Captain_Ahab
SOC-9
I worked out aerodynamics once
I can clean up my notes, if anyone is interested
density relies on pressure, composition, and temperature, which Trav's UWP really doesn't get much into
frontal area is relatively easy for people to find
Cd can be estimated from generally streamlining in RAW and the ship's fineness
Thrust is known or easily figured
just figure the velocity where thrust is equal to drag for the max speed in an atmosphere of the density at the desired altitude
then work out stagnation temps and skin temps from radiative heat transfer
I just assume the shockwave has a temp near stagnation, so everything must be inside the shock cone
or just go with whatever the plot needs
tinkering can be fun, but if it affects speed and simplicity at the game table, it is best to ignore it
I can clean up my notes, if anyone is interested
density relies on pressure, composition, and temperature, which Trav's UWP really doesn't get much into
frontal area is relatively easy for people to find
Cd can be estimated from generally streamlining in RAW and the ship's fineness
Thrust is known or easily figured
just figure the velocity where thrust is equal to drag for the max speed in an atmosphere of the density at the desired altitude
then work out stagnation temps and skin temps from radiative heat transfer
I just assume the shockwave has a temp near stagnation, so everything must be inside the shock cone
or just go with whatever the plot needs
tinkering can be fun, but if it affects speed and simplicity at the game table, it is best to ignore it