I've been a Traveller player since CT 1980 and have played every edition of Traveller except for GURPS and 4th and I can't believe that everything is still revolving around 2d6.
I don't understand it. 2d6 just doesn't give the variability that this sort of game needs. It makes it far to easy for an extra skill point or DM to radically upset the balance of the game.
A total DM of 4+ doesn't seem to be very hard to get, but can totally warp the results. Each +1 beyond this only makes it worse. The jump from needing to get 4 on 2d6 to 3 on a 2d6 is much greater than that from 8 to 7.
However, I haven't had the joy of playing this new system yet, as I live in the bush. My fears are based on experiences with the players using the original Mercenary and High Guard rules to get stupidly high skills in things like Combat Rifleman.
So what are people's experiences in game like? Does 2d6 work?
I don't understand it. 2d6 just doesn't give the variability that this sort of game needs. It makes it far to easy for an extra skill point or DM to radically upset the balance of the game.
A total DM of 4+ doesn't seem to be very hard to get, but can totally warp the results. Each +1 beyond this only makes it worse. The jump from needing to get 4 on 2d6 to 3 on a 2d6 is much greater than that from 8 to 7.
However, I haven't had the joy of playing this new system yet, as I live in the bush. My fears are based on experiences with the players using the original Mercenary and High Guard rules to get stupidly high skills in things like Combat Rifleman.
So what are people's experiences in game like? Does 2d6 work?
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