Here are the ships:
Code:
Ship: Klotho (1 of 3 - Klotho, Lakhesis, and Atropos)
USP LC-47333S2-050000-00003-2 MCr 243.966 400 Tons
B B 1 1 Crew: 20
Bat 1 1 TL: 12
Cargo: 3.000 Frozen Watch: 1 Fuel: 132.000 EP: 12.000 Agility: 3 Marines: 5
Craft: 6 x 12T Light Fighter, 1 x 36T Armed Skimmer
Ship: Nona (1 of 3 - Nona, Decima and Morta)
USP AQ-0203311-730000-00001-0 MCr 32.937 36 Tons
B B 1 1 Crew: 1
Bat 1 1 TL: 12
Cargo: 0.340 Fuel: 14.280 EP: 1.080 Agility: 3
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Ship: K101 (1 of 18 - K101-K106, L101-L106, and A101-A106)
USP LF-0203321-730000-00001-0 MCr 19.080 12 Tons
B B 1 1 Crew: 1
Bat 1 1 TL: 12
Cargo: 0.000 Fuel: 1.000 EP: 0.360 Agility: 3
Fuel Treatment: Fuel Scoops
Ship: Dagger
USP FE-9333562-850100-00004-0 MCr 981.653 900 Tons
Bat Bear 1 1 Crew: 24
Bat 1 1 TL: 12
Cargo: 0.000 Fuel: 315.000 EP: 45.000 Agility: 3 Shipboard Security Detail: 1
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Here's how the game went before we declared a Tactical Victory for the Dagger:
Turn One:
Initiative: 1d6 on each fleet. No DM for Agility—all are at 3. +1 to the Klotho for having more ships. No bonus for tactics.
The Dagger and the 18 fighters are in the line of battle.
Dagger rolls 3 and Klotho rolls 3+1=4. The Klotho have initiative and move to long range.
Dagger rolls 5 against a fighter... and it is just barely a miss! (To-Hit 5, DM -3 for agility, DM +4 for computer, DM -2 for size. Net is 6+.)
The fighters cannot hit the Dagger. To-hit is 5, DM -3 for agility, DM -4 for computer, DM -1 for size. Net is 14+-- impossible to get on 2D6.
Turn Two:
Dagger rolls 5 and Klotho rolls 2+1=3. Dagger has initiative and moves to long range.
Dagger needs 6+ to hit a fighter, but rolls just a measly 4. Doh!
Please check my rulings for errors: I believe I have "shown my work" well enough for y'all to do so....
Good game guys!
Now... let's play it again with the same specifications. Anyone else that wants in is welcome. With these two example fleets on the table, you should know what you're up against now. Ron and Far-Trader are retooling their designs for a rematch; if you think you can take either of them down with a killer fleet, then get cracking on your ship architectures!
Running the game was relatively painless. A BCS round robin looks pretty feasible at this point.