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A CONTEST: Mercenary Unit Ticket

Darn, Casey types faster than I do I guess


Hey that's right, I also recall one of the sources listing the base as B too, so more errata, sorry don't recall if it was the maps or the writeup that had which, and my files (QLI stuff) might be dated too. My info shows Anapabar is in Delta Quadrant of Ley sector, could be subsector O, I don't recall.
 
btw, working on my 12th draft here, I knew I should'a bought a 24. A bottle of draft with every draft is a good policy right? I seem to have come full circle with most of it so I'm back where I started and nearly done, I hope ;) no more drafts, time for the hard stuff


So anybody else have their mercs form up hockey teams? Maybe we can get a league going :D
 
Originally posted by far-trader:
So anybody else have their mercs form up hockey teams? Maybe we can get a league going :D
I will now! When they aren't on iceball planets they could always switch to being a hurling league. ;)
toast.gif


Casey (now looking up what stock vehicle best works as a Zamboni ^_^ )
 
Thanks for the assist Casey, Far-Trader.
//character mode

"I see what you mean about the rock and ice thing"

A barely perceptible whine, and a slight twitch in your inner ear give away the presence of a powerful and well tuned grav drive, or drives nearby.

"I should be right for transport." Veltyens lip slips upwards briefly, not quite a grin. A grav vehicle, recently repainted in a plain grey coat descends close by. Several more hang nearby, like chubby bricks nailed into the sky. "My cargo's here, thanks for the chat, deliveries to run." he quickly mutters through shivering hands before running to the waiting vehicle.
 
//character mode

Slipping his filter mask back in place far-trader watches the G-Carriers float off, "Gotta think about getting me some of those." Then he hops back in the AFV and hits the pad to close the door.
 
For the Judges:
What are the terms of the loan? 24MCR is the ammount, but what is the interest rate, what is the repayment period, and is there a grace period?
Just trying to work out how much of my slack Credits are slack at this point in time.

>>>>>>>>>>>>>>>>>>>>>>

has no bearing for the purposes of the contest.
 
it seems there is campaign level interest given a number of the questions...after the contest, any interests in a mercenary based campign?
 
What are the terms of the loan? 24MCR is the ammount, but what is the interest rate, what is the repayment period, and is there a grace period?
Just trying to work out how much of my slack Credits are slack at this point in time.


......................


this would be addressed in a campaign, rather than the contest. Interestingly enough, it would follow that such things would be tailored to the need or the bank and the recipient,given the vagaries of the industry.

likely, the loan is valued with an interest of 8 percent, but if the merc unit is in a risky buisness ( spec ops as opposed to, say, a cadre unit) then the interst could be significantly higher based on that risk, any where from 12 to as much as 40 percent. Also, terms of loan come into play as well.

Again, this has no bearing on the contest.....


BUT, in a campign setting under the same criteria, the loan is made at a flat 8 percent, with either a monthly payment amortized over 5 years ( merc loans, to new units, are ALWAYS short term or with payments made quarterly and generally from an escrow account handled by a third party. ( the preferred method, as it insures payment in term while the unit is engaged in operations) Long term loans tend to be victims of a bad engagement, or bankruptcy as a rule and where there is collateral, unlike a starship loan, mercs tend to use their collateral assets in combat. Depeciation is brutal.( its hard too resell a tank with large holes in it.)

Older units ( ten years in operation and with a favorable record of stability- note: victories are not the perview of the lenders, but rather will look at stable buisness histories instead- a unit could be a consistant loser in combat but if they managed a stable income and profit margin, the lender would regard them favorably. Whether they get decent recruits is another matter)

Grace periods on first time loans are rare. Older units might negotiate them, but grace periods are never the rule, but the exception.
 
posted by casey:

So a dedicated gunner would rate in terms of pay as say a communications & technical service, a pilot, or just receive a onetime Cr20 enlistment bonus?

Casey

................................

in the short answer, what it means is that you have a man, qualled as a gunner, he could get a bonus, as he is a skilled individual. So a qualled troop would rate the bonus, even if he normally serves as a leg troop, motorpool guy, or whatever.

now, wage wise is different...in mil terms, a gunner isnt just a qualled guy, thats actually like a job description, just as if he were a pilot or driver...thats what he does as a primary duty -artilleryman, turretgunner on a tank, that kind of thing - they are treated the same as technical services and are paid at .5 times base pay.


Also, please note- the enlistment bonus was a typo- it should read 20 percent. In other words, the enlistee recieves a bonus of 20 percent of bace yearly pay as a bonus.

NOTE: in a campign situation, such recruits usually coontract for a long term contract- most merc contracts range from 2 years for a short term, 4 for a long term. The enlistee gaining a bonus is usually required to sign on for a 4 year term as they are regarded as something of an investment.
 
OK, just to be sure I've got my budget right (part 1):

Enlisted rank - regular qualifications : Pay at listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Officer rank - regular qualifications : Pay at listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Enlisted rank - special qualifications : Pay at 150% listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Officer rank - special qualifications : Pay at 200% listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Or am I misreading the posts?
 
And related to the above (part 2):

Just so it's clear is this a fair breakdown of the appropriate qualifications:

Regular qualifications:

All Ranks : Vessel (wheeled OR grav), Armor Proficiency (light) and Armor Proficiency (medium OR vac suit), Weapon Proficiency (marksman) and Weapon Proficiency (combat rifleman OR laser).

Officers add : Tactics I and Natural Born Leader

Special qualifications (choose one) :

All Ranks (a sampling, others possible) : Tactics I, EW Specialist, Weapon Proficiency (field artillery), Weapon Proficiency (heavy weapons)

Officers add : Tactics II

I know somebody is going to ask "What about Battle Dress?" Well it may be just me but I don't see it as a Merc available item, the Imperium would be crazy to allow it.

Or is this getting too detailed for the judges again?

Basically I just want to know how much does it cost to recruit and keep (for eg.) a regular Veteran 1st. Sgt. and what can she do? How much more for a specialist Veteran 1st. Sgt. and what else are they capable of?

I need to know at least:

Are my drivers (wheeled) specialists? (pretty sure it was said they are not specialists earlier).

Are my pilots (grav) specialists? (should be same as wheeled I think).

Are my pilots (aircraft) specialists? (pretty sure it was said they are specialists earlier).

Are my drivers (watercraft) specialists? (should be same as aircraft I think).

Are my gunners (field artillery or heavy weapons) specialists?

Are my technicians (T/any skill(s)) specialists? (the note about Medical leads me to say yes).

Do my officers have other feats/skills as a regular or specialist? (like Tactics, Leadership, Recruiting to name a few).

Oh yes, one more, what about Instruction? I don't see or recall seeing how T20 proposes to handle teaching. Anybody?
 
Oh, btw, I could be easily talked into being part of a Merc campaign when this is done. Seems a shame to let all this work sit idle after this one ticket.
 
OK, just to be sure I've got my budget right (part 1):

Enlisted rank - regular qualifications : Pay at listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Officer rank - regular qualifications : Pay at listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Enlisted rank - special qualifications : Pay at 150% listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Officer rank - special qualifications : Pay at 200% listed base salary plus recruitment bonus of 2.4 times listed base salary (being 20% of one year salary paid monthly).

Or am I misreading the posts?

.....................

misreading only one point- the enlistment bonus isn't obligatory to all , it only applies to specialised troops. A regular "grunt" would hardly rate an enlistment bonus, as they are..well...nothing special.
 
I need to know at least:

Are my drivers (wheeled) specialists? (pretty sure it was said they are not specialists earlier).

Are my pilots (grav) specialists? (should be same as wheeled I think).

Are my pilots (aircraft) specialists? (pretty sure it was said they are specialists earlier).

Are my drivers (watercraft) specialists? (should be same as aircraft I think).

Are my gunners (field artillery or heavy weapons) specialists?

Are my technicians (T/any skill(s)) specialists? (the note about Medical leads me to say yes).

Do my officers have other feats/skills as a regular or specialist? (like Tactics, Leadership, Recruiting to name a few).
.................

thats YOUR choice. (insert evil grin)

All these questions consist not of a judges adjudication but a contestant choice, and thats YOUR job.

........................
Oh yes, one more, what about Instruction? I don't see or recall seeing how T20 proposes to handle teaching.

...................

well, the general theory is that without the instruction feat/skill, your seargents cannot effectively teach. Again, for the purposes of the contest, not really an issue...but we could address it in a campaign setting, where its value is obvious.
 
Far Trader sez:

I know somebody is going to ask "What about Battle Dress?" Well it may be just me but I don't see it as a Merc available item, the Imperium would be crazy to allow it.

..............

well, it IS allowed, under massive oversight and intense scrutiny, and never at Imperial capability. Most Merc units don't use it for those reasons alone, and for one other: generally, its just not economically viable in a merc setting. Oh, its a great idea, until a unit fields it.Then upkeep, maintance. tech support, base repair, weaponry restrictions, plus the Imperial habit ( in these cases) of LOTS of GRATUITOUS and TORTUROUS and obviously DELIBERATELY created and (most units belive ) UNNESSECARY paperwork, the fouling up of which results in really, really expensive fines. ( yup, if the Imperial services can't control a unit's aquisition by law they generally revert to screwing them monetarily)
 
Originally posted by bryan gibson:

.....................

misreading only one point- the enlistment bonus isn't obligatory to all , it only applies to specialised troops. A regular "grunt" would hardly rate an enlistment bonus, as they are..well...nothing special.
Okay now I'm confused. For specialized troops I thought it was
Medical Personnel: .5 times their standard pay.
Medical officers (these would be doctors and surgeons) 1 times standard pay
Communications and technical services*: .5 times standard paid regardless of rank.
Pilots: .5 times standard pay, plus a 20% bonus on enlisting. (This reflects the high demand and value of these highly skilled troops; merc pilots are something of a desired commodity. NOTE: these are dedicated pilots, not vehicle drivers; it may be assumed any troop may manage vehicles.
* this including such things as primary duty gunners

with only pilots getting any sort of enlistment bonus, the 20%. The rest including pilots get bounties. :confused:

Casey
 
Originally posted by bryan gibson:
.................

thats YOUR choice. (insert evil grin)

All these questions consist not of a judges adjudication but a contestant choice, and thats YOUR job.

........................


...................

well, the general theory is that without the instruction feat/skill, your seargents cannot effectively teach. Again, for the purposes of the contest, not really an issue...but we could address it in a campaign setting, where its value is obvious.
I'm getting the vibe that I need to give T20 stats, as in a character stat block writeup, for say NCOs on up. Is this so? Otherwise what's all this about skills and feats?

Wbat instruction skill/feat?

Casey
 
Originally posted by bryan gibson:
it seems there is campaign level interest given a number of the questions...after the contest, any interests in a mercenary based campign?
Well my unit needs to survive this first before I can give any thought to a campaign. ^_^ But it could be fun.

Casey
 
Wbat instruction skill/feat?

.......................
well, as far as I can tell, T20 has no such- although all other incarnations had some provision for a "training" skill.

I would assume that you would want one, but as there isn't one, we'll do without.
 
with only pilots getting any sort of enlistment bonus, the 20%. The rest including pilots get bounties.

Casey

...................

Casey is correct- the 20 % only applies to pilots
 
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