY DOESN'T EXIST nearby to planets. Why do I say that is the inevitable thrust of the argument you are making? Well, because ...
I would say RAW:Where are the rules for Atmospheric Breaking in the LBBs?
House Rule or RAW?
LBB2'77, p35:
_ _ Atmospheric Braking: Ships passing very close to the surface of a world with a standard or dense atmosphere may slow their speed through atmospheric braking. lf any portion of a ship’s vector passes within 1/4 inch of a world’s surface, that vector is reduced by 1/4 inch in length.
Grav vehicles, just like spacecraft or helicopters need thrust greater than local gravity to fly. As the rules (and physics) say. As I have quoted a few times in this thread.You have just PROVEN that Grav cars cannot drive forward.
(I am not sure if congratulations are in order, or if you should re-examine your conclusions.)
By RAW, the picture is what happens.In the thrust vector diagram, the vertical vector is the weight of the vehicle supported by its landing gear and wheels (A small increase over its weight on Earth and identical to its weight when parked).
So now show your SECOND turn of thrust and see what happens.
Let's assume the planet is a perfectly smooth billiard-ball and you can roll on it without friction (leaving RAW and physics far behind):
The length of a line tangential to the planet surface to the 1 G line is about 7½", so you would need a velocity vector of 15" parallel to the surface for the midpoint of the vector to fall outside the 1 G band, freeing you from the shackles of the gravity well (according to LBB2).
You can accelerate at 2" every turn, braked ¼" (⅛ G) by the atmosphere, so resulting 1¾" added velocity per turn. Gravity isn't a factor, as we are supported by the ground (without any friction).
You would need 15" / 1¾" ≈ 9 turns ≈ 1.5 h to achieve that speed.
1.5 h at ⅞ G is... Sorry, I can't be bothered with Imperial units, and as I am not a subject of His Britannic Majesty I have freedom not to.
1.5 h at 0.875 G is a velocity of 1.5 h × 3600 s × 8.75 m/s ≈ 47 250 m/s ≈ 170 000 km/h (~106 000 mph for subjects), travelling a distance of d = at²/2 = 8.75 m/s × 5400² / 2 ≈ 127 500 km.
With a 7000 km world radius, that is a circumference of about 44 000 km.
So, we would need a runway all around the world, and go around it almost three times.
I would call that a slightly problematical approach...
No such limitations in CT or MT. MT introduced limitations for grav drives.Do we all accept that M-Drives need to be in a gravity well to work? Is that just an MT thing or a CT thing too?
You can say whatever you want, in YTU. By default there is no such mechanism.If so, can we say that at less than 0.1D M-drives work really well ?
Very probably, yes.LBB2 space combat is going to be outside the 0.1D limit, isn't it?
But, again, an Air Raft can reach orbit in <UPP Size Code> hours. There's no mention of different air rafts for different worlds of different gravities.Grav vehicles, just like spacecraft or helicopters need thrust greater than local gravity to fly.
Exactly. This is the "fantasy" element of the Traveller universe.The antigrav that 1G ships have, is enough to get them off the ground and flying, because that's how most Traveller ships are drawn. Even those that have more than 1G acceleration (or only 1G when landing on planets of Size 7 or less) are usually shown landing at right angles to their nominal thrust lines ("belly-lander" orientation), which should be impossible given aerodynamics and the typical pad/skid landing gear depicted.
However, whatever antigrav they have is also not enough to affect maneuver under LBB2, or it would do so and the rules would reflect that.