• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

2320AD

Status
Not open for further replies.
So now all that we can do is sit and wait, ever had "déjà vu"
 
Well at least now we know we're waiting for something... Marc is at least in contact with people on a vaguely timely basis (though I'd suggest that if Colin hasn't heard back from Marc within two weeks, that he give him another poke to keep the pressure up).
 
I have always had fast emails from Marc and at least now theres a tiny spark of light coming from 2300's direction.
 
It's been about a week since Colin emailed Marc, has there been any response from him yet?
 
Worse comes to worst and its determined that Quiklink is unable/unwilling to issue the T20 version of 2320 AD, I would humbly recommend that any other version be done in d20 Modern/Future. I realize that there are other possibilities (Fuzion, Millenium's End, etc.) but the old hard fact is that d20 has the widest market at this time and it would be of greatest benefit to do a d20 version. Just my two centiliveres-worth. I think what Colin has done is phenominal and I certainly hope it sees the light of day.
 
Colin,

You need to clear your PM box out

Or send me a new PM with your email address.

Scrap that - I have sent you an email.
 
I have sent a second email to Marc. What follows is a copy of that email:

Just over two years ago, QuikLink Interactive, and Hunter Gordon, received the final version of 2320AD, a licensed update of your 2300AD RPG. It went through additional editing c/o Loren Wiseman in the following months, followed by extensive play-testing, before it went back to Hunter. I was paid for the work in October of 2005. Since that time, contact with Hunter has been sporadic. As I have been paid, I really have no further claim on Hunter, save, perhaps, for additional payments that could arise through meeting sales targets. However, several artists associated with the project remain unpaid, including Ted Lindsey, Laurent Esmiol, Jonathan Pearson, and Bryan Gibson.

Ideally, Hunter will still be able to bring 2320AD to light, and that is the best possible resolution to this, as far as I am concerned. However, failing that, I see three alternatives:

1) I make arrangements with Hunter to bring 2320AD out, and pay him and any artists off from sales, primarily pdf and POD. This would require me to get a license from you, I think. This version would be in a T20 version, and likely offered as a D20 Modern/Future version as well.

2) Hunter is unwilling or unable to grant me the rights to bring 2320AD out. I would then like to look into getting a license from you to produce 2300AD materials, possibly including an update to the 2300AD system, or converting it to D20 Modern/ D20 Future. This scenario would have to avoid the material
I previously produced for QuikLink, and instead either update the 2300AD universe in a different way, or simply carry forward from 2300AD without any updates to the timeline.

3) I allow 2300AD/2320AD as an idea to lapse, or for someone else to pursue, and I move to different projects. This is not the preferred choice for me, of course.

The following are projects for 2300/2320AD that I would like to pursue:

Ship books, in two different styles. The first is a listing of ships with stats, combat stats and fluff text. These books would be similar to "Ships of the French Arm" in scope and detail. The other format would take a close look at one particular model of ship, and provide history, scale deckplans and technical details, along with a short adventure and several adventure
seeds. One or two sample crews would also be provided to allow use of the ship as an encounter during play.

Short Adventure/Sourcebooks, with detail on one particular world, outpost, or even city, and an adventure set in that locale.

Equipment, Weapons and Armor, including additional Pentapod equipment. There could be multiple volumes of this type of book, with each book containing a limited selection of equipment, but expanded to include vehicles and even
services available, like Cyperpunk 2020's old Chromebooks.

Campaign books: Ultimately, there would be three or four of these, with a detailed campaign set around one of 2300AD's major themes: conflict, exploration, and troubleshooting, with a space-based military campaign as another option.

All books would be multi-statted, for 2300AD, D20 Modern/Future, and T20/2320AD, (if possible).

I look forward to your response.
 
If you want to do a T20 version you'll need a license from Hunter. Given current problems, that might be an issue.
 
To be honest I think a d20Modern version would work a lot better anyway, it just seems like a more elegant system than T20... Heck with it, you can just do it as an OGL thing using the d20 system, you don't even have to base it on D&D or D20 Modern or Future at all.
 
Another option would be, with 2300 being a fairly hard-sci sort of game (less cinematic/operatic), to pick an alternate D20 implementation than D20 Future or D20 Modern. I found Modern a little bit too cinematic for my tastes. Spycraft, which Stargate SG-1 used as their basis, seems to be a bit more 'down to earth' and a bit less cinematic, plus it has some really good ideas (IME).

That would be an alternate D20 route to consider.
 
Originally posted by MJD:
If you want to do a T20 version you'll need a license from Hunter. Given current problems, that might be an issue.
Yeah, I know. Basically, any option that includes T20 is only viable if Hunter cooperates. Given that I can't even get in touch with him, I can't say as I'll be holding my breath.
 
To those of you in the know, whats the score with an OGL 2300?
If it was a non T20 based game and using a modified OGL base then would that not be connected to T20 ?
Again thats to you who know more about it then me.
 
Sounds like it might be okay, given a license from Marc.QLI has exclusive license to publish Traveller for the d20 system, but 2300 is something different.
 
From my understanding of D20 and OGL they are 2 seperate beasts.
OGL allows the writer to modify and make it different from the D20 base system.
Other companies who at first made D20 games have now changed to the OGL to make them more fitting for their games.
An example is WW's Warcaft first D20 and now with WoW OGL.
 
Status
Not open for further replies.
Back
Top