AnotherDilbert
SOC-14 1K
I did:
- Vector Movement prevents VERTICAL takeoff, but not HORIZONTAL. (try it)
Your solution ignores gravity the first turn, directly against the rules.
Last edited:
I did:
- Vector Movement prevents VERTICAL takeoff, but not HORIZONTAL. (try it)
"Striker fills an important place in the Traveller universe - rules for ground combat with 15mm figures and vehicles.""The true value of Striker, however, lies with the advanced rules. A complete system for designing armored vehicles and aircraft at different tech levels is presented, along with air-to-air and air-to-ground combat rules. The package contains everything a Traveller adventurer needs for campaigning with miniatures."
- Striker Book 1, pg 0
_ _ Starships and interplanetary vessels may occasionally be present to provide fire support. For the most part, even a moderate-sized military vessel will have sufficient firepower to seriously unbalance a game; nevertheless, rules for Traveller and High Guard ships are included for the sake of completeness.
_ _ A. Movement: The movement rate of a spaceship is determined in the same way as that for a grav vehicle; the ship's maneuver drive rating is used as its G value. A ship with a G rating equal to or less than the planetary gravity may not take part in combat actions except from orbit.
The problem with that is ... terrain context.What is wrong with skimming across the ocean like a stone to build up velocity?
{sigh}Does it say that a 1G ship can fly from Surface to Orbit (10,000 km) in 2000 seconds or not?
You know why?LBB 1-5 are clear that ships do fly to orbit and that Streamlining impacts which ships may enter which atmospheres. They say NOTHING about MANY ships being unable to land on MANY worlds (something important enough that it should have been mentioned).
Of course, the rules covering starships in a planetary setting does not apply because they are in a rule book you don't like.A half-truth. Striker does not deal with surface to Orbit travel ... it contains rules for MINIATURES and small unit combat. The comments about Spaceships refer to how to apply the STRIKER COMBAT RULES to them ... treat them like Grav Vehicles (Grav Tanks and Grav APCs are given extensive treatment in the Striker rules).
- STRIKER is about MINIATURES COMBAT and the Starship rules govern which starships may participate by maneuvering like "Grav Tanks and Grav APCs ... Starships with 1G MD may not participate in Combat. [That is not the same as not being able to make a slow, clumsy climb to orbit with so little agility that a WW2 Fighter Plane with Korean War era missiles could shoot it down.]
No ifs, no buts, and no unicorn farts.Striker, B3, p11:
the vehicle cannot move
I must be blind because I can not see a direct quote - all I can see are your rule interpretations.Guess we'll just have to leave it there.
Yes, the trick is to control them once they are airborne - very fast cars must actually built with downforce in mind to prevent lift off.Can a streamlined car fly? The Laws of Physics says no.
Your post actually proves atpollard's point.
The House Rule part is applying Striker RAW for miniatures combat participation to all aspects of Starship operations ... see post #418.Yes, the obscure house rule called LBB3:
That can't possibly apply to grav vehicles, right? This must mean that grav vehicles fly using aerodynamic lift from their large wings, no doubt!
And the irrelevant book in Striker:
That just states "the vehicle cannot move", that obviously means the vehicle can move if we just apply enough unicorn farts.
As previously stated:Your solution ignores gravity the first turn, directly against the rules.
What is so hard to comprehend about my position?The section explicitly about starships, obviously doesn't apply to starships, right...
You requested an evaluation of the Vector Movement because YOU CLAIMED that the Vector Movement RAW made Surface to Orbit travel impossible at size 8+. I obliged by examining the Vector Movement RAW (no small task given my dislike for the vector movement rules and their hyper-fiddly use in the real world.) The Vector Movement RAW do NOT prohibit HTO to orbit, they just yield some odd results (par for the course with the Vector Movement RAW). For every HTOL "what-if" criticism NOT COVERED by the Vector Movement RAW, I can come up with a VTOL "what-if" criticism NOT COVERED by the Vector Movement RAW. That only proves that the Vector Movement RAW are not "all inclusive" and may suggest that they are not intended to model Surface to Orbit travel.The problem with that is ... terrain context.
If you don't have a nice, cleared, suitable range within which to make that takeoff roll ... You Are Not Going To Space Today™.
See post #418 ... it has nothing to do with "dislike" (I actually LIKE Striker) ... it has to do with what the Striker rules were created to DO (MINIATURES COMBAT) and that they were NOT created to DO (ROLEPLAYING TRAVELLER). Different horses for different courses.Of course, the rules covering starships in a planetary setting does not apply because they are in a rule book you don't like.
They apply.The rules in LBB2 that covers starship movement and goes into great detail with planetary templates, how far gravity extends, and how starships are affected, does not apply because it's in the combat chapter.
... In MINIATURES COMBAT [the realm that Striker rules deal with].Striker, B3, p11:
the vehicle cannot move
LBB 2:77 pg 10-11 states 2000 seconds from Surface to Orbit (10,000 km) at 1G.No ifs, no buts, and no unicorn farts.
That about sums it up.I must be blind
{sigh}In your Traveller universe only planes and generate aerodynamic lift, for some reason physics in YTU does not allow lifting bodies or even streamlined objects to generate lift.
You CAN'T be serious.Your post actually proves atpollard's point.
@atpollard ... you're a Super Moderator ... and your desperation is showing.You are not claiming THAT is impossible under RAW, are you?
What is the (simplified) net acceleration vector of 1G maneuver in a 1G gravity field in an up/down direction?Neither Striker nor Vector Movement abrogate the clear statements in LBB2:77 pg 10-11
Why does that argument not apply to a craft sliding along the surface of the imaginary surface of the planet until the Horizontal vector is greater than the Vertical vector in the Vector Movement rules?It's not that the RAW forbids it ... it's that the RAW doesn't cover or address it in the terms that you're fixating upon.
Absence of evidence is NOT ipso facto evidence of absence.
After such an eloquent post a few things to ponder.That about sums it up.
{sigh}
Are all airframes designed to generate lifting force in atmosphere streamlined?
For the purposes of our conversation here ... yes.
So then, does it not follow that all streamlining of any and every variety must ipso facto generate lifting force in atmosphere?
No ... actually.
Where in the rules covering the movement of starships does the text explicitly say that starship streamlining generates lifting force in atmospheres?
Spoiler alert: IT DOESN'T ... you're just assuming that it does.
Do the rules state that streamlining allows ENTRY into atmosphere?
Yes, they do.
Do those same rules ALSO state that streamlining assists with EXIT out of atmosphere?
No ... they don't ... rather conspicuously ... and yet the argument that they do persists.
Don't believe me? Then quote the rule for starship movement that states unequivocably that streamlining assists with lifting force/acceleration "up" to escape atmospheres at the bottom of gravity wells.
You CAN'T be serious.
I'm doing the mathematical equivalent of proving 1-1=0 ... and you're saying that I'm wrong (always have been, always will!).
Here, I'll do it again in a classical "show your work" presentation style.
1G - 1G = 0G net acceleration
That's 1G of maneuver drive power delivering 1G of force against a 1G gravity field, yielding a net acceleration of 0G.
You can hover with that.
You can "float" with that ... but You Are Not Going To Space Today™ with that kind of net performance.
@atpollard ... you're a Super Moderator ... and your desperation is showing.
It's not that the RAW forbids it ... it's that the RAW doesn't cover or address it in the terms that you're fixating upon.
Absence of evidence is NOT ipso facto evidence of absence.
What is the (simplified) net acceleration vector of 1G maneuver in a 1G gravity field in an up/down direction?
Me: 1G - 1G = 0G going "up" ... or 1G + 1G = 2G going "down"
You: 1G - 0G = 1G going "up" ... or 1G + 0G = 1G going "down"
I can't "dumb it down" any further than this.
And to be honest, I'm ashamed that I should be obliged to point out something so obviously basic.
The table you're referring to is a convenience showing pre-computed answers IN ZERO GRAVITY. Throw gravity acceleration vector addition into the mix (like you would have to do at the bottom of a gravity well on a planetary surface) and the answers CHANGE. That's just how vector math WORKS.
streamlined ships being able to fly to orbit are one such referee call.obviously rules which could cover every aspect of every possible
action would be far larger than these three booklets
Apply the calculation to a Size 4 world and show me how 2000 seconds from surface to orbit works.What is the (simplified) net acceleration vector of 1G maneuver in a 1G gravity field in an up/down direction?
Me: 1G - 1G = 0G going "up" ... or 1G + 1G = 2G going "down"
You: 1G - 0G = 1G going "up" ... or 1G + 0G = 1G going "down"
I can't "dumb it down" any further than this.
And to be honest, I'm ashamed that I should be obliged to point out something so obviously basic.