Captain_Ahab
SOC-9
probably easiest to just use the launch rules from 'Hard Times' 'One Small Step' rules after all
Indeed.Any established merchant line is going to have its own fuel purification plants, teams of brokers to arrange for cargo and passengers, multiple crews for each ship to allow for crew downtime - what you do not want is your jump ship sitting around for a week. Jump, unload cargo and passengers, refuel, take on new crew, passengers and cargo, jump again.
The rules also include contragravity at TL 9.Or have a 1.25G drive and a bit of patience.
If the rules allow a 1.25G drive, which is part of the problem.
Yes, in TNE, T4, and T5 (if the ship is specified with it, it's a common option), but not in CT or commonly in MT.The rules also include contragravity at TL 9.
Any 1 ton or larger interstellar vessel has contragravity unless we're playing harder science than Traveller (or the GM states for their campaign).
That might be true in TNE, but not in T4, nor (I think) in T5.Now, what this means, for those of us who actually have read this, is that the 1G acceleration ship can still enter any gravity well, land, do VTOL and then take off again. It might take longer on a higher gravity or larger size world - yes, even a gas giant, but it can still be done.
CT doesn't mention it, but it does have air/rafts and other contragravity vehicles. So it's a logical process to apply the tech to spacecraft, which aren't specified as not having them. And in this case they would have to have specified.Yes, in TNE, T4, and T5 (if the ship is specified with it, it's a common option), but not in CT or commonly in MT.
So it depends on the edition we are talking about.
Agreed, CT/MT has anti-gravity. Anti-gravity works slightly differently than contragravity from TNE and beyond, but that doesn't matter to this discussion.CT doesn't mention it, but it does have air/rafts and other contragravity vehicles.
Agreed, it is a drive system that could be installed in spacecraft and MT has the rules for it, but it is not default or common in CT/MT. In CT we could homebrew the grav drives in Striker into spacecraft.So it's a logical process to apply the tech to spacecraft, which aren't specified as not having them. And in this case they would have to have specified.
Hmm, let's see:In CT we could homebrew the grav drives in Striker into spacecraft.
_ _ K. Grav Generators: A grav vehicle requires grav generators installed in its chassis. Each .02 m3 of grav generators produces 1 ton of thrust and requires .1 megawatts of power from the power plant. They weigh 2 tons and cost Cr100,000 per m3.
Oh! You mean as a form of space propulsion.Agreed, CT/MT has anti-gravity. Anti-gravity works slightly differently than contragravity from TNE and beyond, but that doesn't matter to this discussion.
Agreed, it is a drive system that could be installed in spacecraft and MT has the rules for it, but it is not default or common in CT/MT. In CT we could homebrew the grav drives in Striker into spacecraft.
At least in MT a 1 G grav drive would cost roughly the same as a 1 G M-drive (but only works close to a planet), so you could have a 1 G M-drive + 1 G grav drive for roughly the same cost as a 2 G M-drive. I'd take the 2 G M-drive.
By the description in MT the M-drive is essentially an advanced version of the grav drive that works in open space.
Means the A mDrive is part that and the rest of it is 1.6 EP of thruster.Hmm, let's see:
A 100 Dt would be about 1000 tonnes.
1000 tonnes of grav thrust (~10 MN) is 1000 × 0.02 m3 = 20 m3 ≈ 1.5 Dt.
Cost 20 m3 × MCr 0.1 = MCr 2.
Power 1000 × 0.1 MW = 100 MW ≈ 0.4 EP.
Well, that was cheap...
In T5, the hull comes with Z-Drive aka Lifters that allow the ship to ignore local gravity and move around at about 35kph tops (Nap of Planet). Lifters are able to take you to orbit in several hours per world size. It's slowThat might be true in TNE, but not in T4, nor (I think) in T5.
Except that, not being an additional rating point of M-Drive, it wouldn't need the associated additional power plant and fuel.At least in MT a 1 G grav drive would cost roughly the same as a 1 G M-drive (but only works close to a planet), so you could have a 1 G M-drive + 1 G grav drive for roughly the same cost as a 2 G M-drive. I'd take the 2 G M-drive.
Sorry, no. By LBB2 and Striker ships are affected by gravity, so by default they don't have grav drives.Means the A mDrive is part that and the rest of it is 1.6 EP of thruster.
I thought the MT weight of a Type S was 600-700 tons.
It's an additional drive that would need power concurrently. You would need a bigger PP.Except that, not being an additional rating point of M-Drive, it wouldn't need the associated additional power plant and fuel.
Yes, that is basically T4 contragrav: lift and slight propulsion.In T5, the hull comes with Z-Drive aka Lifters that allow the ship to ignore local gravity and move around at about 35kph tops (Nap of Planet). Lifters are able to take you to orbit in several hours per world size. It's slow
CT anti-gravity provides both lift and propulsion, it's just thrust (like a helicopter rotor). It has to be dimensioned for the amount of thrust it can provide, commonly measured in G of acceleration for the craft.Oh! You mean as a form of space propulsion.
No, they have contragrav lifters that function in the same way that an air/raft's do, in that while the contragrav lifters nullify the force of a location's gravity and therefore allow a 1-g thrust vessel to land and take off from a location that has greater than 1 gravity worth of gravity.
That is TNE contragrav. Even T4 and T5 contragrav provides some slight propulsion. T4 contragrav provides a specified amount of lift, and has to be dimensioned for the gravity it's supposed to counteract.The contragrav lifters, since they are contragrav lifters and not a form of propulsion, otherwise do not provide propulsion, as they just nullify the gravity of a location that a 1-g thrust vessel is trying to take off from or land on. Thus functioning in the same way as an air/raft's.
CT does not have contragrav, but anti-grav. Anti-grav is just thrust, just like a M-drive.If I'm hammering away at the point, well, I think that I have to be excessively detailed to communicate how Classic Traveller already has a way around the issue.