Here area couple of ships from my homebrew game in case anyone is interested. The first is a Scout Service support tender that acts as a roving base for scouts out on the far frontiers. A home away from home so to speak.
Next is a Gas Giant Refinery inspired by a player's idea of getting rich by setting up a series of refueling stations in systems that don't have rock worlds, but have gas giants that can help bridge the larger gaps between Mains so Free Traders and the like can travel farther.
Last is another in my never ending quest for a speculative/exploratory trading craft that can be manned by a small crew (read: small player group). This particular version has some modifications that were added by the grandfather of the player who inherited it unexpectedly as a way to kick off a side campaign I'm running concurrently with the main one I started a few months ago. Eventually both groups will hook up and begin a new chapter in the campaign arc.
This model has a had a surplus Fire Can beam-rider system added to the avionics bay which allows for a +1 to hit with missiles. To put that in perspective I require a raw 8+ for a missile to hit unless it has some advanced design. It may be heretical but its better than having players get annihilated by "Robotech Missile Swarms".
Anyway, I'm bored tonight and thought I'd post these for merciless criticism.
Next is a Gas Giant Refinery inspired by a player's idea of getting rich by setting up a series of refueling stations in systems that don't have rock worlds, but have gas giants that can help bridge the larger gaps between Mains so Free Traders and the like can travel farther.
Last is another in my never ending quest for a speculative/exploratory trading craft that can be manned by a small crew (read: small player group). This particular version has some modifications that were added by the grandfather of the player who inherited it unexpectedly as a way to kick off a side campaign I'm running concurrently with the main one I started a few months ago. Eventually both groups will hook up and begin a new chapter in the campaign arc.
This model has a had a surplus Fire Can beam-rider system added to the avionics bay which allows for a +1 to hit with missiles. To put that in perspective I require a raw 8+ for a missile to hit unless it has some advanced design. It may be heretical but its better than having players get annihilated by "Robotech Missile Swarms".
Anyway, I'm bored tonight and thought I'd post these for merciless criticism.