To answer my question and clarify:
Maximum TL 15
Budget Cr 1,000,000,000,000 (1)
Total available pilots = 200 (2)
Minimum Jump capability 3 parsecs (fleet capability, not all ships individually)
Minimum Maneuver capability 5 G (all ships)
Any Refueling Method OK (3)
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(1) Includes: All construction costs for ships, small craft, and vehicles within the squadron; Costs for extra fuel tankage used to meet required jump parameters; Architect's fee for first design of a new ship class (and the first ship built does not get 20% discount). The following costs are ignored: Salaries for crew members; Ship operating expenses, including fuel, environment, overhaul, and life support expenses; Ammunition, including reloads, expendable items, missiles, and spare parts; Ship's Locker, including armory equipment for ship's troops or service crew, small arms, vacc suits, tools, and other minor items; Battle damage repairs.
(2) For low tonnage ships and starships (under 500 tons) and for small craft (under 100 tons), one pilot per ship or craft is sufficient. For ships between 500 tons and 20,000 tons, two pilots are required. For ships greater than 20,000 tons, three pilots are required.
(3) No specific requirements must be met by any single ship, but ships with a total fuel tankage equal to at least 10% of the total fuel tankage of the squadron (including vessels carried on others) are capable of meeting the required refueling parameter.
That summarizes the basics but you really need "CT Adventure 5 - Trillion Credit Squadron" for all the clarifications to meet the qualifications. You could probably design a fleet with just the above but you'd be missing some possible benefits.